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作者简介
Herb Sutter is the author of three highly acclaimed books, Exceptional C++ Style, Exceptional C++, and More Exceptional C++ (Addison-Wesley). He chairs the ISO C++ standards committee, and is contributing editor and columnist for C/C++ Users Journal. As a software architect for Microsoft, Sutter leads the design of C++ language extensions for .NET programming.
目录
GENERIC PROGRAMMING AND THE C++ STANDARD LIBRARY.
Item 1: Iterators.
Item 2: Case-Insensitive Strings-Part 1.
Item 3: Case-Insensitive Strings-Part 2.
Item 4: Maximally Reusable Generic Containers-Part 1.
Item 5: Maximally Reusable Generic Containers-Part 2.
Item 6: Temporary Objects.
Item 7: Using the Standard Library (or, Temporaries Revisited).
EXCEPTION-SAFETY ISSUES AND TECHNIQUES.
Item 8: Writing Exception-Safe Code-Part 1.
Item 9: Writing Exception-Safe Code-Part 2.
Item 10: Writing Exception-Safe Code-Part 3.
Item 11: Writing Exception-Safe Code-Part 4.
Item 12: Writing Exception-Safe Code-Part 5.
Item 13: Writing Exception-Safe Code-Part 6.
Item 14: Writing Exception-Safe Code-Part 7.
Item 15: Writing Exception-Safe Code-Part 8.
Item 16: Writing Exception-Safe Code-Part 9.
Item 17: Writing Exception-Safe Code-Part 10.
Item 18: Code Complexity-Part 1.
Item 19: Code Complexity-Part 2.
CLASS DESIGN AND INHERITANCE.
Item 20: Class Mechanics.
Item 21: Overriding Virtual Functions.
Item 22: Class Relationships-Part 1.
Item 23: Class Relationships-Part 2.
Item 24: Uses and Abuses of Inheritance.
Item 25: Object-Oriented Programming.
COMPILER FIREWALLS AND THE PIMPL IDIOM.
Item 26: Minimizing Compile-time Dependencies-Part 1.
Item 27: Minimizing Compile-time Dependencies-Part 2.
Item 28: Minimizing Compile-time Dependencies-Part 3.
Item 29: Compilation Firewalls.
Item 30: The “Fast Pimpl” Idiom.
NAME LOOKUP, NAMESPACES, AND THE INTERFACE PRINCIPLE.
Item 31: Name Lookup and the Interface Principle-Part 1.
Item 32: Name Lookup and the Interface Principle-Part 2.
Item 33: Name Lookup and the Interface Principle-Part 3.
Item 34: Name Lookup and the Interface Principle-Part 4.
MEMORY MANAGEMENT.
Item 35: Memory Management-Part 1.
Item 36: Memory Management-Part 2.
Item 37: auto_ptr.
TRAPS, PITFALLS, AND ANIT-IDIOMS.
Item 38: Object Identity.
Item 39: Automatic Conversions.
Item 40: Object Lifetimes-Part 1.
Item 41: Object Lifetimes-Part 2.
MISCELLANEOUS TOPICS.
Item 42: Variable Initialization—Or Is It?
Item 43: Const-Correctness.
Item 44: Casts.
Item 45: bool.
Item 46: Forwarding Functions.
Item 47: Control Flow.
Afterword.
Bibliography.
Index. 0201615622T04062001
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