标签:des android style blog http color io os ar
============问题描述============
package com.liuyuan.shudu08; public class Game { private final String str = "360000000004230800000004200" +"070460003820000014500013020" +"001900000007048300000000045"; private int sudoku [] = new int [9*9]; private int used[][][] = new int[9][9][]; public Game(){ sudoku = fromPuzzleString(str); calculateAllUsedTiles(); } private int getTile(int x,int y){ return sudoku[9*y+x]; } public String getTileString(int x,int y){ int v = getTile(x,y); if(v == 0){ return ""; } else{ return String.valueOf(v); } } protected int[] fromPuzzleString(String src){ int[] sudo = new int[src.length()]; for(int i=0;i<src.length();i++){ sudo[i] = src.charAt(i) - ‘0‘; } return sudo; } public void calculateAllUsedTiles(){ for(int x=0;x<9;x++){ for(int y = 0;y<9;y++){ used[x][y] = calculateUsedTiles(x,y); } } } public int[] getUsedTilesByCoor(int x,int y){ return used[x][y]; } public int[] calculateUsedTiles(int x,int y){ int c[] = new int[9]; for(int i=0;i<9;i++){ if(i==y) continue; int t = getTile(x,i); if(t!=0){ c[t-1] = t; } } for(int i =0;i<9;i++){ if(i==x) continue; int t =getTile(i,y); if(t!=0) c[t-1] = t; } int startX = (x/3)*3; int startY = (y/3)*3; for(int i=startX;i<startX+3;i++){ for(int j=startY;j<startY+3;j++){ if(i==x && j==y) continue; int t =getTile(i,j); if(t!=0) c[t-1] = t; } } int nused =0; for(int t:c){ if(t!=0) nused++; } int c1[] = new int[nused]; nused=0; for(int t:c){ if(t!=0) c1[nused++] = t; } return c1; } protected boolean setTileIfValid(int x,int y,int value){ int tiles[] = getUsedTiles(x, y); if(value!=0){ for(int tile:tiles){ if(tile==value) return false; } } setTile(x,y,value); calculateAllUsedTiles(); return true; } protected int[] getUsedTiles(int x,int y){ return used[x][y]; } private void setTile(int x,int y,int value){ sudoku[y*9 + x] = value; } }
package com.liuyuan.shudu08; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; //该类用于实现Dialog,实现自定义的对话框功能 public class KeyDialog extends Dialog{ //用来存放代表对话框当中按钮的对象 private final View keys[] = new View[9]; private final int used[]; private ShuduView shuduView; //构造函数的第二个参数当中保存着当前单元格已经使用过的数字 public KeyDialog(Context context,int[] used) { super(context); this.used = used; } //当一个Dialog第一次显示的时候,会调用其onCreate方法 protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setTitle("可填写的数字:"); setContentView(R.layout.keypad); findViews(); for(int i = 0;i<used.length;i++){ if(used[i]!=0){ keys[used[i]-1].setVisibility(View.INVISIBLE); } } //为对话框当中所有的按钮设置监听器 setListeners(); } private void findViews(){ keys[0] = findViewById(R.id.keypad_1); keys[1] = findViewById(R.id.keypad_2); keys[2] = findViewById(R.id.keypad_3); keys[3] = findViewById(R.id.keypad_4); keys[4] = findViewById(R.id.keypad_5); keys[5] = findViewById(R.id.keypad_6); keys[6] = findViewById(R.id.keypad_7); keys[7] = findViewById(R.id.keypad_8); keys[8] = findViewById(R.id.keypad_9); } //通知ShuduView对象,刷新整个九宫格显示的数据 private void returnResult(int tile){ shuduView.setSelectedTile(tile); //调用dismiss方法,取消对话框的显示。 dismiss(); } private void setListeners(){ //遍历整个keys数组 for(int i=0;i<keys.length;i++){ final int t = i+1; keys[i].setOnClickListener(new View.OnClickListener() { public void onClick(View v){ returnResult(t); } }); } } }
package com.liuyuan.shudu08; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.activity_main); setContentView(new ShuduView(this)); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } }
package com.liuyuan.shudu08; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Paint.FontMetrics; import android.view.MotionEvent; import android.view.View; public class ShuduView extends View{ //单元格的宽度和高度 private float width; private float height; private int selectedX; private int selectedY; private Game game = new Game(); public ShuduView(Context context) { super(context); } protected void onSizeChanged(int w,int h,int oldw,int oldh){ //计算单元格的宽度和高度 this.width = w/9f; this.height = h/9f; super.onSizeChanged(w, h, oldw, oldh); } protected void onDraw(Canvas canvas){ Paint backgroundPaint = new Paint(); backgroundPaint.setColor(getResources().getColor(R.color.shudu_background)); canvas.drawRect(0, 0, getWidth(), getHeight(), backgroundPaint); Paint darkPaint = new Paint(); darkPaint.setColor(getResources().getColor(R.color.shudu_dark)); Paint hilitePaint = new Paint(); hilitePaint.setColor(getResources().getColor(R.color.shudu_hilite)); Paint lightPaint = new Paint(); lightPaint.setColor(getResources().getColor(R.color.shudu_light)); for(int i=0;i<9;i++){ canvas.drawLine(0, i*height, getWidth(), i*height, lightPaint); canvas.drawLine(0, i*height + 1, getWidth(), i*height + 1, hilitePaint); canvas.drawLine(i*width, 0, i*width, getHeight(), lightPaint); canvas.drawLine(i*width + 1, 0, i*width + 1, getHeight(), hilitePaint); } for(int i = 0;i<9;i++){ if(i%3!=0){ continue; } canvas.drawLine(0, i*height, getWidth(), i*height, darkPaint); canvas.drawLine(0, i*height + 1, getWidth(), i*height + 1, hilitePaint); canvas.drawLine(i*width, 0, i*width, getHeight(), darkPaint); canvas.drawLine(i*width + 1, 0, i*width + 1, getHeight(), hilitePaint); } Paint numberPaint = new Paint(); numberPaint.setColor(Color.BLACK); numberPaint.setStyle(Paint.Style.STROKE); numberPaint.setTextSize(height*0.75f); numberPaint.setTextAlign(Paint.Align.CENTER); FontMetrics fm = numberPaint.getFontMetrics(); float x = width/2; float y = height/2 - (fm.ascent + fm.descent)/2; for(int i=0;i<9;i++){ for(int j=0;j<9;j++){ canvas.drawText(game.getTileString(i, j), i*width + x, j*height+y, numberPaint); } } super.onDraw(canvas); } @Override public boolean onTouchEvent(MotionEvent event) { if(event.getAction()!= MotionEvent.ACTION_DOWN){ return super.onTouchEvent(event); } selectedX = (int)(event.getX()/width); selectedY = (int)(event.getY()/height); int used[] = game.getUsedTilesByCoor(selectedX, selectedY); StringBuffer sb = new StringBuffer(); for(int i=0;i<used.length;i++){ sb.append(used[i]); } KeyDialog keyDialog = new KeyDialog(getContext(),used); keyDialog.show(); return true; } public void setSelectedTile(int tile){ if(game.setTileIfValid(selectedX,selectedY,tile)){ invalidate(); } } }
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <TextView android:id="@+id/usedTextId" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello_world"/> </LinearLayout>
<?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/keypad" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content" android:stretchColumns="*"> <TableRow> <Button android:id="@+id/keypad_1" android:text="1"></Button> <Button android:id="@+id/keypad_2" android:text="2"></Button> <Button android:id="@+id/keypad_3" android:text="3"></Button> </TableRow> <TableRow> <Button android:id="@+id/keypad_4" android:text="4"></Button> <Button android:id="@+id/keypad_5" android:text="5"></Button> <Button android:id="@+id/keypad_6" android:text="6"></Button> </TableRow> <TableRow> <Button android:id="@+id/keypad_7" android:text="7"></Button> <Button android:id="@+id/keypad_8" android:text="8"></Button> <Button android:id="@+id/keypad_9" android:text="9"></Button> </TableRow> </TableLayout>
<?xml version="1.0" encoding="utf-8"?> <resources> <color name="shudu_background">#ffe6f0ff</color> <color name="shudu_hilite">#ffffffff</color> <color name="shudu_light">#64c6d4ef</color> <color name="shudu_dark">#6456648f</color> </resources>
============解决方案1============
============解决方案2============
//通知ShuduView对象,刷新整个九宫格显示的数据 private void returnResult(int tile){ shuduView.setSelectedTile(tile); //调用dismiss方法,取消对话框的显示。 dismiss(); }
============解决方案3============
============解决方案4============
标签:des android style blog http color io os ar
原文地址:http://www.cnblogs.com/lengyanyue39/p/4033938.html