标签:等待控件 base bool tst public erp char obj graphic
/// <summary> /// 加载进度控件 /// </summary> [ToolboxItem(true)] [Description("加载进度控件")] [DefaultProperty("Active")] public partial class LoadProgressExt : Control { #region 属性 private LoadProgressType progressType = LoadProgressType.Line; /// <summary> /// 加载进度条类型 /// </summary> [Description("加载进度条类型")] [DefaultValue(typeof(LoadProgressType), "Line")] public LoadProgressType ProgressType { get { return this.progressType; } set { if (this.progressType == value) return; this.progressType = value; if (value == LoadProgressType.Line || value == LoadProgressType.Dot) { this.InitializeAngles(); this.InitializeColors(); } this.Invalidate(); } } private int drawCircleRadius = 16; /// <summary> /// 画板半径大小(仅限Line、Dot、Arc、MultiArc) /// </summary> [Description("画板半径大小(仅限Line、Dot、Arc、MultiArc)")] [DefaultValue(16)] public int DrawCircleRadius { get { return this.drawCircleRadius; } set { if (this.drawCircleRadius == value && value < 1) return; this.drawCircleRadius = value; this.Invalidate(); } } private int thickness = 4; /// <summary> /// 画笔粗细程度 /// </summary> [Description("画笔粗细程度")] [DefaultValue(4)] public int Thickness { get { return this.thickness; } set { if (this.thickness == value || value < 1) return; this.thickness = value; this.Invalidate(); } } private Color thicknessColor = Color.OliveDrab; /// <summary> /// 画笔颜色 /// </summary> [Description("画笔颜色")] [DefaultValue(typeof(Color), "OliveDrab")] public Color ThicknessColor { get { return this.thicknessColor; } set { if (this.thicknessColor == value) return; this.thicknessColor = value; if (this.ProgressType == LoadProgressType.Line || this.ProgressType == LoadProgressType.Dot) { this.InitializeColors(); } this.Invalidate(); } } private int lineDotNumber = 8; /// <summary> /// 直线或圆点的数量(限制Line、Dot类型) /// </summary> [Description("直线或圆点的数量(限制Line、Dot类型)")] [DefaultValue(8)] public int LineDotNumber { get { return this.lineDotNumber; } set { if (this.lineDotNumber == value && value < 1) return; this.lineDotNumber = value; if (this.ProgressType == LoadProgressType.Line || this.ProgressType == LoadProgressType.Dot) { this.InitializeColors(); this.InitializeAngles(); } this.Invalidate(); } } private int lineLenght = 8; /// <summary> /// 直线长度(仅限Line) /// </summary> [Description("直线长度(仅限Line)")] [DefaultValue(8)] public int LineLenght { get { return this.lineLenght; } set { if (this.lineLenght == value) return; this.lineLenght = value; this.Invalidate(); } } private bool active = false; /// <summary> /// 是否激活 /// </summary> [Description("是否激活")] [DefaultValue(false)] public bool Active { get { return this.active; } set { if (this.active == value) return; this.active = value; this.positiveProgress = 0; this.negativeProgress = 0; if (this.ProgressType == LoadProgressType.Line || this.ProgressType == LoadProgressType.Dot) { this.InitializeColors(); } this.timer.Enabled = value; this.Invalidate(); } } private bool textShow = false; /// <summary> /// 是否显示文本 /// </summary> [Description("是否显示文本")] [DefaultValue(false)] public bool TextShow { get { return this.textShow; } set { if (this.textShow == value) return; this.textShow = value; this.Invalidate(); } } /// <summary> /// 动画时间间隔 /// </summary> [Description("动画时间间隔")] [DefaultValue(100)] public int Interval { get { return this.timer.Interval; } set { if (this.timer.Interval == value) return; this.timer.Interval = value; } } protected override Size DefaultSize { get { return new Size(40, 40); } } /// <summary> /// 定时器 /// </summary> private Timer timer; /// <summary> /// 正向进度条值 /// </summary> private int positiveProgress = 0; /// <summary> /// 负向进度条值 /// </summary> private int negativeProgress = 0; /// <summary> /// 每条直线角度 /// </summary> private List<double> lineAngles; /// <summary> /// 每条直线颜色 /// </summary> private List<Color> lineColors; #endregion public LoadProgressExt() { this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.ResizeRedraw, true); this.SetStyle(ControlStyles.SupportsTransparentBackColor, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); InitializeComponent(); this.InitializeAngles(); this.InitializeColors(); this.timer = new Timer(); this.timer.Interval = this.Interval; this.timer.Tick += new EventHandler(this.timer_Tick); } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = e.Graphics; g.SmoothingMode = SmoothingMode.AntiAlias; g.CompositingQuality = CompositingQuality.HighQuality; g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit; #region 图案 switch (this.ProgressType) { case LoadProgressType.Line: { #region int node = this.positiveProgress; for (int i = 0; i < this.LineDotNumber; i++) { node = node % this.LineDotNumber; PointF point1 = this.GetCoordinate(e.ClipRectangle, this.DrawCircleRadius - this.LineLenght, this.lineAngles[node]); PointF point2 = this.GetCoordinate(e.ClipRectangle, this.DrawCircleRadius, this.lineAngles[node]); Pen line_pen = new Pen(this.lineColors[i], this.Thickness); line_pen.StartCap = LineCap.Round; line_pen.EndCap = LineCap.Round; g.DrawLine(line_pen, point1, point2); line_pen.Dispose(); node++; } break; #endregion } case LoadProgressType.Dot: { #region int node = this.positiveProgress; for (int i = 0; i < this.LineDotNumber; i++) { node = node % this.LineDotNumber; PointF point = this.GetCoordinate(e.ClipRectangle, this.DrawCircleRadius, this.lineAngles[node]); SolidBrush dot_sb = new SolidBrush(this.lineColors[i]); g.FillEllipse(dot_sb, point.X - this.Thickness / 2, point.Y - this.Thickness / 2, this.Thickness, this.Thickness); dot_sb.Dispose(); node++; } break; #endregion } case LoadProgressType.Arc: { #region int arc_w = this.DrawCircleRadius * 2; int arc_h = this.DrawCircleRadius * 2; Rectangle arc_rect = new Rectangle((e.ClipRectangle.Width - arc_w) / 2, (e.ClipRectangle.Height - arc_h) / 2, arc_w, arc_h); Pen arc_pen = new Pen(this.ThicknessColor, this.Thickness); g.DrawArc(arc_pen, arc_rect, this.positiveProgress, 290); arc_pen.Dispose(); break; #endregion } case LoadProgressType.MultiArc: { #region int multiArc_w = this.DrawCircleRadius * 2; int multiArc_h = this.DrawCircleRadius * 2; Rectangle multiArc_rect = new Rectangle((e.ClipRectangle.Width - multiArc_w) / 2, (e.ClipRectangle.Height - multiArc_h) / 2, multiArc_w, multiArc_h); Pen multiArc_pen = new Pen(this.ThicknessColor, this.thickness); g.DrawArc(multiArc_pen, multiArc_rect, this.positiveProgress, 90);//外1弧度 int out2 = this.positiveProgress + 180; if (out2 > 360) out2 -= 360; g.DrawArc(multiArc_pen, multiArc_rect, out2, 90);//外2弧度 Rectangle interior_rect = new Rectangle(multiArc_rect.X + multiArc_rect.Width / 4, multiArc_rect.Y + multiArc_rect.Height / 4, multiArc_rect.Width / 2, multiArc_rect.Height / 2); int interior1 = this.negativeProgress + 90; if (interior1 > 360) interior1 -= 360; g.DrawArc(multiArc_pen, interior_rect, interior1, 90);//内1弧度 int interior2 = interior1 + 180; if (interior2 > 360) interior2 -= 360; g.DrawArc(multiArc_pen, interior_rect, interior2, 90);//内2弧度 multiArc_pen.Dispose(); break; #endregion } case LoadProgressType.Bar: { #region int line_c = 9;//线条数量 int bar_w = this.Thickness * line_c; int bar_h = this.Thickness * line_c; int bar_x = (e.ClipRectangle.Width - bar_w) / 2; int bar_y = (e.ClipRectangle.Height - bar_h) / 2; int line_min_h = bar_h / 2; Pen bar_pen = new Pen(this.ThicknessColor, this.Thickness); for (int i = 0; i < line_c; i++) { if (i % 2 == 0) { int num = i / 2;//只绘制偶数线条 float differ = Math.Abs(this.positiveProgress - num);//指定线条与进度值线条的差用于计算缩放比例 float reality_h = bar_h - differ * (bar_h / 4);//线条要绘制的高度 if (reality_h < line_min_h) reality_h = line_min_h; float line_x1 = bar_x + i * this.Thickness; float line_y1 = bar_y + (bar_h - reality_h) / 2; float line_x2 = line_x1; float line_y2 = bar_y + (bar_h - reality_h) / 2 + reality_h; g.DrawLine(bar_pen, line_x1, line_y1, line_x2, line_y2); } } bar_pen.Dispose(); break; #endregion } } #endregion #region 文本 if (this.TextShow && !String.IsNullOrWhiteSpace(this.Text)) { SolidBrush text_sb = new SolidBrush(this.ForeColor); StringFormat text_sf = new StringFormat(); text_sf.Alignment = StringAlignment.Center; text_sf.LineAlignment = StringAlignment.Far; text_sf.Trimming = StringTrimming.EllipsisCharacter; SizeF text_sizef = g.MeasureString(this.Text, this.Font); g.DrawString(this.Text, this.Font, text_sb, new RectangleF(0.0f, e.ClipRectangle.Bottom - text_sizef.Height, (float)e.ClipRectangle.Width, text_sizef.Height), text_sf); } #endregion } /// <summary> /// 进度定时器 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> protected void timer_Tick(object sender, EventArgs e) { switch (this.ProgressType) { case LoadProgressType.Arc: { this.positiveProgress += 25; if (this.positiveProgress > 360) this.positiveProgress -= 360; break; } case LoadProgressType.MultiArc: { this.positiveProgress += 25; if (this.positiveProgress > 360) this.positiveProgress -= 360; this.negativeProgress -= 28; if (this.negativeProgress < 0) this.negativeProgress += 360; break; } case LoadProgressType.Bar: { this.positiveProgress += 1; if (this.positiveProgress > 4) this.positiveProgress -= 4; break; } default: { this.positiveProgress += 1; if (this.positiveProgress > this.LineDotNumber - 1) this.positiveProgress -= this.LineDotNumber - 1; break; } } this.Invalidate(); } /// <summary> /// 初始化每条直线或圆点角度 /// </summary> /// <returns></returns> private void InitializeAngles() { this.lineAngles = new List<double>(); double avgAngle = 360d / (double)this.LineDotNumber; for (int i = 0; i < this.LineDotNumber; i++) { this.lineAngles.Add((i + 1) * avgAngle); } } /// <summary> /// 初始化每条直线或圆点颜色 /// </summary> /// <returns></returns> private void InitializeColors() { this.lineColors = new List<Color>(); byte transparent = 0;//颜色透明度 byte transparentIncrement = (byte)(byte.MaxValue / this.LineDotNumber);//颜色透明度增量 for (int i = 0; i < this.LineDotNumber; i++) { Color color = this.ThicknessColor; if (this.Active && i > 0) { transparent += transparentIncrement; transparent = Math.Min(transparent, byte.MaxValue); color = Color.FromArgb(transparent, Math.Min(this.ThicknessColor.R, byte.MaxValue), Math.Min(this.ThicknessColor.G, byte.MaxValue), Math.Min(this.ThicknessColor.B, byte.MaxValue)); } this.lineColors.Add(color); } } /// <summary> /// 已绘图区中心坐标根据角度获取圆环上对应坐标 /// </summary> /// <param name="rect">绘图区</param> /// <param name="radius">圆环半径</param> /// <param name="angle">角度</param> /// <returns>圆环上对应坐标</returns> private PointF GetCoordinate(Rectangle rect, int radius, double angle) { //经纬度转化成弧度(弧度=经纬度 * Math.PI / 180d); double dblAngle = angle * Math.PI / 180d; return new PointF(rect.Width / 2 + radius * (float)Math.Cos(dblAngle), rect.Height / 2 + radius * (float)Math.Sin(dblAngle)); } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); if (this.timer != null) this.timer.Dispose(); } base.Dispose(disposing); } /// <summary> /// 直线或圆点的角度和颜色 /// </summary> [Description("直线或圆点的角度和颜色")] public class AnglesColor { /// <summary> /// 直线或圆点的角度 /// </summary> [Description("直线或圆点的角度")] public double Angles { get; set; } /// <summary> /// 直线或圆点的颜色 /// </summary> [Description("直线或圆点的颜色")] public Color Color { get; set; } } } /// <summary> /// 加载进度条类型 /// </summary> [Description("加载进度条类型")] public enum LoadProgressType { /// <summary> /// 直线 /// </summary> Line, /// <summary> /// 圆球 /// </summary> Dot, /// <summary> ///圆弧 /// </summary> Arc, /// <summary> /// 多圆弧 /// </summary> MultiArc, /// <summary> /// 条形 /// </summary> Bar }
源码下载:加载等待控件.zip
标签:等待控件 base bool tst public erp char obj graphic
原文地址:https://www.cnblogs.com/tlmbem/p/11204610.html