标签:for 实现 class self 关闭 eve player attribute type
修改实例化行为
# 5.1.如何派生内置不可变类型并修其改实例化行为 #继承内置tuple, 并实现__new__,在其中修改实例化行为 class IntTuple(tuple): def __new__(cls, iterable): #过滤掉元祖中不是int类型且小于0的元素 f_it = (e for e in iterable if isinstance(e, int) and e > 0) return super().__new__(cls, f_it) int_t = IntTuple([1, 8, -2, -3, ‘abc‘, [4,5], 10]) print(int_t) #(1, 8, 10)
定义类的__slots__属性,声明实例有哪些属性(关闭动态绑定)
#5.2.如何为创建大量实例节省内存 class Player1: def __init__(self,uid, name, level): self.uid = uid self.name = name self.level = level class Player2: #定义类的__slots__属性,声明实例有哪些属性(关闭动态绑定) __slots__ = [‘uid‘, ‘name‘, ‘level‘] def __init__(self,uid, name, level): self.uid = uid self.name = name self.level = level p1 = Player1(1,‘derek‘,20) p2 = Player2(2,‘jack‘,50) print(p1.name) print(p2.name) #可以为实例动态添加属性,但是这样会消耗内存 p1.age = 18 print(p1.__dict__[‘age‘]) #18 #用__slot__声明了实例有哪些属性后,则不能动态为实例添加属性 #p2.age = 22 #AttributeError: ‘Player2‘ object has no attribute ‘age‘
一般写法
#5.3.如何创建可管理的对象属性 class Student(): def __init__(self,score): self.score = score def get_score(self): return self.score def set_score(self, score): if not isinstance(score, int): raise TypeError("wrong type") self.score = score s = Student(70) print(s.get_score()) s.set_score(80) print(s.score)
用property装饰器
#5.3.如何创建可管理的对象属性 class Student(): def __init__(self,score): self.score = score @property def value(self): return self.score @value.setter def value(self, score): if not isinstance(score, int): raise TypeError("wrong type") self.score = score s = Student(70) print(s.value) s.value = 80 print(s.value)
标签:for 实现 class self 关闭 eve player attribute type
原文地址:https://www.cnblogs.com/derek1184405959/p/11386134.html