码迷,mamicode.com
首页 > 编程语言 > 详细

unity 另类地景制作

时间:2019-09-08 22:43:23      阅读:127      评论:0      收藏:0      [点我收藏+]

标签:queue   range   ade   amp   sha   ntc   sam   rgb   unity   

Shader "Unlit/360AlphaTest"
{
Properties{
_MainTex("Base (RGB)", 2D) = "white" {}
_Cutoff("Alpha Cutoff", Range(0, 1)) = 0.5
}

SubShader{
Tags {"Queue" = "AlphaTest" "IgnoreProjector" = "True" "RenderType" = "TransparentCutout"}
Cull front
LOD 100
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag

#include "UnityCG.cginc"

struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};

struct v2f {
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
};

sampler2D _MainTex;
float4 _MainTex_ST;
fixed _Cutoff;

v2f vert(appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
// ADDED BY BERNIE:
v.texcoord.x = 1 - v.texcoord.x;
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
o.texcoord = v.texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
return o;
}

fixed4 frag(v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.texcoord);
clip(col.a - _Cutoff);
return col;
}
ENDCG
}
}
}

unity 另类地景制作

标签:queue   range   ade   amp   sha   ntc   sam   rgb   unity   

原文地址:https://www.cnblogs.com/hyhy904/p/11488484.html

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!