标签:多点 触摸 getactionmasked getpointercount 触控
一、多点触控
当多点同时触摸屏幕时,系统将会产生如下的触摸事件:
1.ACTION_DOWN:触摸屏幕的第一个点。此时手势开始。该点的数据通常在MotionEvent事件队列索引位置0处。
2.ACTION_POINTER_DOWN:除了第一个点的其他触摸点数据。该点的数据的索引位置由getActionIndex()方法返回。
3.ACTION_MOVE:在手势过程中发生的一次变化。
4.ACTION_POINTER_UP:当不是第一个点的其他点UP后触发。
5.ACTION_UP:当手势中的最后一个点离开屏幕。
简单测试范例
布局xml代码如下:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/layout1" android:layout_width="match_parent" android:layout_height="match_parent" android:tag="true布局" tools:context=".MainActivity" > <TextView android:id="@+id/message" android:layout_width="wrap_content" android:layout_height="wrap_content" android:tag="true控件" android:text="@string/hello_world" /> </RelativeLayout>
java代码如下:
package com.lonshine.d_touchduodian; import android.os.Bundle; import android.app.Activity; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.RelativeLayout; public class MainActivity extends Activity implements OnTouchListener { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); RelativeLayout layout = (RelativeLayout) findViewById(R.id.layout1); layout.setOnTouchListener(this); } @Override public boolean onTouch(View v, MotionEvent event) { String tag = v.getTag().toString(); Log.e(tag, "**********************************************"); Log.e(tag, "**********************************************"); Log.e(tag, "触摸的是:" + tag); Log.e(tag, describeEvent(event)); logAction(event); Log.e(tag, "**********************************************"); Log.e(tag, "**********************************************"); Log.e("", " "); Log.e("", " "); if("true".equals(tag.substring(0, 4))) { return true; } else { return false; } } protected static String describeEvent(MotionEvent event) { StringBuilder sb = new StringBuilder(500); sb.append("Action: ").append(event.getAction()).append("\n");// 获取触控动作比如ACTION_DOWN int count = event.getPointerCount(); sb.append("触点个数: ").append(count).append("\n"); int i = 0; while (i < count) { sb.append("-------------------------").append("\n"); int pointerId = event.getPointerId(i); sb.append("触点序号: ").append(i).append("\n"); sb.append("触点ID : ").append(pointerId).append("\n"); sb.append("相对坐标: ").append(event.getX(i)).append(" * ").append(event.getY(i)).append("\n"); sb.append("压力 : ").append(event.getPressure(i)).append("\n");// 压力值,0-1之间,看情况,很可能始终返回1 sb.append("范围大小: ").append(event.getSize(i)).append("\n");// 指压范围 i++; sb.append("-------------------------").append("\n"); } sb.append("按下时间: ").append(event.getDownTime()).append("ms "); sb.append("结束时间: ").append(event.getEventTime()).append("ms "); sb.append("运行时间: ").append(event.getEventTime() - event.getDownTime()).append("ms\n"); return sb.toString(); } private void logAction(MotionEvent event) { int masked = event.getActionMasked(); int index = event.getActionIndex(); int pointerId = event.getPointerId(index); if(masked == 5 || masked == 6) { masked = masked - 5; } Log.e("Action", "触点序号: " + index); Log.e("Action", "触点ID : " + pointerId); Log.e("Action", "ActionMasked :" + masked); } }
多点触控的日志打印出来太多,此处仅针对日志输出作简单分析:
A.按下第一根手指时,获得一个索引为0且指针ID为0的指针(ACTION_DOWN = 0);
B.接下去action输出为2(ACTION_MOVE),此时仍然仅有一个指针,并且索引和ID都为0;
C.然后按下第二根手指,action值输出为261。此值由两部分组成:一个是指针索引,一个是指针正在执行何种操作;
D.将十进制261转换为十六进制数为0x00000105。其中01代表指针索引,05代表操作值(即ACTION_POINTER_DOWN的值,用于多点触摸场景);
E.依此类推,当按下第三根手指时action输出值为0x00000205(十进制517),第四根则为0x000305(十进制773);
F.当第一根手指离开屏幕时,action值为0x00000006(十进制6),即索引为0,操作值为6(即ACTION_POINTER_UP);
G.如果此时第二根手指离开时,action值应该为0x00000106(十进制262),因为此时仍然拥有两根手指的信息;
H.而实际结果并没有得到262的action值,这是因为当第一根手指离开屏幕后,第二根手指的索引从1更改成了0,但是指针ID仍然为1.
I.对于每一次移动,action值将始终为2,因为ACTION_MOVE事件并没有包含哪根手指在移动的信息。
其他小结:
(1)getPointerCount() 获得触屏的点数,
getActionIndex()获得触点的指针索引,
getPointerId(index)获得指针索引对应的触点ID;
(2)getActionMasked()表示用于多点触控检测点。而在1.6和2.1中并没有event.getActionMasked()这个方法,其实他就是把event.getAction()& MotionEvent.ACTION_MASK封装了一下。
二、其他参考范例:
(一)单点触摸拖动图片与多点触摸缩放图片
package com.lonshine.touchdemo; import android.app.Activity; import android.content.Context; import android.graphics.*; import android.graphics.drawable.BitmapDrawable; import android.os.Bundle; import android.view.MotionEvent; import android.widget.ImageView; import android.widget.ImageView.ScaleType; /** * 多点触控来控制ImageView中图像的放大与缩小, 单点触控则用来拖动图片 * * @author zeng * */ public class MainActivity extends Activity { private MyImageView imageView; private Bitmap bitmap; // 两点触屏后之间的长度 private float beforeLenght; private float afterLenght; // 单点移动的前后坐标值 private float afterX, afterY; private float beforeX, beforeY; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); findView(); setContentView(imageView); config(); } private void findView() { imageView = new MyImageView(this); // 获得图片 bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.xing)).getBitmap(); } private void config() { // 设置imageView的显示图片 imageView.setImageBitmap(bitmap); // 设置图片填充ImageView imageView.setScaleType(ScaleType.FIT_XY); } // 创建一个自己的ImageView类 class MyImageView extends ImageView { private float scale = 0.1f; public MyImageView(Context context) { super(context); } // 用来设置ImageView的位置 private void setLocation(int x, int y) { this.setFrame(this.getLeft() + x, this.getTop() + y, this.getRight() + x, this.getBottom() + y); } /** * 用来放大缩小ImageView 因为图片是填充ImageView的,所以也就有放大缩小图片的效果 flag为0是放大图片,为1是缩小图片 */ private void setScale(float temp, int flag) { if (flag == 0) { this.setFrame(this.getLeft() - (int) (temp * this.getWidth()), this.getTop() - (int) (temp * this.getHeight()), this.getRight() + (int) (temp * this.getWidth()), this.getBottom() + (int) (temp * this.getHeight())); } else { this.setFrame(this.getLeft() + (int) (temp * this.getWidth()), this.getTop() + (int) (temp * this.getHeight()), this.getRight() - (int) (temp * this.getWidth()), this.getBottom() - (int) (temp * this.getHeight())); } } // 绘制边框 @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Rect rec = canvas.getClipBounds(); rec.bottom--; rec.right--; Paint paint = new Paint(); paint.setColor(Color.RED); paint.setStyle(Paint.Style.STROKE); canvas.drawRect(rec, paint); } /** * 让图片跟随手指触屏的位置移动 beforeX、Y是用来保存前一位置的坐标 afterX、Y是用来保存当前位置的坐标 * 它们的差值就是ImageView各坐标的增加或减少值 */ public void moveWithFinger(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: beforeX = event.getX(); beforeY = event.getY(); break; case MotionEvent.ACTION_MOVE: afterX = event.getX(); afterY = event.getY(); this.setLocation((int) (afterX - beforeX), (int) (afterY - beforeY)); beforeX = afterX; beforeY = afterY; break; case MotionEvent.ACTION_UP: break; } } /** * 通过多点触屏放大或缩小图像 beforeLenght用来保存前一时间两点之间的距离 afterLenght用来保存当前时间两点之间的距离 */ public void scaleWithFinger(MotionEvent event) { float moveX = event.getX(1) - event.getX(0); float moveY = event.getY(1) - event.getY(0); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: beforeLenght = (float) Math.sqrt((moveX * moveX) + (moveY * moveY)); break; case MotionEvent.ACTION_MOVE: // 得到两个点之间的长度 afterLenght = (float) Math.sqrt((moveX * moveX) + (moveY * moveY)); float gapLenght = afterLenght - beforeLenght; if (gapLenght == 0) { break; } // 如果当前时间两点距离大于前一时间两点距离,则传0,否则传1 if (gapLenght > 0) { this.setScale(scale, 0); } else { this.setScale(scale, 1); } beforeLenght = afterLenght; break; } } } // 这里来监听屏幕触控时间 @Override public boolean onTouchEvent(MotionEvent event) { /** * 判定用户是否触摸到了图片 如果是单点触摸则调用控制图片移动的方法 如果是2点触控则调用控制图片大小的方法 */ if (event.getY() > imageView.getTop() && event.getY() < imageView.getBottom() && event.getX() > imageView.getLeft() && event.getX() < imageView.getRight()) { if (event.getPointerCount() == 2) { imageView.scaleWithFinger(event); } else if (event.getPointerCount() == 1) { imageView.moveWithFinger(event); } } return true; } }
范例参考自:http://blog.csdn.net/ldj299/article/details/6422547
(二)实现多点消息拦截,用于多个物体拖动等效果
package com.lonshine.d_touchdemo; import java.util.ArrayList; import java.util.List; import android.content.Context; import android.os.Handler; import android.os.Message; import android.view.MotionEvent; import android.view.VelocityTracker; import android.view.ViewConfiguration; /** * 实现多点消息拦截,用于多个物体拖动等效果 * @author zeng */ public class MultiTouchGestureDetector { @SuppressWarnings("unused") private static final String MYTAG = "Alan"; public static final String CLASS_NAME = "MultiTouchGestureDetector"; /** * 事件信息类 <br/> * 用来记录一个手势 */ private class EventInfo { private MultiMotionEvent mCurrentDownEvent; // 当前的down事件 private MultiMotionEvent mPreviousUpEvent; // 上一次up事件 private boolean mStillDown; // 当前手指是否还在屏幕上 private boolean mInLongPress; // 当前事件是否属于长按手势 private boolean mAlwaysInTapRegion; // 是否当前手指仅在小范围内移动,当手指仅在小范围内移动时,视为手指未曾移动过,不会触发onScroll手势 private boolean mAlwaysInBiggerTapRegion; // 是否当前手指在较大范围内移动,仅当此值为true时,双击手势才能成立 private boolean mIsDoubleTapping; // 当前手势,是否为双击手势 private float mLastMotionY; // 最后一次事件的X坐标 private float mLastMotionX; // 最后一次事件的Y坐标 private EventInfo(MotionEvent e) { this(new MultiMotionEvent(e)); } private EventInfo(MultiMotionEvent me) { mCurrentDownEvent = me; mStillDown = true; mInLongPress = false; mAlwaysInTapRegion = true; mAlwaysInBiggerTapRegion = true; mIsDoubleTapping = false; } // 释放MotionEven对象,使系统能够继续使用它们 public void recycle() { if (mCurrentDownEvent != null) { mCurrentDownEvent.recycle(); mCurrentDownEvent = null; } if (mPreviousUpEvent != null) { mPreviousUpEvent.recycle(); mPreviousUpEvent = null; } } @Override public void finalize() { this.recycle(); } } /** * 多点事件类 <br/> * 将一个多点事件拆分为多个单点事件,并方便获得事件的绝对坐标 <br/> * 绝对坐标用以在界面中找到触点所在的控件 * * @author ray-ni */ public class MultiMotionEvent { private MotionEvent mEvent; private int mIndex; private MultiMotionEvent(MotionEvent e) { mEvent = e; mIndex = (e.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; // 等效于 // mEvent.getActionIndex(); } private MultiMotionEvent(MotionEvent e, int idx) { mEvent = e; mIndex = idx; } // 行为 public int getAction() { int action = mEvent.getAction() & MotionEvent.ACTION_MASK; // 等效于 // mEvent.getActionMasked(); switch (action) { case MotionEvent.ACTION_POINTER_DOWN: action = MotionEvent.ACTION_DOWN; break; case MotionEvent.ACTION_POINTER_UP: action = MotionEvent.ACTION_UP; break; } return action; } // 返回X的绝对坐标 public float getX() { return mEvent.getX(mIndex) + mEvent.getRawX() - mEvent.getX(); } // 返回Y的绝对坐标 public float getY() { return mEvent.getY(mIndex) + mEvent.getRawY() - mEvent.getY(); } // 事件发生的时间 public long getEventTime() { return mEvent.getEventTime(); } // 事件序号 public int getIndex() { return mIndex; } // 事件ID public int getId() { return mEvent.getPointerId(mIndex); } // 释放事件对象,使系统能够继续使用 public void recycle() { if (mEvent != null) { mEvent.recycle(); mEvent = null; } } } // 多点手势监听器 public interface MultiTouchGestureListener { // 手指触碰到屏幕,由一个 ACTION_DOWN触发 boolean onDown(MultiMotionEvent e); // 确定一个press事件,强调手指按下的一段时间(TAP_TIMEOUT)内,手指未曾移动或抬起 void onShowPress(MultiMotionEvent e); // 手指点击屏幕后离开,由 ACTION_UP引发,可以简单的理解为单击事件,即手指点击时间不长(未构成长按事件),也不曾移动过 boolean onSingleTapUp(MultiMotionEvent e); // 长按,手指点下后一段时间(DOUBLE_TAP_TIMEOUT)内,不曾抬起或移动 void onLongPress(MultiMotionEvent e); // 拖动,由ACTION_MOVE触发,手指地按下后,在屏幕上移动 boolean onScroll(MultiMotionEvent e1, MultiMotionEvent e2, float distanceX, float distanceY); // 滑动,由ACTION_UP触发,手指按下并移动一段距离后,抬起时触发 boolean onFling(MultiMotionEvent e1, MultiMotionEvent e2, float velocityX, float velocityY); } // 多点双击监听器 public interface MultiTouchDoubleTapListener { // 单击事件确认,强调第一个单击事件发生后,一段时间内,未发生第二次单击事件,即确定不会触发双击事件 boolean onSingleTapConfirmed(MultiMotionEvent e); // 双击事件, // 由ACTION_DOWN触发,从第一次单击事件的DOWN事件开始的一段时间(DOUBLE_TAP_TIMEOUT)内结束(即手指), // 并且在第一次单击事件的UP时间开始后的一段时间内(DOUBLE_TAP_TIMEOUT)发生第二次单击事件, // 除此之外两者坐标间距小于定值(DOUBLE_TAP_SLAP)时,则触发双击事件 boolean onDoubleTap(MultiMotionEvent e); // 双击事件,与onDoubleTap事件不同之处在于,构成双击的第二次点击的ACTION_DOWN,ACTION_MOVE和ACTION_UP都会触发该事件 boolean onDoubleTapEvent(MultiMotionEvent e); } // 事件信息队列,队列的下标与MotionEvent的pointId对应 private static List<EventInfo> sEventInfos = new ArrayList<EventInfo>(10); // 双击判断队列,这个队列中的元素等待双击超时的判断结果 private static List<EventInfo> sEventForDoubleTap = new ArrayList<EventInfo>(5); // 指定大点击区域的大小(这个比较拗口),这个值主要用于帮助判断双击是否成立 private int mBiggerTouchSlopSquare = 20 * 20; // 判断是否构成onScroll手势,当手指在这个范围内移动时,不触发onScroll手势 private int mTouchSlopSquare; // 判断是否构成双击,只有两次点击的距离小于该值,才能构成双击手势 private int mDoubleTapSlopSquare; // 最小滑动速度 private int mMinimumFlingVelocity; // 最大滑动速度 private int mMaximumFlingVelocity; // 长按阀值,当手指按下后,在该阀值的时间内,未移动超过mTouchSlopSquare的距离并未抬起,则长按手势触发 private static final int LONGPRESS_TIMEOUT = ViewConfiguration.getLongPressTimeout(); // showPress手势的触发阀值,当手指按下后,在该阀值的时间内,未移动超过mTouchSlopSquare的距离并未抬起,则showPress手势触发 private static final int TAP_TIMEOUT = ViewConfiguration.getTapTimeout(); // 双击超时阀值,仅在两次双击事件的间隔(第一次单击的UP事件和第二次单击的DOWN事件)小于此阀值,双击事件才能成立 private static final int DOUBLE_TAP_TIMEOUT = ViewConfiguration.getDoubleTapTimeout(); // 双击区域阀值,仅在两次双击事件的距离小于此阀值,双击事件才能成立 private static final int DOUBLE_TAP_SLAP = 64; // GestureHandler所处理的Message的what属性可能为以下 常量: // showPress手势 private static final int SHOW_PRESS = 1; // 长按手势 private static final int LONG_PRESS = 2; // SingleTapConfirmed手势 private static final int TAP_SINGLE = 3; // 双击手势 private static final int TAP_DOUBLE = 4; // 手势处理器 private final GestureHandler mHandler; // 手势监听器 private final MultiTouchGestureListener mListener; // 双击监听器 private MultiTouchDoubleTapListener mDoubleTapListener; // 长按允许阀值 private boolean mIsLongpressEnabled; // 速度追踪器 private VelocityTracker mVelocityTracker; private class GestureHandler extends Handler { GestureHandler() { super(); } GestureHandler(Handler handler) { super(handler.getLooper()); } @Override public void handleMessage(Message msg) { int idx = (Integer) msg.obj; switch (msg.what) { case SHOW_PRESS: { if (idx >= sEventInfos.size()) { // Log.w(MYTAG, CLASS_NAME + // ":handleMessage, msg.what = SHOW_PRESS, idx=" + idx + // ", while sEventInfos.size()=" // + sEventInfos.size()); break; } EventInfo info = sEventInfos.get(idx); if (info == null) { // Log.e(MYTAG, CLASS_NAME + // ":handleMessage, msg.what = SHOW_PRESS, idx=" + idx + // ", Info = null"); break; } // 触发手势监听器的onShowPress事件 mListener.onShowPress(info.mCurrentDownEvent); break; } case LONG_PRESS: { // Log.d(MYTAG, CLASS_NAME + ":trigger LONG_PRESS"); if (idx >= sEventInfos.size()) { // Log.w(MYTAG, CLASS_NAME + // ":handleMessage, msg.what = LONG_PRESS, idx=" + idx + // ", while sEventInfos.size()=" // + sEventInfos.size()); break; } EventInfo info = sEventInfos.get(idx); if (info == null) { // Log.e(MYTAG, CLASS_NAME + // ":handleMessage, msg.what = LONG_PRESS, idx=" + idx + // ", Info = null"); break; } dispatchLongPress(info, idx); break; } case TAP_SINGLE: { // Log.d(MYTAG, CLASS_NAME + ":trriger TAP_SINGLE"); // If the user‘s finger is still down, do not count it as a // tap if (idx >= sEventInfos.size()) { // Log.e(MYTAG, CLASS_NAME + // ":handleMessage, msg.what = TAP_SINGLE, idx=" + idx + // ", while sEventInfos.size()=" // + sEventInfos.size()); break; } EventInfo info = sEventInfos.get(idx); if (info == null) { // Log.e(MYTAG, CLASS_NAME + // ":handleMessage, msg.what = TAP_SINGLE, idx=" + idx + // ", Info = null"); break; } if (mDoubleTapListener != null && !info.mStillDown) { // 手指在双击超时的阀值内未离开屏幕进行第二次单击事件,则确定单击事件成立(不再触发双击事件) mDoubleTapListener.onSingleTapConfirmed(info.mCurrentDownEvent); } break; } case TAP_DOUBLE: { if (idx >= sEventForDoubleTap.size()) { // Log.w(MYTAG, CLASS_NAME + // ":handleMessage, msg.what = TAP_DOUBLE, idx=" + idx + // ", while sEventForDoubleTap.size()=" // + sEventForDoubleTap.size()); break; } EventInfo info = sEventForDoubleTap.get(idx); if (info == null) { // Log.w(MYTAG, CLASS_NAME + // ":handleMessage, msg.what = TAP_DOUBLE, idx=" + idx + // ", Info = null"); break; } sEventForDoubleTap.set(idx, null);// 这个没什么好做的,就是把队列中对应的元素清除而已 break; } default: throw new RuntimeException("Unknown message " + msg); // never } } } /** * 触发长按事件 * * @param info * @param idx */ private void dispatchLongPress(EventInfo info, int idx) { mHandler.removeMessages(TAP_SINGLE, idx);// 移除单击事件确认 info.mInLongPress = true; mListener.onLongPress(info.mCurrentDownEvent); } /** * 构造器1 * * @param context * @param listener */ public MultiTouchGestureDetector(Context context, MultiTouchGestureListener listener) { this(context, listener, null); } /** * 构造器2 * * @param context * @param listener * @param handler */ public MultiTouchGestureDetector(Context context, MultiTouchGestureListener listener, Handler handler) { if (handler != null) { mHandler = new GestureHandler(handler); } else { mHandler = new GestureHandler(); } mListener = listener; if (listener instanceof MultiTouchDoubleTapListener) { setOnDoubleTapListener((MultiTouchDoubleTapListener) listener); } init(context); } /** * 初始化识别器 * * @param context */ private void init(Context context) { if (mListener == null) { throw new NullPointerException("OnGestureListener must not be null"); } mIsLongpressEnabled = true; int touchSlop, doubleTapSlop; if (context == null) { touchSlop = ViewConfiguration.getTouchSlop(); doubleTapSlop = DOUBLE_TAP_SLAP; mMinimumFlingVelocity = ViewConfiguration.getMinimumFlingVelocity(); mMaximumFlingVelocity = ViewConfiguration.getMaximumFlingVelocity(); } else {// 允许识别器在App中,使用偏好的设定 final ViewConfiguration configuration = ViewConfiguration.get(context); touchSlop = configuration.getScaledTouchSlop(); doubleTapSlop = configuration.getScaledDoubleTapSlop(); mMinimumFlingVelocity = configuration.getScaledMinimumFlingVelocity(); mMaximumFlingVelocity = configuration.getScaledMaximumFlingVelocity(); } mTouchSlopSquare = touchSlop * touchSlop / 16; mDoubleTapSlopSquare = doubleTapSlop * doubleTapSlop; } /** * 设置双击监听器 * * @param onDoubleTapListener */ public void setOnDoubleTapListener(MultiTouchDoubleTapListener onDoubleTapListener) { mDoubleTapListener = onDoubleTapListener; } /** * 设置是否允许长按 * * @param isLongpressEnabled */ public void setIsLongpressEnabled(boolean isLongpressEnabled) { mIsLongpressEnabled = isLongpressEnabled; } /** * 判断是否允许长按 * * @return */ public boolean isLongpressEnabled() { return mIsLongpressEnabled; } /** * 判断当前事件是否为双击事件 <br/> * 通过遍历sEventForDoubleTap来匹配是否存在能够构成双击事件的单击事件 * * @param e * @return */ private EventInfo checkForDoubleTap(MultiMotionEvent e) { if (sEventForDoubleTap.isEmpty()) { // Log.e(MYTAG, CLASS_NAME + // ":checkForDoubleTap(), sEventForDoubleTap is empty !"); return null; } for (int i = 0; i < sEventForDoubleTap.size(); i++) { EventInfo info = sEventForDoubleTap.get(i); if (info != null && isConsideredDoubleTap(info, e)) { sEventForDoubleTap.set(i, null);// 这个单击事件已经被消耗了,所以置为null mHandler.removeMessages(TAP_DOUBLE, i);// 移除Handler内的为处理消息 return info; } } return null; } /** * 判断当前按下事件是否能和指定的单击事件构成双击事件 * * @param info * @param secondDown * @return */ private boolean isConsideredDoubleTap(EventInfo info, MultiMotionEvent secondDown) { if (!info.mAlwaysInBiggerTapRegion) { // 如多第一次单击事件有过较大距离的移动,则无法构成双击事件 return false; } if (secondDown.getEventTime() - info.mPreviousUpEvent.getEventTime() > DOUBLE_TAP_TIMEOUT) { // 如果第一次单击的UP时间和第二次单击的down时间时间间隔大于DOUBLE_TAP_TIMEOUT,也无法构成双击事件 return false; } int deltaX = (int) info.mCurrentDownEvent.getX() - (int) secondDown.getX(); int deltaY = (int) info.mCurrentDownEvent.getY() - (int) secondDown.getY(); return (deltaX * deltaX + deltaY * deltaY < mDoubleTapSlopSquare);// 最后判断两次单击事件的距离 } /** * 将事件信息放入双击判断队列,并返回序号 * * @param info * @return */ private int addIntoTheMinIndex(EventInfo info) { for (int i = 0; i < sEventForDoubleTap.size(); i++) { if (sEventForDoubleTap.get(i) == null) { sEventForDoubleTap.set(i, info); return i; } } sEventForDoubleTap.add(info); return sEventForDoubleTap.size() - 1; } /** * 从事件信息队列中移除指定序号的事件 * * @param idx */ private void removeEventFromList(int id) { if (id > sEventInfos.size() || id < 0) { // Log.e(MYTAG, CLASS_NAME + ".removeEventFromList(), id=" + id + // ", while sEventInfos.size() =" + // sEventInfos.size()); return; } sEventInfos.set(id, null); } /** * 向事件队列中添加新信息 * * @param e */ private void addEventIntoList(EventInfo info) { int id = info.mCurrentDownEvent.getId(); if (id < sEventInfos.size()) { // if (sEventInfos.get(id) != null) // Log.e(MYTAG, CLASS_NAME + ".addEventIntoList, info(" + id + // ") has not set to null !"); sEventInfos.set(info.mCurrentDownEvent.getId(), info); } else if (id == sEventInfos.size()) { sEventInfos.add(info); } else { // Log.e(MYTAG, CLASS_NAME + ".addEventIntoList, invalidata id !"); } } public boolean onTouchEvent(MotionEvent ev) { if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev);// 把所有事件都添加到速度追踪器,为计算速度做准备 boolean handled = false; final int action = ev.getAction(); // 获取Action // int idx = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> // MotionEvent.ACTION_POINTER_INDEX_SHIFT;//获取触摸事件的序号 int idx = ev.getPointerId(ev.getActionIndex());// 获取触摸事件的id switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: { EventInfo info = new EventInfo(MotionEvent.obtain(ev)); this.addEventIntoList(info);// 将手势信息保存到队列中 if (mDoubleTapListener != null) {// 如果双击监听器不为null if (mHandler.hasMessages(TAP_DOUBLE)) { MultiMotionEvent e = new MultiMotionEvent(ev); EventInfo origInfo = checkForDoubleTap(e);// 检查是否构成双击事件 if (origInfo != null) { info.mIsDoubleTapping = true; handled |= mDoubleTapListener.onDoubleTap(origInfo.mCurrentDownEvent); handled |= mDoubleTapListener.onDoubleTapEvent(e); } } if (!info.mIsDoubleTapping) {// 当前事件不构成双击事件,那么发送延迟消息以判断onSingleTapConfirmed事件 mHandler.sendMessageDelayed(mHandler.obtainMessage(TAP_SINGLE, idx), DOUBLE_TAP_TIMEOUT); // Log.d(MYTAG, CLASS_NAME + ": add TAP_SINGLE"); } } // 记录X坐标和Y坐标 info.mLastMotionX = info.mCurrentDownEvent.getX(); info.mLastMotionY = info.mCurrentDownEvent.getY(); if (mIsLongpressEnabled) {// 允许长按 mHandler.removeMessages(LONG_PRESS, idx); mHandler.sendMessageAtTime(mHandler.obtainMessage(LONG_PRESS, idx), info.mCurrentDownEvent.getEventTime() + TAP_TIMEOUT + LONGPRESS_TIMEOUT);// 延时消息以触发长按手势 // Log.d(MYTAG, CLASS_NAME + // ":add LONG_PRESS to handler for idx " + idx); } mHandler.sendMessageAtTime(mHandler.obtainMessage(SHOW_PRESS, idx), info.mCurrentDownEvent.getEventTime() + TAP_TIMEOUT);// 延时消息,触发showPress手势 handled |= mListener.onDown(info.mCurrentDownEvent);// 触发onDown() break; } case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: { MultiMotionEvent currentUpEvent = new MultiMotionEvent(ev); if (idx >= sEventInfos.size()) { // Log.e(MYTAG, CLASS_NAME + ":ACTION_POINTER_UP, idx=" + // idx + ", while sEventInfos.size()=" + // sEventInfos.size()); break; } EventInfo info = sEventInfos.get(currentUpEvent.getId()); if (info == null) { // Log.e(MYTAG, CLASS_NAME + ":ACTION_POINTER_UP, idx=" + // idx + ", Info = null"); break; } info.mStillDown = false; if (info.mIsDoubleTapping) { // 处于双击状态,则触发onDoubleTapEvent事件 handled |= mDoubleTapListener.onDoubleTapEvent(currentUpEvent); } else if (info.mInLongPress) {// 处于长按状态 mHandler.removeMessages(TAP_SINGLE, idx);// 可以无视这行代码 info.mInLongPress = false; } else if (info.mAlwaysInTapRegion) {// 尚未移动过 if (mHandler.hasMessages(TAP_SINGLE, idx)) {// 还在双击的时间阀值内,所以要为双击判断做额外处理 mHandler.removeMessages(TAP_SINGLE, idx); info.mPreviousUpEvent = new MultiMotionEvent(MotionEvent.obtain(ev)); int index = this.addIntoTheMinIndex(info);// 把当前事件放入队列,等待双击的判断 mHandler.sendMessageAtTime(mHandler.obtainMessage(TAP_DOUBLE, index), info.mCurrentDownEvent.getEventTime() + DOUBLE_TAP_TIMEOUT); // 将双击超时判断添加到Handler // Log.d(MYTAG, CLASS_NAME + ": add TAP_DOUBLE"); } handled = mListener.onSingleTapUp(currentUpEvent);// 触发onSingleTapUp事件 } else { // A fling must travel the minimum tap distance final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumFlingVelocity);// 计算1秒钟内的滑动速度 // 获取X和Y方向的速度 final float velocityX = velocityTracker.getXVelocity(idx); final float velocityY = velocityTracker.getYVelocity(idx); // Log.i(MYTAG, CLASS_NAME + ":ACTION_POINTER_UP, idx=" + // idx + // ", vx=" + velocityX + ", vy=" + velocityY); // 触发滑动事件 if ((Math.abs(velocityY) > mMinimumFlingVelocity) || (Math.abs(velocityX) > mMinimumFlingVelocity)) { handled = mListener.onFling(info.mCurrentDownEvent, currentUpEvent, velocityX, velocityY); } } // Hold the event we obtained above - listeners may have changed // the // original. if (action == MotionEvent.ACTION_UP) { // 释放速度追踪器 mVelocityTracker.recycle(); mVelocityTracker = null; // Log.w(MYTAG, CLASS_NAME + // ":ACTION_POINTER_UP, mVelocityTracker.recycle()"); } info.mIsDoubleTapping = false; // Log.d(MYTAG, CLASS_NAME + "remove LONG_PRESS"); // 移除showPress和长按消息 mHandler.removeMessages(SHOW_PRESS, idx); mHandler.removeMessages(LONG_PRESS, idx); removeEventFromList(currentUpEvent.getId());// 手指离开,则从队列中删除手势信息 break; } case MotionEvent.ACTION_MOVE: for (int rIdx = 0; rIdx < ev.getPointerCount(); rIdx++) {// 因为无法确定当前发生移动的是哪个手指,所以遍历处理所有手指 MultiMotionEvent e = new MultiMotionEvent(ev, rIdx); if (e.getId() >= sEventInfos.size()) { // Log.e(MYTAG, CLASS_NAME + ":ACTION_MOVE, idx=" + rIdx // + ", while sEventInfos.size()=" + // sEventInfos.size()); break; } EventInfo info = sEventInfos.get(e.getId()); if (info == null) { // Log.e(MYTAG, CLASS_NAME + ":ACTION_MOVE, idx=" + rIdx // + ", Info = null"); break; } if (info.mInLongPress) { // 长按,则不处理move事件 break; } // 当前坐标 float x = e.getX(); float y = e.getY(); // 距离上次事件移动的位置 final float scrollX = x - info.mLastMotionX; final float scrollY = y - info.mLastMotionY; if (info.mIsDoubleTapping) {// 双击事件 handled |= mDoubleTapListener.onDoubleTapEvent(e); } else if (info.mAlwaysInTapRegion) {// 该手势尚未移动过(移动的距离小于mTouchSlopSquare,视为未移动过) // 计算从落下到当前事件,移动的距离 final int deltaX = (int) (x - info.mCurrentDownEvent.getX()); final int deltaY = (int) (y - info.mCurrentDownEvent.getY()); // Log.d(MYTAG, CLASS_NAME + "deltaX="+deltaX+";deltaY=" // + // deltaX +"mTouchSlopSquare=" + mTouchSlopSquare); int distance = (deltaX * deltaX) + (deltaY * deltaY); if (distance > mTouchSlopSquare) { // 移动距离超过mTouchSlopSquare handled = mListener.onScroll(info.mCurrentDownEvent, e, scrollX, scrollY); info.mLastMotionX = e.getX(); info.mLastMotionY = e.getY(); info.mAlwaysInTapRegion = false; // Log.d(MYTAG, CLASS_NAME + // ":remove LONG_PRESS for idx" + rIdx + // ",mTouchSlopSquare("+mTouchSlopSquare+"), distance("+distance+")"); // 清除onSingleTapConform,showPress,longPress三种消息 int id = e.getId(); mHandler.removeMessages(TAP_SINGLE, id); mHandler.removeMessages(SHOW_PRESS, id); mHandler.removeMessages(LONG_PRESS, id); } if (distance > mBiggerTouchSlopSquare) {// 移动距离大于mBiggerTouchSlopSquare,则无法构成双击事件 info.mAlwaysInBiggerTapRegion = false; } } else if ((Math.abs(scrollX) >= 1) || (Math.abs(scrollY) >= 1)) {// 之前已经移动过了 handled = mListener.onScroll(info.mCurrentDownEvent, e, scrollX, scrollY); info.mLastMotionX = x; info.mLastMotionY = y; } } break; case MotionEvent.ACTION_CANCEL: cancel();// 清理 } return handled; } // 清理所有队列 private void cancel() { mHandler.removeMessages(SHOW_PRESS); mHandler.removeMessages(LONG_PRESS); mHandler.removeMessages(TAP_SINGLE); mVelocityTracker.recycle(); mVelocityTracker = null; sEventInfos.clear(); sEventForDoubleTap.clear(); } }
参考资料:http://xiaxingwork.iteye.com/blog/1771714
本文出自 “天空没有痕迹但我飞过” 博客,请务必保留此出处http://glblong.blog.51cto.com/3058613/1569058
标签:多点 触摸 getactionmasked getpointercount 触控
原文地址:http://glblong.blog.51cto.com/3058613/1569058