标签:over rom bsp lis draw cti dir pos random
pip install pygame
import pygame import sys import time import random from pygame.locals import * # 初始化pygame pygame.init() # 这是游戏框 fps_clock = pygame.time.Clock() play_sur_face = pygame.display.set_mode((640, 480)) # 设置标题 pygame.display.set_caption("小蛇冲冲冲!!!") # 加载图标 image = pygame.image.load("game.jpg") pygame.display.set_icon(image) # 需要自定义设置一些颜色 RED_COLOR = pygame.Color(255, 0, 0) BLACK_COLOR = pygame.Color(0, 0, 0) WITHER_COLOR = pygame.Color(255, 255, 255) GRE_COLOR = pygame.Color(150, 150, 150) LIGHT_GRE = pygame.Color(220, 220, 220) # 游戏结束 def game_over(play_sur_face, score): # 显示GAME OVER 并定义字体以及大小 # game_over_font = pygame.font.Font(‘arial.tff‘, 72) game_over_font = pygame.font.Font(‘E:\\untitled\\arial.ttf‘, 72) game_over_surf = game_over_font.render("GAME OVER", True, GRE_COLOR) game_over_rect = game_over_surf.get_rect() game_over_rect.midtop = (320, 125) play_sur_face.blit(game_over_surf, game_over_rect) # 显示分数并定义字体大小 score_font = pygame.font.Font(‘E:\\untitled\\arial.ttf‘, 48) score_surf = score_font.render(‘score ‘ + str(score), True, GRE_COLOR) score_rect = score_surf.get_rect() score_rect.midtop = (320, 255) play_sur_face.blit(score_surf, score_rect) # 刷新页面 pygame.display.flip() time.sleep(5) pygame.quit() sys.exit() snake_position = [100, 100] # 蛇头位置 snake_h = [[100, 100], [80, 100], [60, 100]] # 初始长度,三个单位 tree_position = [300, 300] # 初始化树莓的数量 tree = 1 direction = ‘right‘ # 初始化方向 change_direction = direction score = 0 # 检测例如按键等pygame事件 while True: for event in pygame.event.get(): # print(event.type) if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN: # 判断键盘事件 if event.key == K_RIGHT or event.key == ord(‘d‘): change_direction = ‘right‘ if event.key == K_LEFT or event.key == ord(‘a‘): change_direction = ‘left‘ if event.key == K_UP or event.key == ord(‘w‘): change_direction = "up" if event.key == K_DOWN or event.key == ord(‘s‘): change_direction = ‘down‘ if event.key == K_ESCAPE: # 按esc键 pygame.event.post(pygame.event.Event(QUIT)) # 退出游戏 if change_direction == "right" and not direction == ‘left‘: direction = change_direction if change_direction == "left" and not direction == ‘right‘: direction = change_direction if change_direction == "up" and not direction == ‘down‘: direction = change_direction if change_direction == "down" and not direction == ‘up‘: direction = change_direction # 根据放下移动蛇头坐标 if direction == ‘right‘: snake_position[0] += 20 if direction == ‘left‘: snake_position[0] -= 20 if direction == ‘up‘: snake_position[1] -= 20 if direction == ‘down‘: snake_position[1] += 20 snake_h.insert(0, list(snake_position)) # 判断是否吃到树莓 if snake_position[0] == tree_position[0] and snake_position[1] == tree_position[1]: tree = 0 else: snake_h.pop() # 每次将最后一单位蛇身剔除列表 # 重新生成树莓 if tree == 0: x = random.randrange(1, 32) y = random.randrange(1, 24) tree_position = [int(20 * x), int(20 * y)] tree = 1 score += 1 # 刷新显示层 # def sx_face(): # # 绘制pygame显示层 play_sur_face.fill(BLACK_COLOR) for position in snake_h[1:]: # 蛇身为白色 pygame.draw.rect(play_sur_face, WITHER_COLOR, Rect(position[0], position[1], 20, 20)) pygame.draw.rect(play_sur_face, LIGHT_GRE, Rect(snake_position[0], snake_position[1], 20, 20)) # 蛇头为灰色 pygame.draw.rect(play_sur_face, RED_COLOR, Rect(tree_position[0], tree_position[1], 20, 20)) # 刷新显示层 pygame.display.flip() # def check_is_alive(): # """ # 判断蛇是否死亡 # :return: # """ if snake_position[0] > 620 or snake_position[0] < 0: # 超出左右边界 game_over(play_sur_face, score) if snake_position[1] > 460 or snake_position[1] < 0: # 超出上下边界 game_over(play_sur_face, score) for snack_body in snake_h[1:]: if snake_position[0] == snack_body[0] == snack_body[1] == snake_position[1]: game_over(play_sur_face, score) if len(snake_h) < 40: speed = 6 + len(snake_h) // 4 else: speed = 16 fps_clock.tick(speed)
标签:over rom bsp lis draw cti dir pos random
原文地址:https://www.cnblogs.com/tianzhh/p/11847107.html