标签:blog color os ar for div on log ad
本例用于导出TerrainForMobile/3TexturesDiffuseSimple 的shader的贴图和缩放导出
protected const string SHADER_FILTER = "TerrainForMobile/3TextureDiffuseSimple"; public void parse(GameObject go) { //判空就不写了 Renderer renderer = go.renderer; Material mat = renderer.sharedMaterial; Shader shader = mat.shader; int count = ShaderUtil.GetPropertyCount(shader); for ( int index = 0; index < count; ++index ) { ShaderUtil.ShaderPropertyType type = ShaderUtil.GetPropertyType(shader, index); string propertyName = ShaderUtil.GetPropertyName(shader, index); if ( ShaderUtil.ShaderPropertyType.TexEnv == type ) { Debug.log( "ShaderPropertyName:" + propertyName ); Texture texture = mat.GetTexture(propertyName); Debug.log( "ShaderPropertyName:" + texture.ToString() ); Vector2 textureScale = mat.GetTextureScale(propertyName); Debug.log( "textureScale:" + textureScale.ToString() ); Vector2 textureOffset = mat.GetTextureScale(propertyName); Debug.log( "textureOffset:" + textureOffset.ToString() ); } else if ( ShaderUtil.ShaderPropertyType.Color == type ) { } } }
标签:blog color os ar for div on log ad
原文地址:http://www.cnblogs.com/tary-hit/p/4062417.html