初览的应用场景为游戏服务器开发。所以测试在侧重点上更强于IO和密集型计算
网络IO:
NetCore:60%CPU QPS 56W
C++:31%CPU QPS 58W
C++:68%CPU QPS 124W
C#测试代码
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
namespace ConsoleApp2
{
class Session
{
public TcpClient client = null;
public void Go()
{
client.GetStream().BeginRead(bytes, pos, 32 - pos, AsyncReadCallback, this);
}
void AsyncReadCallback(IAsyncResult ar)
{
if (ar.IsCompleted)
{
var sess = ar.AsyncState as Session;
sess.client.GetStream().BeginWrite(sess.bytes, sess.pos, 32, AsyncWriteCallback, sess);
}
}
void AsyncWriteCallback(IAsyncResult ar)
{
if (ar.IsCompleted)
{
var sess = ar.AsyncState as Session;
sess.client.GetStream().BeginRead(sess.bytes, sess.pos, 32, AsyncReadCallback, sess);
}
}
int pos = 0;
byte[] bytes = new byte[32];
}
class Program
{
static void worker(object obj)
{
while(true)
{
Thread.Sleep(1);
lock(obj)
{
var que = obj as Queue<Session>;
if(que.Count>0)
{
que.Dequeue().Go();
}
}
}
}
static void Main(string[] args)
{
var ss = new TcpListener(12125);
ss.Start();
var bytes = new byte[32];
var ths = new Thread[50];
var que = new Queue<Session>[50];
int i = 0;
foreach(var p in ths)
{
que[i] = new Queue<Session>();
ths[i] = new Thread( (worker));
ths[i].Start(que[i]);
++i;
}
int balance = 0;
while (true)
{
balance = ++balance % que.Length;
var sess = new Session();
var task = ss.AcceptTcpClientAsync();
while (task.IsCompleted == false)
{
var cli = task.Result;
sess.client = cli;
lock (que[balance])
{
que[balance].Enqueue(sess);
}
}
}
ss.Stop();
Console.WriteLine("Hello World!");
}
}
}
TODO
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