标签:style blog io color ar for sp div on
SimpleMove
Y 轴上速度被忽略。速度以米/秒为单位。重力被自动应用。返回如果角色着地。建议你每帧只调用一次Move或者SimpleMove。
using UnityEngine; using System.Collections; public class Test1 : MonoBehaviour { //声明一个CharacterController类型的私有变量 private CharacterController controller; //角色的初始移动速度 private float playerSpeed=0.0f; void Start () { //获取CharacterController组件 controller=GetComponent<CharacterController>(); } void Update () { //角色的朝向 Vector3 playerForward=this.transform.TransformDirection(Vector3.forward); //向前移动 if (Input.GetKey (KeyCode.W)) { playerSpeed=5.0f; } else if (Input.GetKey(KeyCode.S)) { playerSpeed=-5.0f; } else if (Input.GetKey(KeyCode.A)) { this.transform.Rotate (Vector3.up*-10); } else if (Input.GetKey(KeyCode.D)) { this.transform.Rotate (Vector3.up*10); } else { playerSpeed=0.0f; } controller.SimpleMove(playerForward*playerSpeed); } }
CharacterController移动角色(SimpleMove)
标签:style blog io color ar for sp div on
原文地址:http://www.cnblogs.com/amixc/p/4065532.html