标签:string text ali 自动 mat ber only visible return
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Gui { public partial class Gui : Form { private Map map; public Gui() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { map = new Map(); // 将map类数据显示到图形化界面上 DisplayMap(map.GetMap(), map.TopPoints(), map.Points()); } private void DisplayMap(int[,] map, int topPoints, int points) { // 在best label上显示topPoints best.Text = topPoints.ToString(); // 在score上显示points score.Text = points.ToString(); // 循环将不为0的tile设置为可见并显示数字 for (int row = 0; row < map.GetLength(0); row++) { for (int col = 0; col < map.GetLength(1); col++) { string str = $"tile{row}{col}"; if (map[row, col] != 0) { foreach (Control ctol in panel3.Controls) { if (ctol is Label && ctol.Name == str) { int num = map[row, col]; ctol.Visible = true; ctol.Text = num.ToString(); if (num == 2 || num == 8 || num == 32) { ctol.ForeColor = Color.Beige; } else if (num == 4 || num == 16 || num == 64) { ctol.ForeColor = Color.Bisque; } else if (num == 128 || num == 512) { ctol.ForeColor = Color.BlanchedAlmond; } else if (num == 256 || num == 1028) { ctol.ForeColor = Color.BlueViolet; } else { ctol.ForeColor = Color.Chocolate; } } } } else { foreach (Control ctol in panel3.Controls) { if (ctol is Label && ctol.Name == str) { ctol.Visible = false; ctol.Text = "0"; } } } } } } private void help_Click(object sender, EventArgs e) { MessageBox.Show( "HOW TO PLAY: Use your arrow keys to move the tiles. When two tiles with the same number touch, they merge into one!\n" + "使用键盘方向键移动方块,当两个有着同样数字的方块碰到一起时,合并为一块。", "Help", MessageBoxButtons.OK, MessageBoxIcon.Information); } private void Gui_KeyDown(object sender, KeyEventArgs e) { // 获取键盘输入并更新数据 if (e.KeyCode == Keys.Up || e.KeyCode == Keys.W) { map.UpMap(); UpdateMap(ref map); DisplayMap(map.GetMap(), map.TopPoints(), map.Points()); } else if (e.KeyCode == Keys.Down || e.KeyCode == Keys.S) { map.DownMap(); DisplayMap(map.GetMap(), map.TopPoints(), map.Points()); } else if (e.KeyCode == Keys.Right || e.KeyCode == Keys.D) { map.RightMap(); UpdateMap(ref map); DisplayMap(map.GetMap(), map.TopPoints(), map.Points()); } else if (e.KeyCode == Keys.Left || e.KeyCode == Keys.A) { map.LeftMap(); UpdateMap(ref map); DisplayMap(map.GetMap(), map.TopPoints(), map.Points()); } } private void UpdateMap(ref Map map) { // 在任意随机位置添加随机数字,如果没有空位置,失败退出 if (!map.ShuffleMap()) { MessageBox.Show("End", "Sorry, you failed!", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); NewGame(); } } private void newGame_Click(object sender, EventArgs e) { NewGame(); } private void NewGame() { // 将记录重写 map.SetTopPoints(); map = new Map(); DisplayMap(map.GetMap(), map.TopPoints(), map.Points()); } } }
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gui { class Map { // 私有属性 // points 记录得分 // map 为二维数组 // randomNums 存储可以自动生成的数字 // random 随机类实例化 // topPoints为有记录的最高得分 // fileName是存放topPoints的文本文件 private int[,] map; private int points; private int topPoints; private readonly string fileName = @".\topPoints.txt"; private readonly int[] randomNums = { 2, 4, 8 }; private readonly Random random = new Random(); public Map() { // 构造函数 InitializeMap(); } public int[,] GetMap() { // 返回Map类的map数组属性 return map; } public int TopPoints() { // 返回topPoints属性 return topPoints; } public int Points() { return points; } public void InitializeMap() { // 初始化类 points = 0; GetTopPoints(); map = new int[4, 4]; // 为map随机填充一个或两个数字 for (int i = 0; i < 2; i++) { map[random.Next(0, 3), random.Next(0, 3)] = randomNums[random.Next(0, 2)]; } } public void GetTopPoints() { // 打开filename,并读取topPoints FileStream fs = new FileStream(fileName, FileMode.OpenOrCreate); StreamReader sr = new StreamReader(fs); string txt = sr.ReadLine(); if (txt == "") { topPoints = 0; } else { topPoints = Convert.ToInt32(txt); } sr.Close(); fs.Close(); } public void SetTopPoints() { // 打开filename,并写入topPoints FileStream fs = new FileStream(fileName, FileMode.Create); StreamWriter sw = new StreamWriter(fs); string txt = topPoints.ToString(); sw.WriteLine(txt); sw.Close(); fs.Close(); } public bool ShuffleMap() { // 添加数字 ArrayList zerosList = new ArrayList(); // 如果points超过topPoints if (points > topPoints) { topPoints = points; } // 如果没有空位置(0),则判定失败,返回false int zeros = ZerosInMap(ref zerosList); if (zeros == 0) { return false; } // 随机在空位置填充随机数 int num = random.Next(0, zeros - 1); int[] list = (int[])(zerosList[num]); map[list[0], list[1]] = randomNums[random.Next(0, 3)]; return true; } public int ZerosInMap(ref ArrayList zerosList) { // 查看map中有多少空位置,并记录空位置的索引信息到zerosList中 int zeros = 0; for (int row = 0; row < map.GetLength(0); row++) { for (int col = 0; col < map.GetLength(1); col++) { if (map[row, col] == 0) { zeros++; zerosList.Add(new int[2] { row, col }); } } } return zeros; } public void TraverseMap() { // 遍历 // 显示分数 ShowPoints(); // 遍历显示map // 0表示空位置,用Black黑色输出,以达到隐身的效果 // 非空位置,用DarkCyan深紫色输出 for (int row = 0; row < map.GetLength(0); row++) { Console.Write("\t\t["); for (int col = 0; col < map.GetLength(1); col++) { if (map[row, col] == 0) { Console.ForegroundColor = ConsoleColor.Black; Console.Write($"0, "); Console.ResetColor(); } else { Console.ForegroundColor = ConsoleColor.DarkCyan; Console.Write($"{map[row, col]}, "); Console.ResetColor(); } } Console.WriteLine("\b\b]"); } } public bool ReadKey() { // 获取键盘输入 ConsoleKeyInfo keyInfo; // 键盘上箭头、下箭头、左箭头、右箭头 // 按Q键退出,返回false Console.Write("Please enter a key[↑、↓、←、→](q to quit): "); keyInfo = Console.ReadKey(); if (keyInfo.Key == ConsoleKey.UpArrow) { UpMap(); } else if (keyInfo.Key == ConsoleKey.DownArrow) { DownMap(); } else if (keyInfo.Key == ConsoleKey.LeftArrow) { LeftMap(); } else if (keyInfo.Key == ConsoleKey.RightArrow) { RightMap(); } else if (keyInfo.Key == ConsoleKey.Q) { return false; } return true; } public void UpMap() { // 上移 for (int col = 0; col < map.GetLength(1); col++) { for (int row = map.GetLength(0) - 1; row > 0; row--) { if (map[row, col] == 0) { continue; } else if (map[row - 1, col] == 0) { for (int r = row - 1; r < map.GetLength(0) - 1; r++) { map[r, col] ^= map[r + 1, col]; map[r + 1, col] ^= map[r, col]; map[r, col] ^= map[r + 1, col]; } } else if (map[row, col] == map[row - 1, col]) { map[row - 1, col] *= 2; points += map[row - 1, col]; map[row, col] = 0; for (int r = row; r < map.GetLength(0) - 1; r++) { map[r, col] ^= map[r + 1, col]; map[r + 1, col] ^= map[r, col]; map[r, col] ^= map[r + 1, col]; } } } } } public void DownMap() { // 下移 for (int col = 0; col < map.GetLength(1); col++) { for (int row = 0; row < map.GetLength(0) - 1; row++) { if (map[row, col] == 0) { continue; } else if (map[row + 1, col] == 0) { for (int r = row + 1; r > 0; r--) { map[r - 1, col] ^= map[r, col]; map[r, col] ^= map[r - 1, col]; map[r - 1, col] ^= map[r, col]; } } else if (map[row, col] == map[row + 1, col]) { map[row + 1, col] *= 2; points += map[row + 1, col]; map[row, col] = 0; for (int r = row; r > 0; r--) { map[r - 1, col] ^= map[r, col]; map[r, col] ^= map[r - 1, col]; map[r - 1, col] ^= map[r, col]; } } } } } public void LeftMap() { // 左移 for (int row = 0; row < map.GetLength(0); row++) { for (int col = map.GetLength(1) - 1; col > 0; col--) { if (map[row, col] == 0) { continue; } else if (map[row, col - 1] == 0) { for (int c = col - 1; c < map.GetLength(1) - 1; c++) { map[row, c] ^= map[row, c + 1]; map[row, c + 1] ^= map[row, c]; map[row, c] ^= map[row, c + 1]; } } else if (map[row, col] == map[row, col - 1]) { map[row, col - 1] *= 2; points += map[row, col - 1]; map[row, col] = 0; for (int c = col; c < map.GetLength(1) - 1; c++) { map[row, c] ^= map[row, c + 1]; map[row, c + 1] ^= map[row, c]; map[row, c] ^= map[row, c + 1]; } } } } } public void RightMap() { // 右移 for (int row = 0; row < map.GetLength(0); row++) { for (int col = 0; col < map.GetLength(1) - 1; col++) { if (map[row, col] == 0) { continue; } else if (map[row, col + 1] == 0) { for (int c = col + 1; c > 0; c--) { map[row, c - 1] ^= map[row, c]; map[row, c] ^= map[row, c - 1]; map[row, c - 1] ^= map[row, c]; } } else if (map[row, col] == map[row, col + 1]) { map[row, col + 1] *= 2; points += map[row, col + 1]; map[row, col] = 0; for (int c = col; c > 0; c--) { map[row, c - 1] ^= map[row, c]; map[row, c] ^= map[row, c - 1]; map[row, c - 1] ^= map[row, c]; } } } } } public void ExitMap() { // 退出 Console.WriteLine("See you next time!"); } public void FailMap() { // 失败 Console.WriteLine("Sorry, you failed!"); } public void ShowPoints() { if (points > topPoints) topPoints = points; // 显示分数 Console.WriteLine($"{points} Points!\t\tTop Score: {topPoints}"); } } }
下载地址:https://files.cnblogs.com/files/noonjuan/2048.zip
标签:string text ali 自动 mat ber only visible return
原文地址:https://www.cnblogs.com/noonjuan/p/12232732.html