标签:star void unit 自定义 style not ted 初始化 class
在Unity Editor中Create C# script后,会自动生成初始化脚本:
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 5 public class ScriptName : MonoBehaviour { 6 7 // Use this for initialization 8 void Start () { 9 10 } 11 12 // Update is called once per frame 13 void Update () { 14 15 } 16 }
这个是Unity默认脚本模板生成的,模板位于:
"C:\Program Files\Unity\Editor\Data\Resources\ScriptTemplates\81-C# Script-NewBehaviourScript.cs.txt"
可根据自己需要自定义自己想要的模板,如以下例子:
1 /* 2 * ============================================================================== 3 * 4 * Filename: $safeitemname$ 5 * Description: 6 * 7 * Version: 1.0 8 * Created: $time$ 9 * Compiler: Visual Studio 2017 10 * 11 * Author: Your name 12 * Company: Your company name 13 * 14 * ============================================================================== 15 */ 16 17 using System.Collections; 18 using System.Collections.Generic; 19 using UnityEngine; 20 21 /// <summary> 22 /// 23 /// <summary> 24 public class #SCRIPTNAME# : MonoBehaviour { 25 26 // Use this for initialization 27 void Start () { 28 #NOTRIM# 29 } 30 31 // Update is called once per frame 32 void Update () { 33 #NOTRIM# 34 } 35 }
除此之外,C:\Program Files\Unity\Editor\Data\Resources\ScriptTemplates目录下还有其他类型的脚本模板,可根据需要进行修改!
标签:star void unit 自定义 style not ted 初始化 class
原文地址:https://www.cnblogs.com/MakeView660/p/12251764.html