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首先声明一下,这个所谓的三体气候模拟程序还是很简单的,没有真的3D效果或数学模型之类的,只不过是一个文字表示的模拟程序。该程序的某些地方可能不太严谨,所以也请各位多多包涵。
所谓三体气候模拟,就是将太阳出现的情况进行分类讨论,然后将其呈现出来。比如说一颗太阳就是恒纪元,两颗太阳可能是二日凌空或二日连珠,三颗太阳也可能是三日凌空或三日连珠。只要明白了这一点,这个三体气候模拟的程序就很好写了。
在写程序前,得先导入一个库。由于三体问题的复杂性,我们姑且将三颗太阳出现的概率定位三分之一,也就是说要用到随机的方法。所以我们这里需要导入random库中的randint——随机数函数。
from random import randint
在插入完random库后,要先确定几个变量。由于三体世界有三颗太阳,且可能出现在不同的位置,所以姑且定义变量:
# 其中0代表该太阳为飞星,1代表该太阳出现 sun1 = randint(0, 1) sun2 = randint(0, 1) sun3 = randint(0, 1) # 1~3分别代表不同的位置,如果位置相同就是连珠 sun1_pos = randint(1, 3) sun2_pos = randint(1, 3) sun3_pos = randint(1, 3)
除了这几个基础变量,还需要两个用来输出气候类型和纪元类型的变量:weather和era_mode
weather = "" era_mode = ""
因为后面将这两个变量以文字形式输出,所以是String的形式
完成变量设定后,就该考虑三体世界的气候情况了。
依照书中的描述,我们可以分为(恒纪元就不讨论了):三颗飞星(即没有太阳)、二日凌空、二日连珠、三日凌空和三日连珠
这么一来,就可以开始写程序了。
首先是没有太阳,即三颗飞星情况:
if sun1 == sun2 == sun3 == 0: # 三颗太阳都没有出现 weather = "三颗飞星" era_mode = "乱纪元" print(era_mode, weather) # 输出气候情况
然后检测是否为恒纪元,即一颗太阳:
if sun1 == 1 and sun2 == sun3 == 0: era_mode = "恒纪元" print(era_mode) elif sun2 == 1 and sun1 == sun3 == 0: era_mode = "恒纪元" print(era_mode) elif sun3 == 1 and sun1 == sun2 == 0: era_mode = "恒纪元" print(era_mode)
接着是三颗太阳的情况:
if sun1 == sun2 == sun3 == 1: if sun1_pos == sun2_pos == sun3_pos: weather = "三日连珠" era_mode = "乱纪元" print(era_mode, weather) else: weather = "三日凌空" era_mode = "乱纪元" print(era_mode, weather)
最后是两颗太阳的情况,就相对比较麻烦了:
if sun1 == sun2 == 1: if sun1_pos == sun2_pos: weather = "二日连珠" era_mode = "乱纪元" print(era_mode, weather) else: weather = "二日凌空" era_mode = "乱纪元" print(era_mode, weather) elif sun1 == sun3 == 1: if sun1_pos == sun2_pos: weather = "二日连珠" era_mode = "乱纪元" print(era_mode, weather) else: weather = "二日凌空" era_mode = "乱纪元" print(era_mode, weather) elif sun2 == sun3 == 1: if sun2_pos == sun3_pos: weather = "二日连珠" era_mode = "乱纪元" print(era_mode, weather) else: weather = "二日凌空" era_mode = "乱纪元" print(era_mode, weather)
注意,这个从三颗飞星、一颗太阳、三颗太阳、两颗太阳的顺序是不能打乱的,否则就会出现气候判断不准的情况,因为这个程序的运行是从上往下走的,是线性的。举个例子,如果现在有三颗太阳,而两颗太阳的判定在三颗太阳的判定之前,程序运行时就会出现只输出二日连珠或二日凌空的情况,而不会输出三日凌空或三日连珠。
当然,你也可以用其他的方法让气候判断的排序改变,比如可以全部把这些判断啥的写道不同的函数里在进行判断,但在这里就不加以赘述。
最后把全部代码放上来:
1 from random import randint 2 3 # 其中0代表该太阳为飞星,1代表该太阳出现 4 sun1 = randint(0, 1) 5 sun2 = randint(0, 1) 6 sun3 = randint(0, 1) 7 # 1~3分别代表不同的位置,如果位置相同就是连珠 8 sun1_pos = randint(1, 3) 9 sun2_pos = randint(1, 3) 10 sun3_pos = randint(1, 3) 11 12 weather = "" 13 era_mode = "" 14 15 if sun1 == sun2 == sun3 == 0: # 三颗太阳都没有出现 16 weather = "三颗飞星" 17 era_mode = "乱纪元" 18 print(era_mode, weather) # 输出气候情况 19 elif sun1 == 1 and sun2 == sun3 == 0: 20 era_mode = "恒纪元" 21 print(era_mode) 22 elif sun2 == 1 and sun1 == sun3 == 0: 23 era_mode = "恒纪元" 24 print(era_mode) 25 elif sun3 == 1 and sun1 == sun2 == 0: 26 era_mode = "恒纪元" 27 print(era_mode) 28 elif sun1 == sun2 == sun3 == 1: 29 if sun1_pos == sun2_pos == sun3_pos: 30 weather = "三日连珠" 31 era_mode = "乱纪元" 32 print(era_mode, weather) 33 else: 34 weather = "三日凌空" 35 era_mode = "乱纪元" 36 print(era_mode, weather) 37 elif sun1 == sun2 == 1: 38 if sun1_pos == sun2_pos: 39 weather = "二日连珠" 40 era_mode = "乱纪元" 41 print(era_mode, weather) 42 else: 43 weather = "二日凌空" 44 era_mode = "乱纪元" 45 print(era_mode, weather) 46 elif sun1 == sun3 == 1: 47 if sun1_pos == sun2_pos: 48 weather = "二日连珠" 49 era_mode = "乱纪元" 50 print(era_mode, weather) 51 else: 52 weather = "二日凌空" 53 era_mode = "乱纪元" 54 print(era_mode, weather) 55 elif sun2 == sun3 == 1: 56 if sun2_pos == sun3_pos: 57 weather = "二日连珠" 58 era_mode = "乱纪元" 59 print(era_mode, weather) 60 else: 61 weather = "二日凌空" 62 era_mode = "乱纪元" 63 print(era_mode, weather)
总行数不超过100行,还是挺精简的
如果要查看太阳的生成,可以在添加完变量后(即上述代码的11行处)添加:
print("sun1: %u , sun2: %u , sun3: %u" % (sun1, sun2, sun3)) print("sun1_pos: %u , sun2_pos: %u , sun3: %u" % (sun1_pos, sun2_pos, sun3_pos))
欸嘿?你问我print里输入%是什么意思?python3 语法小记可以帮到你,毕竟这个语法还是蛮重要的,可以免去在print中加逗号所带来的一格空格。
2020/3/3
标签:port blog div mod 改变 lan color targe 插入
原文地址:https://www.cnblogs.com/PekingMan/p/ThreeBodyWeatherMaker.html