标签:line throwable bool ++ framework end move eve lse
使用的是springboot2.1.4版本
<parent> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-parent</artifactId> <version>2.1.4.RELEASE</version> <relativePath /> <!-- lookup parent from repository --> </parent>
引入依赖
<dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-websocket</artifactId> </dependency>
要使用websocket需要一个Bean,否则报错Error during WebSocket handshake:之类的问题
@Bean public ServerEndpointExporter serverEndpointExporter() { return new ServerEndpointExporter(); }
后端代码WebSocketServer.java
import java.io.IOException; import java.util.concurrent.ConcurrentHashMap; import javax.websocket.OnClose; import javax.websocket.OnError; import javax.websocket.OnMessage; import javax.websocket.OnOpen; import javax.websocket.Session; import javax.websocket.server.PathParam; import javax.websocket.server.ServerEndpoint; import org.springframework.stereotype.Component; import lombok.extern.slf4j.Slf4j; @ServerEndpoint("/imserver/{userId}") @Component @Slf4j public class WebSocketServer { /**静态变量,用来记录当前在线连接数。应该把它设计成线程安全的。*/ private static int onlineCount = 0; /**concurrent包的线程安全Set,用来存放每个客户端对应的MyWebSocket对象。*/ private static ConcurrentHashMap<String,WebSocketServer> webSocketMap = new ConcurrentHashMap<>(); /**与某个客户端的连接会话,需要通过它来给客户端发送数据*/ private Session session; /**接收userId*/ private String userId=""; public WebSocketServer() { log.info(this.toString()); } /** * 连接建立成功调用的方法*/ @OnOpen public void onOpen(Session session,@PathParam("userId") String userId) { this.session = session; this.userId=userId; if(webSocketMap.containsKey(userId)){ webSocketMap.remove(userId); webSocketMap.put(userId,this); //加入set中 }else{ webSocketMap.put(userId,this); //加入set中 addOnlineCount(); //在线数加1 } log.info("用户连接:"+userId+",当前在线人数为:" + getOnlineCount()); try { sendMessage("连接成功"); } catch (IOException e) { log.error("用户:"+userId+",网络异常!!!!!!"); } } /** * 连接关闭调用的方法 */ @OnClose public void onClose() { if(webSocketMap.containsKey(userId)){ webSocketMap.remove(userId); //从set中删除 subOnlineCount(); } log.info("用户退出:"+userId+",当前在线人数为:" + getOnlineCount()); } /** * 收到客户端消息后调用的方法 * * @param message 客户端发送过来的消息*/ @OnMessage public void onMessage(String message, Session session) { log.info("用户消息:"+userId+",报文:"+message); //可以群发消息 //消息保存到数据库、redis if(isNotBlank(message)){ try { //解析发送的报文 String toUserId = this.userId + ""; log.info(this.userId + ", msg = " + message); webSocketMap.get(toUserId).sendMessage(message); }catch (Exception e){ e.printStackTrace(); } } } private static boolean isNotBlank(String str){ return str!=null && !str.equals(""); } /** * * @param session * @param error */ @OnError public void onError(Session session, Throwable error) { log.error("用户错误:"+this.userId+",原因:"+error.getMessage()); error.printStackTrace(); } /** * 实现服务器主动推送 */ public void sendMessage(String message) throws IOException { this.session.getBasicRemote().sendText(message); } /** * 发送自定义消息 * */ public static void sendInfo(String message,@PathParam("userId") String userId) throws IOException { log.info("发送消息到:"+userId+",报文:"+message); if(isNotBlank(userId)&&webSocketMap.containsKey(userId)){ webSocketMap.get(userId).sendMessage(message); }else{ log.error("用户"+userId+",不在线!"); } } public static synchronized int getOnlineCount() { return onlineCount; } public static synchronized void addOnlineCount() { WebSocketServer.onlineCount++; } public static synchronized void subOnlineCount() { WebSocketServer.onlineCount--; } }
前端代码index.html
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> </head> <body> Welcome<br/><input id="text" type="text"/> <button onclick="send()">发送消息</button> <hr/> <button onclick="closeWebSocket()">关闭WebSocket连接</button> <hr/> <div id="message"></div> </body> <script> var websocket = null; //判断当前浏览器是否支持WebSocket if (‘WebSocket‘ in window) { websocket = new WebSocket("ws://localhost:8080/demo/imserver/11"); } else { alert(‘当前浏览器 Not support websocket‘) } //连接发生错误的回调方法 websocket.onerror = function () { setMessageInnerHTML("WebSocket连接发生错误"); }; //连接成功建立的回调方法 websocket.onopen = function () { setMessageInnerHTML("WebSocket连接成功"); } //接收到消息的回调方法 websocket.onmessage = function (event) { setMessageInnerHTML(event.data); } //连接关闭的回调方法 websocket.onclose = function () { setMessageInnerHTML("WebSocket连接关闭"); } //监听窗口关闭事件,当窗口关闭时,主动去关闭websocket连接,防止连接还没断开就关闭窗口,server端会抛异常。 window.onbeforeunload = function () { closeWebSocket(); } //将消息显示在网页上 function setMessageInnerHTML(innerHTML) { document.getElementById(‘message‘).innerHTML += innerHTML + ‘<br/>‘; } //关闭WebSocket连接 function closeWebSocket() { websocket.close(); } //发送消息 function send() { var message = document.getElementById(‘text‘).value; websocket.send(message); } </script> </html>
后面是我的总结,如果有什么地方不对的,请留言:
标签:line throwable bool ++ framework end move eve lse
原文地址:https://www.cnblogs.com/TheoryDance/p/12686480.html