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Go语言入门(十一) 接口编程

时间:2020-04-14 20:45:03      阅读:61      评论:0      收藏:0      [点我收藏+]

标签:begin   详解   不同   ase   das   ace   ESS   dpm   world   

接口

接口的定义

  • 接口定义了一个对象化的行为规范

    • 只定义规范,不实现
    • 具体的对象需要实现规范的细节
  • 实践
    • type 定义接口 interface
    • 接口里面是一组方法签名的集合
type Animal interface {
   Talk()
   Eat()
   Run()
}
  • 实现
    • 一个对象只要包含接口中的方法,那么就实现了这个接口
    • 接口类型的变量可以保存实现该接口的任何类型的实例
type Animal interface {
   Talk()
   Eat()
   Run()
}

type Dog struct {
   name string
}

//一个对象只要包含接口中的方法,那么就实现了这个接口
func (d *Dog) Eat() {
   fmt.Printf("%s is eating\n",d.name)
}

func (d *Dog) Talk() {
   fmt.Printf("%s is talking\n",d.name)
}

func (d *Dog) Run() {
   fmt.Printf("%s is running\n",d.name)
}

func main() {
   var dog = &Dog{
      name:  "旺财",
   }

   var a Animal
   //接口类型的变量可以保存实现该接口的任何类型的实例
   a = dog
   a.Eat()
   a.Run()
   a.Talk()
   fmt.Printf("a:%v,dog:%v\n",a,dog)
}

接口实例

  • 计算公司所有职员的薪水
  • 每个职员的计算方式不同

结构体实现

type Developer struct {
   Name   string
   Base   float64
}

func (d *Developer)Calc() float64{
   return d.Base
}

type PM struct {
   Name  string
   Base  float64
   Option float64
}

func (p *PM)Calc() float64{
   return p.Base + p.Option
}

type YY struct {
   Name string
   Base  float64
   Ratio float64
   Option float64
}

func (y *YY)Calc() float64 {
   return y.Base + y.Option * y.Ratio
}

type EmployeeMgr struct {
   devlist []*Developer
   pmlist []*PM
   yylist []*YY
}

func (e *EmployeeMgr)Calc() float64  {
   var sum float64
   for _,v := range e.devlist {
      sum += v.Calc()
   }

   for _,v1 := range e.pmlist {
      sum += v1.Calc()
   }

   for _,v2 := range e.yylist {
      sum += v2.Calc()
   }

   return sum
}

func (e *EmployeeMgr)AddDev(d *Developer) {
   e.devlist = append(e.devlist, d)
}

func (e *EmployeeMgr)AddPM(p *PM) {
   e.pmlist = append(e.pmlist, p)
}

func (e *EmployeeMgr)AddYY(y *YY) {
   e.yylist = append(e.yylist, y)
}

func main() {
   var e = &EmployeeMgr{}
   dev := &Developer{
      Name: "develop",
      Base: 5000,
   }
   e.AddDev(dev)

   pm := &PM{
      Name:   "pm",
      Base:   10000,
      Option: 2000,
   }
   e.AddPM(pm)

   yy := &YY{
      Name: "yy",
      Base: 23000,
      Option: 9000,
      Ratio: 0.67,
   }
   e.AddYY(yy)

   sum := e.Calc()
   fmt.Printf("sum:%.2f\n",sum)
}

接口实现


type Employee interface {
   Calc() float64     //接口返回
}

type Developer struct {
   Name   string
   Base   float64
}

func (d *Developer)Calc() float64{
   return d.Base
}

type PM struct {
   Name  string
   Base  float64
   Option float64
}

func (p *PM)Calc() float64{
   return p.Base + p.Option
}

type YY struct {
   Name string
   Base  float64
   Ratio float64
   Option float64
}

func (y *YY)Calc() float64 {
   return y.Base + y.Option * y.Ratio
}

type EmployeeMgr struct {
   employeelist []Employee
}

func (e *EmployeeMgr) Calc() float64 {
   var sum float64
   for _,v := range e.employeelist {
      sum += v.Calc()
   }
   return sum
}

func (e *EmployeeMgr) AddEmployee(d Employee) {
   e.employeelist = append(e.employeelist,d)
}

func main() {
   var e = &EmployeeMgr{}
   dev := &Developer{
      Name: "develop",
      Base: 5000,
   }
   e.AddEmployee(dev)

   pm := &PM{
      Name:   "pm",
      Base:   10000,
      Option: 2000,
   }
   e.AddEmployee(pm)

   yy := &YY{
      Name: "yy",
      Base: 23000,
      Option: 9000,
      Ratio: 0.67,
   }
   e.AddEmployee(yy)

   sum := e.Calc()
   fmt.Printf("sum:%.2f\n",sum)
}

空接口

  • 空接口没有定义任何方法
  • 所以了任何类型都实现了空接口
func main() {
   var a interface{}
   var b int
   a = b
   fmt.Printf("a=%v,a:%T\n",a,a)
   var c float64
   a = c
   fmt.Printf("a=%v,a:%T\n",a,a)
}

类型断言

  • 需要引入v,ok := i(T)机制
func Describe(a Animal) {
   /*代码有坑
   dog := a.(*Dog)
   dog.Eat()
    */
   dog,ok := a.(*Dog)
   if !ok {
      fmt.Printf("convert to dog error\n")
      return
   }
   fmt.Printf("describe dog succ\n")
   dog.Run()
   fmt.Printf("describe dog succ------\n")
}
  • 类型断言
func DescribeSwitch(a Animal) {
   fmt.Printf("DescribeSwitch(a) Begin\n")
   switch a.(type) {
   case *Dog:
      dog := a.(*Dog)
      dog.Run()
   case *Pig:
      pig := a.(*Pig)
      pig.Eat()
   }
   fmt.Printf("DescribeSwitch(a) End\n")
}
  • 类型断言改进版
func DescribeSwitch(a Animal) {
   fmt.Printf("DescribeSwitch(a) Begin\n")
   switch v:=a.(type) {
   case *Dog:
      dog := v
      dog.Run()
   case *Pig:
      pig := v
      pig.Eat()
   }
   fmt.Printf("DescribeSwitch(a) End\n")
}
  • 指针接收
  • 同一个类型可以实现多个接口
type Animal interface {
   Talk()
   Eat()
   Run()
}

type BuRuAnimal interface {
   ChiNai()
}

type Dog struct {
   name string
}

//一个对象只要包含接口中的方法,那么就实现了这个接口
func (d Dog) Eat() {
   fmt.Printf("%s is eating\n",d.name)
}

func (d Dog) Talk() {
   fmt.Printf("%s is talking\n",d.name)
}

func (d Dog) Run() {
   fmt.Printf("%s is running\n",d.name)
}

func (d Dog) ChiNai() {
   fmt.Printf("%s is chinai\n",d.name)
}

func main() {
   var dog = &Dog{
      name:  "旺财",
   }
   var a Animal
   //接口类型的变量可以保存实现该接口的任何类型的实例
   a = dog
   //Describe(a)
   //DescribeSwitch(a)
   a.Eat()
   var dogVar = Dog{name:"来福"}
   a = dogVar
   a.Run()
   //实现多个接口
  var b BuRuAnimal
  b = dog
  b.ChiNai()
}
  • 接口嵌套
type Animal interface {
   Talk()
   Eat()
   Run()
}

type BuRuAnimal interface {
   ChiNai()
}

type AdvanceAnimal interface {
   Animal
   BuRuAnimal
}

type Dog struct {
   name string
}

//一个对象只要包含接口中的方法,那么就实现了这个接口
func (d Dog) Eat() {
   fmt.Printf("%s is eating\n",d.name)
}

func (d Dog) Talk() {
   fmt.Printf("%s is talking\n",d.name)
}

func (d Dog) Run() {
   fmt.Printf("%s is running\n",d.name)
}

func (d Dog) ChiNai() {
   fmt.Printf("%s is chinai\n",d.name)
}

func main() {
   var dog = &Dog{
      name:  "旺财",
   }
   var a AdvanceAnimal
   a = dog
   a.ChiNai()
}

接口实例详解

  • io包中的writer接口
type Test struct {
   data string
}

func (t *Test)Write(p []byte) (n int,err error) {
   t.data = string(p)
   return len(p),nil
}

func FprintfDemo() {
   file,_ := os.Create("./a.txt")
   fmt.Fprintf(os.Stdout,"hello world\n")
   fmt.Fprintf(file,"hello World\n")   //终端文件写入

   var t *Test = &Test{}
   //将字符串写入内存,然后再读取
   fmt.Fprintf(t,"this is a test interface %s","dasdada")
   fmt.Printf("t.data=%s\n",t.data)

}
  • fmt包中的Stringer接口
    返回字符串
type Student struct {
   Name string
   Age  int
}

func (s *Student)String()string {
   data,_ := json.Marshal(s)
   return string(data)
}

func main() {
   var s = &Student{
      Name: "ABC",
      Age: 22,
   }
   fmt.Printf("s = %v\n",s)
}
  • error接口
type MyError struct {
   When time.Time
   What string
}

func (e *MyError) Error()string{
   str:= fmt.Sprintf("time=%v,message=%s\n",e.When,e.What)
   fmt.Printf("1:%T\n",str)
   return str
}

func run()error {
   fmt.Printf("0\n")
   str:=MyError{time.Now(),"it did not work well"}
   fmt.Printf("2:%T\n",str)
   fmt.Printf("%v,%s\n",time.Now(),"error to run!!")
   return &str
}

func main() {
   if err := run();err!=nil {
      fmt.Printf("3:%T\n",err)
      fmt.Println(err)
   }
}

Go语言入门(十一) 接口编程

标签:begin   详解   不同   ase   das   ace   ESS   dpm   world   

原文地址:https://blog.51cto.com/13812615/2487309

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