标签:io color ar os for sp art ad amp
#include<iostream> using namespace std; class BRTree; class BRTreeNode{ private: friend class BRTree; int key; bool color; int size; BRTreeNode *left; BRTreeNode *right; BRTreeNode *parent; public: //创建一个默认构造函数 BRTreeNode():key(-1),color(0),size(0),left(NULL),right(NULL),parent(NULL){} //创建一个拷贝构造函数 BRTreeNode(BRTreeNode *node):key(node->key),color(node->color),size(node->size),left(node->left),right(node->right),parent(node->parent){} //创建一个含有参数的构造函数 BRTreeNode(int num,int flag,int value):key(num),color(flag),size(value),left(NULL),right(NULL),parent(NULL){} //下面创建一个析构函数 ~BRTreeNode() {} //下面定义一个返回结点值的函数 int getkey() { return key; } //下面定义一个返回标记的函数 bool getcolor() { return this->color; } BRTreeNode* GetLeft() { return this->left; } BRTreeNode* Getright() { return this->right; } BRTreeNode* Getparent() { return this->parent; } void inorder() { if(this!=NULL) { this->left->inorder(); cout<<"中序遍历的值是"<<this->key<<endl; this->right->inorder(); } } //下面定义一个前序遍历的函数 void preorder() { if(this!=NULL) { cout<<"前序遍历的结果是"<<this->key<<endl; this->left->preorder(); this->right->preorder(); } } //6 void Postorder() { if(this!=NULL) { this->left->Postorder(); this->right->Postorder(); cout<<this->key<<" "; } } void make_empty() { if(this!=NULL) { this->left->make_empty(); this->right->make_empty(); delete this; } } int getheight() { int L,R; if(this==NULL) { return 0; } L=this->left->getheight(); R=this->right->getheight(); return 1+(L>R)?L:R; } }; class BRTree{ private: BRTreeNode *root; BRTreeNode *nil; public: BRTree():nil(new BRTreeNode()) { nil->color=0; nil->key=-1; nil->left=nil->right=nil->parent=NULL; root=nil; } //下面定义一个以清空node为根结点的树 void MakeEmpty(BRTreeNode*node) { if(node!=nil) { MakeEmpty(node->left); MakeEmpty(node->right); delete node; } } int Getkey(BRTreeNode* node) { return node->getkey(); } bool Getcolor(BRTreeNode* node) { return node->getcolor(); } BRTreeNode* Getroot() { return root; } BRTreeNode* GetParent(BRTreeNode*node) { return node->parent; } int GetHeight(BRTreeNode *node) { int L,R; if(node==nil) return 0; L=GetHeight(node->left); R=GetHeight(node->right); return 1+(L>R? L:R); } void Inorder(BRTreeNode *node) { if(node!=nil) { Inorder(node->left); cout<<node->key<<" "; Inorder(node->right); } } void Preorder(BRTreeNode *node) { if(node!=nil) { cout<<node->key<<" "; Preorder(node->left); Preorder(node->right); } } void Posetorder(BRTreeNode*node) { if(node!=nil) { Posetorder(node->left); Posetorder(node->right); cout<<node->key<<" "; } } //左旋节点node bool LeftRotate(BRTreeNode* node) { BRTreeNode *y; if(node->right==nil) { cout<<"can't left rotate!"<<endl; return 0; } y=node->right; node->right=y->left; if(y->left!=nil) { y->left->parent=node; } y->parent=node->parent; if(node->parent==nil) { root=y; } else if(node->parent->left==node) { node->parent->left=y; } else { node->parent->right=y; } y->left=node; node->parent=y; //调整size域的大小 y->size=node->size; node->size=node->left->size+node->right->size; return 1; } //下面定义的是一个右旋函数 bool RightRotate(BRTreeNode* node) { if(node->left==nil) { cout<<"can't rightrotate!"<<endl; return 0; } BRTreeNode* x; x=node->left; node->left=x->right; if(x->right!=nil) { x->right->parent=node; } x->parent=node->parent; if(node->parent==nil) { root=x; } else if(node->parent->left==node) { node->parent->left=x; } else { node->parent->right=x; } node->parent=x; x->right=node; x->size=node->size; node->size=node->left->size+node->right->size; return 1; } //插入一个值 void Insert(int num) { BRTreeNode* node=new BRTreeNode(num,1,1); node->left=nil; node->right=nil; node->parent=nil; BRTreeNode* p=root,*q=nil; if(root==nil) { node->color=0; root=node; root->left=root->right=root->parent=nil; root->size=1; return ; } while(p!=nil) { if(p->key==num) { cout<<num<<" has exist!"<<endl; return ; } else if(p->key>num) { p->size+=1; q=p; p=p->left; } else { p->size+=1; q=p; p=p->right; } } if(q->key>num) { q->left=node; node->parent=q; } else { q->right=node; node->parent=q; } RBInsertAdjust(node); } void RBInsertAdjust(BRTreeNode* node) { BRTreeNode* y; while(node->parent->color==1) { if(node->parent==node->parent->parent->left) { y=node->parent->parent->right; if(y->color==1) { node->parent->color=0; y->color=0; y->parent->color=1; node=node->parent->parent; } //此时y的颜色是黑色 else { //第二种情况 if(node==node->parent->right) { node=node->parent; LeftRotate(node); } //第三种情况 node->parent->color=0; node->parent->parent->color=1; RightRotate(node->parent->parent); } } else { y=node->parent->parent->left; if(y->color==1) { node->parent->color=0; y->color=0; y->parent->color=1; node=node->parent->parent; } else { if(node==node->parent->left) { node=node->parent; RightRotate(node); } node->parent->color=0; node->parent->parent->color=1; LeftRotate(node->parent->parent); } } } root->color=0; } //搜索某个值 BRTreeNode* Search(int num) { BRTreeNode* p=root; while(p!=nil) { if(p->key==num) { return p; } else if(p->key>num) { p=p->left; } else { p=p->right; } } cout<<"there is no "<<num<<" in this tree!"<<endl; return nil; } //获取以node节点为根节点的树的最小元素,并返回该最小值 int Minnum(BRTreeNode*node) { BRTreeNode*p=node; while(p->left!=nil) { p=p->left; } return p->key; } //获取以node节点为根节点的树的最da元素,并返回该最da值 int Maxnum(BRTreeNode*node) { BRTreeNode*p=node; while(p->right!=nil) { p=p->right; } return p->key; } //获取以node节点为根节点的树的最小元素,并返回该节点 BRTreeNode* MinNum(BRTreeNode*node) { BRTreeNode*p=node; while(p->left!=nil) { p=p->left; } return p; } //获取以node节点为根节点的树的最大元素 BRTreeNode* MaxNum(BRTreeNode*node) { BRTreeNode*p=node; while(p->right!=nil) { p=p->right; } return p; } BRTreeNode*InorderSuccessor(BRTreeNode*node) { if(node->right!=nil) { return MinNum(node->right); } else { BRTreeNode*p=GetParent(node); while(p&&node==p->right) { node=p; p=GetParent(node); } return p; } } //中序遍历的前趋 BRTreeNode*InordePredecessor(BRTreeNode*node) { if(node->left!=nil) { return MaxNum(node->left); } else { BRTreeNode*p=GetParent(node); while(p&&node==p->left) { node=p; p=GetParent(node); } return p; } } bool Delete(int num) { BRTreeNode*z,*y,*x; //寻找key值为num的节点p z=Search(num); //如果没有该节点则返回0 if(z==nil) { return 0; } if(z->left==nil||z->right==nil) { y=z; } else y=InorderSuccessor(z); if(y->left!=nil) x=y->left; else x=y->right; x->parent=y->parent; if(x->parent==nil) root=x; else if(y=y->parent->left) y->parent->left=x; else y->parent->right=x; while(y!=root) { y->parent->size=y->parent->size-1; y=y->parent; } if(y!=z) { z->key=y->key; } if(y->color==0) { RBTreeFixup(x); } return 1; } void RBTreeFixup(BRTreeNode* x) { BRTreeNode *w; while(x!=root&&x->color==0) { if(x==x->parent->left) { w=x->parent->right; if(w->color==1) { w->color=0; x->parent->color=1; LeftRotate(x->parent); w=x->parent->right; } if(w->left->color==0&&w->right->color==0) { w->color=1; x=x->parent; } else { if(w->right->color==0) { w->color=1; RightRotate(w); w=x->parent->right; } w->color=x->parent->color; x->parent->color=0; w->right->color=0; LeftRotate(x->parent); x=root; } } else { w=x->parent->left; if(w->color==1) { w->color=0; x->parent->color=1; RightRotate(x->parent); w=x->parent->left; } if(w->right->color==0&&w->left->color==0) { w->color=1; x=x->parent; } else { if(w->left->color==0) { w->color=1; LeftRotate(w); w=x->parent->left; } w->color=x->parent->color; x->parent->color=0; w->left->color=0; RightRotate(x->parent); x=root; } } } x->color=0; } //下面根据统计秩来找出相应的元素,其实也就是中序排列所处的位置 ~BRTree() { MakeEmpty(root); delete nil; } BRTreeNode *os_select(BRTreeNode *startnode,int i) { int r=startnode->size+1; if(r==i) { return startnode; } else if(i<r) { return os_select(startnode->left,i); } else { return os_select(startnode->right,i-r); } } //下面定义一个给定结点的指针来找出其秩的函数 int os_rank(BRTreeNode *startnode) { int r=startnode->left->size+1; BRTreeNode *y=startnode; while(y!=root) { if(y==y->parent->right) { r+=y->parent->left->size+1; } y=y->parent; } return r; } }; int main() { BRTree tree; int a[8]={11,2,1,7,5,8,14,15}; int i; for(i=0;i<8;i++) { tree.Insert(a[i]); } tree.Inorder(tree.Getroot()); //输出的结果是从小到大输出,其结果是1 2 5 7 8 11 14 15; cout<<endl; /*tree.Insert(4); //插入一个的值是为4的; tree.Inorder(tree.Getroot()); //中序输出插入4之后序列的结果为 1 2 4 5 7 8 11 14 15 cout<<endl; tree.Insert(6); tree.Inorder(tree.Getroot()); cout<<endl; tree.Insert(3); tree.Inorder(tree.Getroot()); cout<<endl; cout<<tree.GetHeight(tree.Getroot()); cout<<endl; tree.Delete(2); tree.Inorder(tree.Getroot()); cout<<endl; */ tree.Insert(4); tree.Inorder(tree.Getroot()); cout<<tree.os_rank(tree.Search(5))<<endl; system("pause"); return 0; }
完整的C++实现算法导论十三章红黑树以及十四章中的顺序统计树
标签:io color ar os for sp art ad amp
原文地址:http://blog.csdn.net/qq_22335577/article/details/40860427