标签:false ctr item window assembly 源码 point selection ems
当项目UI层级特别多的时候
想找快速定位UI的位置非常麻烦
运行状态下
鼠标移动到指定UI位置
快捷键Ctrl+F
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
public class QuickPositioningUITool : Editor
{
[MenuItem("ZQFramwork/快速定位UI %f", false, 0)]
public static void QuickPositioning()
{
if (Application.isPlaying == false)
{
return;
}
//使焦点移动到Game视图
Type gameViewType = typeof(Editor).Assembly.GetType("UnityEditor.GameView");
EditorWindow window = EditorWindow.GetWindow(gameViewType);
window.Focus();
PointerEventData pointerEventData = new PointerEventData(EventSystem.current)
{
position = Input.mousePosition
};
List<RaycastResult> raycastResults = new List<RaycastResult>();
//获取鼠标位置所有碰撞对象
EventSystem.current.RaycastAll(pointerEventData, raycastResults);
if (raycastResults.Count > 0)
{
//选择第一个对象
Selection.activeGameObject = raycastResults[0].gameObject;
EditorGUIUtility.PingObject(raycastResults[0].gameObject);
}
}
}
标签:false ctr item window assembly 源码 point selection ems
原文地址:https://www.cnblogs.com/zouqiang/p/12859192.html