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图案滑屏解锁控件----------WinForm控件开发系列

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  /// <summary>
    ///  图案滑屏解锁控件
    /// </summary>
    [ToolboxItem(true)]
    [DefaultEvent("UnLock")]
    [DefaultProperty("Value")]
    [Description("图案滑屏解锁控件")]
    public partial class PatternLockExt : Control
    {
        #region 事件

        public delegate void PatternLockEventHandler(object sender, PatternLockEventArgs e);

        private event PatternLockEventHandler unLock;

        /// <summary>
        /// 图案滑屏解锁事件
        /// </summary>
        [Description("图案滑屏解锁事件")]
        public event PatternLockEventHandler UnLock
        {
            add { this.unLock += value; }
            remove { this.unLock -= value; }
        }

        #endregion

        #region 属性

        private PatternLockTypes type = PatternLockTypes.Valid;
        /// <summary>
        /// 功能类型
        /// </summary>
        [DefaultValue(PatternLockTypes.Valid)]
        [Description("功能类型")]
        public PatternLockTypes Type
        {
            get { return this.type; }
            set
            {
                if (this.type == value)
                    return;
                this.type = value;
                this.Invalidate();
            }
        }

        private PatternLockItemTypes unLockType = PatternLockItemTypes.Pattern;
        /// <summary>
        /// 解锁类型
        /// </summary>
        [DefaultValue(PatternLockItemTypes.Pattern)]
        [Description("解锁类型")]
        public PatternLockItemTypes UnLockType
        {
            get { return this.unLockType; }
            set
            {
                if (this.unLockType == value)
                    return;
                this.unLockType = value;
                this.Invalidate();
            }
        }

        private bool showLine = true;
        /// <summary>
        /// 显示解锁路径
        /// </summary>
        [DefaultValue(true)]
        [Description("显示解锁路径")]
        public bool ShowLine
        {
            get { return this.showLine; }
            set
            {
                if (this.showLine == value)
                    return;
                this.showLine = value;
                this.Invalidate();
            }
        }

        private string value = "";
        /// <summary>
        /// 解锁正确值
        /// </summary>
        [DefaultValue("")]
        [Description("解锁正确值")]
        public string Value
        {
            get { return this.value; }
            set
            {
                if (this.value == value)
                    return;
                this.value = value;
            }
        }

        private Font unLockFont = new Font("宋体", 20f);
        /// <summary>
        /// 解锁数字字体
        /// </summary>
        [DefaultValue(typeof(Font), "宋体, 20pt")]
        [Description("解锁数字字体")]
        public Font UnLockFont
        {
            get { return this.unLockFont; }
            set
            {
                if (this.unLockFont == value)
                    return;
                this.unLockFont = value;
                this.Invalidate();
            }
        }

        private Color normalColor = Color.FromArgb(255, 255, 255);
        /// <summary>
        /// 解锁颜色(正常)
        /// </summary>
        [DefaultValue(typeof(Color), "255, 255, 255")]
        [Description("解锁颜色(正常)")]
        [Editor(typeof(ColorEditorExt), typeof(System.Drawing.Design.UITypeEditor))]
        public Color NormalColor
        {
            get { return this.normalColor; }
            set
            {
                if (this.normalColor == value)
                    return;
                this.normalColor = value;
                this.Invalidate();
            }
        }

        private Color passColor = Color.FromArgb(153, 204, 153);
        /// <summary>
        /// 解锁颜色(通过)
        /// </summary>
        [DefaultValue(typeof(Color), "153, 204, 153")]
        [Description("解锁颜色(通过)")]
        [Editor(typeof(ColorEditorExt), typeof(System.Drawing.Design.UITypeEditor))]
        public Color PassColor
        {
            get { return this.passColor; }
            set
            {
                if (this.passColor == value)
                    return;
                this.passColor = value;
                this.Invalidate();
            }
        }

        private Color errorColor = Color.FromArgb(255, 128, 128);
        /// <summary>
        /// 解锁颜色(错误)
        /// </summary>
        [DefaultValue(typeof(Color), "255, 128, 128")]
        [Description("解锁颜色(错误)")]
        [Editor(typeof(ColorEditorExt), typeof(System.Drawing.Design.UITypeEditor))]
        public Color ErrorColor
        {
            get { return this.errorColor; }
            set
            {
                if (this.errorColor == value)
                    return;
                this.errorColor = value;
                this.Invalidate();
            }
        }

        /// <summary>
        /// 重写背景颜色
        /// </summary>
        [DefaultValue(typeof(Color), "64, 64, 64")]
        [Description("内圆背景颜色(正常)")]
        [Editor(typeof(ColorEditorExt), typeof(System.Drawing.Design.UITypeEditor))]
        public override Color BackColor
        {
            get
            {
                return base.BackColor;
            }
            set
            {
                base.BackColor = value;
            }
        }

        /// <summary>
        /// 重写默认Size
        /// </summary>
        [Description("重写默认Size")]
        protected override Size DefaultSize
        {
            get
            {
                return new Size(300, 300);
            }
        }

        /// <summary>
        /// 鼠标是否按下
        /// </summary>
        private bool moveDown = false;
        /// <summary>
        /// 鼠标按下坐标
        /// </summary>
        private Point moveDownPoint = Point.Empty;
        /// <summary>
        /// 解锁状态
        /// </summary>
        private PatternLockStatus unLockStatus = PatternLockStatus.Normal;
        /// <summary>
        /// 选中解锁选项
        /// </summary>
        private Dictionary<int, string> selectList = new Dictionary<int, string>();
        /// <summary>
        /// 解锁选项列表
        /// </summary>
        private List<PatternLockItem> unLockItemList = new List<PatternLockItem>() {
        new PatternLockItem(){ out_rectf= RectangleF.Empty, gp=new GraphicsPath(), status= PatternLockItemStatus.Normal, value="1"},
        new PatternLockItem(){ out_rectf= RectangleF.Empty, gp=new GraphicsPath(), status= PatternLockItemStatus.Normal, value="2"},
        new PatternLockItem(){ out_rectf= RectangleF.Empty, gp=new GraphicsPath(), status= PatternLockItemStatus.Normal, value="3"},
        new PatternLockItem(){ out_rectf= RectangleF.Empty, gp=new GraphicsPath(), status= PatternLockItemStatus.Normal, value="4"},
        new PatternLockItem(){ out_rectf= RectangleF.Empty, gp=new GraphicsPath(), status= PatternLockItemStatus.Normal, value="5"},
        new PatternLockItem(){ out_rectf= RectangleF.Empty, gp=new GraphicsPath(), status= PatternLockItemStatus.Normal, value="6"},
        new PatternLockItem(){ out_rectf= RectangleF.Empty, gp=new GraphicsPath(), status= PatternLockItemStatus.Normal, value="7"},
        new PatternLockItem(){ out_rectf= RectangleF.Empty, gp=new GraphicsPath(), status= PatternLockItemStatus.Normal, value="8"},
        new PatternLockItem(){ out_rectf= RectangleF.Empty, gp=new GraphicsPath(), status= PatternLockItemStatus.Normal, value="9"},
        };
        #endregion

        public PatternLockExt()
        {
            SetStyle(ControlStyles.UserPaint, true);
            SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
            SetStyle(ControlStyles.ResizeRedraw, true);
            SetStyle(ControlStyles.SupportsTransparentBackColor, true);

            this.BackColor = Color.FromArgb(64, 64, 64);

            InitializeComponent();

            this.InitializeJigsawDisplay();
            this.Invalidate();
        }

        #region 重写

        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);
            Graphics g = e.Graphics;
            g.SmoothingMode = SmoothingMode.HighQuality;


            StringFormat sf = (this.UnLockType == PatternLockItemTypes.Pattern) ? null : new StringFormat() { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center };

            #region
            if (!this.ShowLine)
            {
                SolidBrush Normal_sb_inBackColor = new SolidBrush(this.NormalColor);
                for (int i = 0; i < this.unLockItemList.Count; i++)
                {
                    if (this.UnLockType == PatternLockItemTypes.Pattern)
                    {
                        g.FillEllipse(Normal_sb_inBackColor, this.unLockItemList[i].in_rectf);
                    }
                    else
                    {
                        g.DrawString(this.unLockItemList[i].value, this.UnLockFont, Normal_sb_inBackColor, this.unLockItemList[i].out_rectf, sf);
                    }
                }
                Normal_sb_inBackColor.Dispose();
            }
            #endregion
            #region
            else
            {
                #region 画笔
                float lineSize = this.unLockItemList[0].in_rectf.Width;

                SolidBrush Normal_sb_inBackColor = new SolidBrush(this.NormalColor);
                SolidBrush Normal_sb_outBackColor = new SolidBrush(Color.FromArgb(50, this.NormalColor));
                Pen Normal_pen_outLineColor = new Pen(this.NormalColor, lineSize / 3f);
                Normal_pen_outLineColor.Alignment = PenAlignment.Outset;
                Pen Normal_pen_lineColor = new Pen(Color.FromArgb(150, this.NormalColor), lineSize);
                Normal_pen_lineColor.Alignment = PenAlignment.Center;
                Normal_pen_lineColor.StartCap = LineCap.Round;
                Normal_pen_lineColor.EndCap = LineCap.Round;

                SolidBrush Pass_sb_inBackColor = null;
                SolidBrush Pass_sb_outBackColor = null;
                Pen Pass_pen_outLineColor = null;
                Pen Pass_pen_lineColor = null;
                if (this.unLockStatus == PatternLockStatus.Pass)
                {
                    Pass_sb_inBackColor = new SolidBrush(this.PassColor);
                    Pass_sb_outBackColor = new SolidBrush(Color.FromArgb(50, this.PassColor));
                    Pass_pen_outLineColor = new Pen(this.PassColor, lineSize / 3f);
                    Pass_pen_outLineColor.Alignment = PenAlignment.Outset;
                    Pass_pen_lineColor = new Pen(Color.FromArgb(150, this.PassColor), lineSize);
                    Pass_pen_lineColor.Alignment = PenAlignment.Center;
                    Pass_pen_lineColor.StartCap = LineCap.Round;
                    Pass_pen_lineColor.EndCap = LineCap.Round;
                }

                SolidBrush Error_sb_inBackColor = null;
                SolidBrush Error_sb_outBackColor = null;
                Pen Error_pen_outLineColor = null;
                Pen Error_pen_lineColor = null;
                if (this.unLockStatus == PatternLockStatus.Error)
                {
                    Error_sb_inBackColor = new SolidBrush(this.ErrorColor);
                    Error_sb_outBackColor = new SolidBrush(Color.FromArgb(50, this.ErrorColor));
                    Error_pen_outLineColor = new Pen(this.ErrorColor, lineSize / 3f);
                    Error_pen_outLineColor.Alignment = PenAlignment.Outset;
                    Error_pen_lineColor = new Pen(Color.FromArgb(150, this.ErrorColor), lineSize);
                    Error_pen_lineColor.Alignment = PenAlignment.Center;
                    Error_pen_lineColor.StartCap = LineCap.Round;
                    Error_pen_lineColor.EndCap = LineCap.Round;
                }
                #endregion

                #region 绘制
                switch (this.unLockStatus)
                {
                    case PatternLockStatus.Normal:
                        {
                            #region
                            for (int i = 0; i < this.unLockItemList.Count; i++)
                            {
                                if (this.UnLockType == PatternLockItemTypes.Pattern)
                                {
                                    g.FillEllipse(Normal_sb_inBackColor, this.unLockItemList[i].in_rectf);
                                }
                                else
                                {
                                    g.DrawString(this.unLockItemList[i].value, this.UnLockFont, Normal_sb_inBackColor, this.unLockItemList[i].out_rectf, sf);
                                }
                            }
                            break;
                            #endregion
                        }
                    case PatternLockStatus.UnLock:
                    case PatternLockStatus.Finish:
                        {
                            #region
                            for (int i = 0; i < this.unLockItemList.Count; i++)
                            {
                                if (this.unLockItemList[i].status == PatternLockItemStatus.Select)
                                {
                                    g.FillEllipse(Normal_sb_outBackColor, this.unLockItemList[i].out_rectf);
                                    g.DrawEllipse(Normal_pen_outLineColor, this.unLockItemList[i].out_rectf);
                                }
                                if (this.UnLockType == PatternLockItemTypes.Pattern)
                                {
                                    g.FillEllipse(Normal_sb_inBackColor, this.unLockItemList[i].in_rectf);
                                }
                                else
                                {
                                    g.DrawString(this.unLockItemList[i].value, this.UnLockFont, Normal_sb_inBackColor, this.unLockItemList[i].out_rectf, sf);
                                }
                            }
                            this.DrawUnLockLine(g, Normal_pen_lineColor);
                            break;
                            #endregion
                        }
                    case PatternLockStatus.Pass:
                        {
                            #region
                            for (int i = 0; i < this.unLockItemList.Count; i++)
                            {
                                if (this.unLockItemList[i].status == PatternLockItemStatus.Select)
                                {
                                    g.FillEllipse(Pass_sb_outBackColor, this.unLockItemList[i].out_rectf);
                                    g.DrawEllipse(Pass_pen_outLineColor, this.unLockItemList[i].out_rectf);
                                    if (this.UnLockType == PatternLockItemTypes.Pattern)
                                    {
                                        g.FillEllipse(Pass_sb_inBackColor, this.unLockItemList[i].in_rectf);
                                    }
                                    else
                                    {
                                        g.DrawString(this.unLockItemList[i].value, this.UnLockFont, Pass_sb_inBackColor, this.unLockItemList[i].out_rectf, sf);
                                    }
                                }
                                else
                                {
                                    g.FillEllipse(Normal_sb_inBackColor, this.unLockItemList[i].in_rectf);
                                }
                            }
                            this.DrawUnLockLine(g, Pass_pen_lineColor);
                            break;
                            #endregion
                        }
                    case PatternLockStatus.Error:
                        {
                            #region
                            for (int i = 0; i < this.unLockItemList.Count; i++)
                            {
                                if (this.unLockItemList[i].status == PatternLockItemStatus.Select)
                                {
                                    g.FillEllipse(Error_sb_outBackColor, this.unLockItemList[i].out_rectf);
                                    g.DrawEllipse(Error_pen_outLineColor, this.unLockItemList[i].out_rectf);
                                    if (this.UnLockType == PatternLockItemTypes.Pattern)
                                    {
                                        g.FillEllipse(Error_sb_inBackColor, this.unLockItemList[i].in_rectf);
                                    }
                                    else
                                    {
                                        g.DrawString(this.unLockItemList[i].value, this.UnLockFont, Error_sb_inBackColor, this.unLockItemList[i].out_rectf, sf);
                                    }
                                }
                                else
                                {
                                    g.FillEllipse(Normal_sb_inBackColor, this.unLockItemList[i].in_rectf);
                                }
                            }
                            this.DrawUnLockLine(g, Error_pen_lineColor);
                            break;
                            #endregion
                        }
                }
                #endregion

                #region 释放
                if (Normal_sb_inBackColor != null)
                    Normal_sb_inBackColor.Dispose();
                if (Normal_sb_outBackColor != null)
                    Normal_sb_outBackColor.Dispose();
                if (Normal_pen_outLineColor != null)
                    Normal_pen_outLineColor.Dispose();
                if (Normal_pen_lineColor != null)
                    Normal_pen_lineColor.Dispose();

                if (Pass_sb_inBackColor != null)
                    Pass_sb_inBackColor.Dispose();
                if (Pass_sb_outBackColor != null)
                    Pass_sb_outBackColor.Dispose();
                if (Pass_pen_outLineColor != null)
                    Pass_pen_outLineColor.Dispose();
                if (Pass_pen_lineColor != null)
                    Pass_pen_lineColor.Dispose();

                if (Error_sb_inBackColor != null)
                    Error_sb_inBackColor.Dispose();
                if (Error_sb_outBackColor != null)
                    Error_sb_outBackColor.Dispose();
                if (Error_pen_outLineColor != null)
                    Error_pen_outLineColor.Dispose();
                if (Error_pen_lineColor != null)
                    Error_pen_lineColor.Dispose();
                #endregion
            }
            #endregion

            if (sf != null)
                sf.Dispose();

        }

        protected override void OnMouseDown(MouseEventArgs e)
        {
            if (this.unLockStatus == PatternLockStatus.Normal)
            {
                this.moveDown = true;
                this.unLockStatus = PatternLockStatus.UnLock;

                for (int i = 0; i < this.unLockItemList.Count; i++)
                {
                    if (this.unLockItemList[i].gp.IsVisible(e.Location))
                    {
                        if (this.unLockItemList[i].status == PatternLockItemStatus.Normal)
                        {
                            this.unLockItemList[i].status = PatternLockItemStatus.Select;
                            this.selectList.Add(i, this.unLockItemList[i].value);
                            this.moveDownPoint = e.Location;
                            this.Invalidate();
                            break;
                        }
                    }
                }
            }
        }
        protected override void OnMouseUp(MouseEventArgs e)
        {
            this.moveDown = false;
            if (this.unLockStatus == PatternLockStatus.UnLock)
            {
                this.unLockStatus = PatternLockStatus.Finish;
                if (this.selectList.Count > 0)
                {
                    this.UnLockValid();
                }
            }
        }
        protected override void OnMouseLeave(EventArgs e)
        {
            this.moveDown = false;
            if (this.unLockStatus == PatternLockStatus.UnLock)
            {
                this.unLockStatus = PatternLockStatus.Finish;
            }
        }
        protected override void OnMouseMove(MouseEventArgs e)
        {
            if (this.moveDown)
            {
                if (this.unLockStatus == PatternLockStatus.UnLock)
                {
                    for (int i = 0; i < this.unLockItemList.Count; i++)
                    {
                        if (this.unLockItemList[i].gp.IsVisible(e.Location))
                        {
                            if (this.unLockItemList[i].status == PatternLockItemStatus.Normal)
                            {
                                this.unLockItemList[i].status = PatternLockItemStatus.Select;
                                this.selectList.Add(i, this.unLockItemList[i].value);
                            }
                            this.moveDownPoint = e.Location;
                            this.Invalidate();
                            return;
                        }
                    }
                    this.moveDownPoint = e.Location;
                    this.Invalidate();
                }
            }
        }

        protected override void SetBoundsCore(int x, int y, int width, int height, BoundsSpecified specified)
        {
            base.SetBoundsCore(x, y, width, width, specified);
            this.InitializeJigsawDisplay();
            this.Invalidate();
        }

        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #endregion

        /// <summary>
        /// 初始化解锁选项信息
        /// </summary>
        protected void InitializeJigsawDisplay()
        {
            /*解锁圆形的直径自动计算方式(解锁圆形包括内圆、外圆、外圆边厚度)
            1.解锁圆形的内圆直径=解锁圆形的外圆直径五分之一
            2.解锁圆形之间间距=解锁圆形的外圆直径十分之七
            3.解锁圆形的外圆边厚度=解锁圆形的内圆直径三分之一
             
             控件工作区的矩形宽度=内边距*2+外圆直径*3+圆形之间间距*2+外圆边厚度*2
            */

            float rect_width = (float)this.ClientRectangle.Width;
            float draw_padding = 2f;//绘图区内边距
            float draw_width = rect_width - draw_padding * 2f;//绘图区宽度
            float circle_out_diameter = draw_width * 15f / 68f;//外圆直径  公式原型:rect_width=(draw_padding*2)+(circle_out_diameter*3)+(circle_out_diameter*0.7*2)+(circle_out_diameter/5/3*2)
            float circle_in_diameter = circle_out_diameter / 5f;//内圆直径
            float circle_interval = circle_out_diameter * 0.7f;//圆形间距
            float circle_border = circle_out_diameter / (5f * 3f);//外圆边厚度
            for (int x = 0; x < 3; x++)
            {
                for (int y = 0; y < 3; y++)
                {
                    int index = x * 3 + y;
                    RectangleF out_rectf = new RectangleF(draw_padding + circle_border + y * circle_out_diameter + circle_interval * y, draw_padding + circle_border + x * circle_out_diameter + circle_interval * x, circle_out_diameter, circle_out_diameter);
                    RectangleF in_rectf = new RectangleF(out_rectf.Left + circle_in_diameter * 2f, out_rectf.Top + circle_in_diameter * 2f, circle_in_diameter, circle_in_diameter);
                    this.unLockItemList[index].out_rectf = out_rectf;
                    this.unLockItemList[index].in_rectf = in_rectf;
                    this.unLockItemList[index].pointf = new PointF(out_rectf.Left + out_rectf.Width / 2f, out_rectf.Top + out_rectf.Height / 2f);
                    this.unLockItemList[index].gp.Reset();
                    this.unLockItemList[index].gp.AddEllipse(out_rectf);
                }
            }
        }

        /// <summary>
        /// 绘制解锁路径线条
        /// </summary>
        /// <param name="g"></param>
        /// <param name="pen"></param>
        protected void DrawUnLockLine(Graphics g, Pen pen)
        {
            for (int j = 0; j < this.selectList.Count - 1; j++)
            {
                g.DrawLine(pen, this.unLockItemList[this.selectList.ElementAt(j).Key].pointf, this.unLockItemList[this.selectList.ElementAt(j + 1).Key].pointf);
            }
            if (this.selectList.Count > 0 && this.unLockStatus == PatternLockStatus.UnLock)
            {
                g.DrawLine(pen, this.unLockItemList[this.selectList.ElementAt(this.selectList.Count - 1).Key].pointf, this.moveDownPoint);
            }
        }

        /// <summary>
        /// 重置解锁
        /// </summary>
        public void UnLockReset()
        {
            this.unLockStatus = PatternLockStatus.Normal;
            this.selectList.Clear();
            for (int i = 0; i < this.unLockItemList.Count; i++)
            {
                this.unLockItemList[i].status = PatternLockItemStatus.Normal;
            }
            this.Invalidate();
        }

        /// <summary>
        /// 解锁验证
        /// </summary>
        /// <returns></returns>
        protected void UnLockValid()
        {
            string str = String.Concat(this.selectList.Values.ToList<string>());
            PatternLockEventArgs data = new PatternLockEventArgs();
            data.Value = str;
            if (this.Type == PatternLockTypes.Valid)
            {
                data.Result = (this.Value == str);
                this.unLockStatus = data.Result ? PatternLockStatus.Pass : PatternLockStatus.Error;
            }
            else
            {
                data.Result = true;
            }
            this.Invalidate();
            if (this.unLock != null)
            {
                this.unLock(this, data);
            }
        }

        /// <summary>
        /// 解锁事件参数
        /// </summary>
        [Description("解锁事件参数")]
        public class PatternLockEventArgs : EventArgs
        {
            /// <summary>
            /// 解锁验证结果
            /// </summary>
            [Description("解锁结果")]
            public bool Result { get; set; }
            /// <summary>
            /// 解锁生成结果
            /// </summary>
            [Description("解锁生成结果")]
            public string Value { get; set; }
        }

        /// <summary>
        /// 解锁选项
        /// </summary>
        [Description("解锁选项")]
        public class PatternLockItem
        {
            /// <summary>
            /// 图案外rectf
            /// </summary>
            public RectangleF out_rectf { get; set; }
            /// <summary>
            /// 图案内rectf
            /// </summary>
            public RectangleF in_rectf { get; set; }
            /// <summary>
            /// 图案path
            /// </summary>
            public GraphicsPath gp { get; set; }
            /// <summary>
            /// 图案中心point
            /// </summary>
            public PointF pointf { get; set; }
            /// <summary>
            /// 图案选项状态
            /// </summary>
            public PatternLockItemStatus status { get; set; }
            /// <summary>
            ////// </summary>
            public string value { get; set; }
        }

        /// <summary>
        /// 解锁状态
        /// </summary>
        [Description("解锁状态")]
        public enum PatternLockStatus
        {
            /// <summary>
            /// 正常(默认)
            /// </summary>
            Normal,
            /// <summary>
            /// 解锁中
            /// </summary>
            UnLock,
            /// <summary>
            /// 完成中
            /// </summary>
            Finish,
            /// <summary>
            /// 通过
            /// </summary>
            Pass,
            /// <summary>
            /// 错误
            /// </summary>
            Error
        }

        /// <summary>
        /// 解锁选项状态
        /// </summary>
        [Description("解锁选项状态")]
        public enum PatternLockItemStatus
        {
            /// <summary>
            /// 正常
            /// </summary>
            Normal,
            /// <summary>
            /// 选中
            /// </summary>
            Select
        }

        /// <summary>
        /// 解锁类型
        /// </summary>
        [Description("解锁类型")]
        public enum PatternLockItemTypes
        {
            /// <summary>
            /// 数字
            /// </summary>
            Number,
            /// <summary>
            /// 图案
            /// </summary>
            Pattern
        }
        /// <summary>
        /// 功能类型
        /// </summary>
        [Description("功能类型")]
        public enum PatternLockTypes
        {
            /// <summary>
            /// 验证
            /// </summary>
            Valid,
            /// <summary>
            /// 生成
            /// </summary>
            Create
        }
    }

源码下载:图案滑屏解锁控件.zip

图案滑屏解锁控件----------WinForm控件开发系列

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原文地址:https://www.cnblogs.com/tlmbem/p/12902818.html

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