标签:-- operation 其它 替换 todo gen 应该 enc on()
package com.atguigu.principle.singleresponsibility; public class SingleResponsibility1 { public static void main(String[] args) { // TODO Auto-generated method stub Vehicle vehicle = new Vehicle(); vehicle.run("摩托车"); vehicle.run("汽车"); vehicle.run("飞机"); } } // 交通工具类 // 方式1 // 1. 在方式1 的run方法中,违反了单一职责原则 // 2. 解决的方案非常的简单,根据交通工具运行方法不同,分解成不同类即可 class Vehicle { public void run(String vehicle) { System.out.println(vehicle + " 在公路上运行...."); } }
package com.atguigu.principle.singleresponsibility; public class SingleResponsibility2 { public static void main(String[] args) { // TODO Auto-generated method stub RoadVehicle roadVehicle = new RoadVehicle(); roadVehicle.run("摩托车"); roadVehicle.run("汽车"); AirVehicle airVehicle = new AirVehicle(); airVehicle.run("飞机"); } } //方案2的分析 //1. 遵守单一职责原则 //2. 但是这样做的改动很大,即将类分解,同时修改客户端 //3. 改进:直接修改Vehicle 类,改动的代码会比较少=>方案3 class RoadVehicle { public void run(String vehicle) { System.out.println(vehicle + "公路运行"); } } class AirVehicle { public void run(String vehicle) { System.out.println(vehicle + "天空运行"); } } class WaterVehicle { public void run(String vehicle) { System.out.println(vehicle + "水中运行"); } }
package com.atguigu.principle.singleresponsibility; public class SingleResponsibility3 { public static void main(String[] args) { // TODO Auto-generated method stub Vehicle2 vehicle2 = new Vehicle2(); vehicle2.run("汽车"); vehicle2.runWater("轮船"); vehicle2.runAir("飞机"); } } //方式3的分析 //1. 这种修改方法没有对原来的类做大的修改,只是增加方法 //2. 这里虽然没有在类这个级别上遵守单一职责原则,但是在方法级别上,仍然是遵守单一职责 class Vehicle2 { public void run(String vehicle) { //处理 System.out.println(vehicle + " 在公路上运行...."); } public void runAir(String vehicle) { System.out.println(vehicle + " 在天空上运行...."); } public void runWater(String vehicle) { System.out.println(vehicle + " 在水中行...."); } //方法2. //.. //.. //... }
package com.atguigu.principle.segregation; public class Segregation1 { public static void main(String[] args) { // TODO Auto-generated method stub } } //接口 interface Interface1 { void operation1(); void operation2(); void operation3(); void operation4(); void operation5(); } class B implements Interface1 { public void operation1() { System.out.println("B 实现了 operation1"); } public void operation2() { System.out.println("B 实现了 operation2"); } public void operation3() { System.out.println("B 实现了 operation3"); } public void operation4() { System.out.println("B 实现了 operation4"); } public void operation5() { System.out.println("B 实现了 operation5"); } } class D implements Interface1 { public void operation1() { System.out.println("D 实现了 operation1"); } public void operation2() { System.out.println("D 实现了 operation2"); } public void operation3() { System.out.println("D 实现了 operation3"); } public void operation4() { System.out.println("D 实现了 operation4"); } public void operation5() { System.out.println("D 实现了 operation5"); } } class A { //A 类通过接口Interface1 依赖(使用) B类,但是只会用到1,2,3方法 public void depend1(Interface1 i) { i.operation1(); } public void depend2(Interface1 i) { i.operation2(); } public void depend3(Interface1 i) { i.operation3(); } } class C { //C 类通过接口Interface1 依赖(使用) D类,但是只会用到1,4,5方法 public void depend1(Interface1 i) { i.operation1(); } public void depend4(Interface1 i) { i.operation4(); } public void depend5(Interface1 i) { i.operation5(); } }
package com.atguigu.principle.segregation.improve; public class Segregation1 { public static void main(String[] args) { // TODO Auto-generated method stub // 使用一把 A a = new A(); a.depend1(new B()); // A类通过接口去依赖B类 a.depend2(new B()); a.depend3(new B()); C c = new C(); c.depend1(new D()); // C类通过接口去依赖(使用)D类 c.depend4(new D()); c.depend5(new D()); } } // 接口1 interface Interface1 { void operation1(); } // 接口2 interface Interface2 { void operation2(); void operation3(); } // 接口3 interface Interface3 { void operation4(); void operation5(); } class B implements Interface1, Interface2 { public void operation1() { System.out.println("B 实现了 operation1"); } public void operation2() { System.out.println("B 实现了 operation2"); } public void operation3() { System.out.println("B 实现了 operation3"); } } class D implements Interface1, Interface3 { public void operation1() { System.out.println("D 实现了 operation1"); } public void operation4() { System.out.println("D 实现了 operation4"); } public void operation5() { System.out.println("D 实现了 operation5"); } } class A { // A 类通过接口Interface1,Interface2 依赖(使用) B类,但是只会用到1,2,3方法 public void depend1(Interface1 i) { i.operation1(); } public void depend2(Interface2 i) { i.operation2(); } public void depend3(Interface2 i) { i.operation3(); } } class C { // C 类通过接口Interface1,Interface3 依赖(使用) D类,但是只会用到1,4,5方法 public void depend1(Interface1 i) { i.operation1(); } public void depend4(Interface3 i) { i.operation4(); } public void depend5(Interface3 i) { i.operation5(); } }
package com.atguigu.principle.inversion; public class DependecyInversion { public static void main(String[] args) { Person person = new Person(); person.receive(new Email()); } } class Email { public String getInfo() { return "电子邮件信息: hello,world"; } } //完成Person接收消息的功能 //方式1分析 //1. 简单,比较容易想到 //2. 如果我们获取的对象是 微信,短信等等,则新增类,同时Perons也要增加相应的接收方法 //3. 解决思路:引入一个抽象的接口IReceiver, 表示接收者, 这样Person类与接口IReceiver发生依赖 // 因为Email, WeiXin 等等属于接收的范围,他们各自实现IReceiver 接口就ok, 这样我们就符号依赖倒转原则 class Person { public void receive(Email email ) { System.out.println(email.getInfo()); } }
package com.atguigu.principle.inversion.improve; public class DependecyInversion { public static void main(String[] args) { //客户端无需改变 Person person = new Person(); person.receive(new Email()); person.receive(new WeiXin()); } } //定义接口 interface IReceiver { public String getInfo(); } class Email implements IReceiver { public String getInfo() { return "电子邮件信息: hello,world"; } } //增加微信 class WeiXin implements IReceiver { public String getInfo() { return "微信信息: hello,ok"; } } //方式2 class Person { //这里我们是对接口的依赖 public void receive(IReceiver receiver ) { System.out.println(receiver.getInfo()); } }
package com.atguigu.principle.inversion.improve; public class DependencyPass { public static void main(String[] args) { // TODO Auto-generated method stub ChangHong changHong = new ChangHong(); // OpenAndClose openAndClose = new OpenAndClose(); // openAndClose.open(changHong); //通过构造器进行依赖传递 // OpenAndClose openAndClose = new OpenAndClose(changHong); // openAndClose.open(); //通过setter方法进行依赖传递 OpenAndClose openAndClose = new OpenAndClose(); openAndClose.setTv(changHong); openAndClose.open(); } } // 方式1: 通过接口传递实现依赖 // 开关的接口 // interface IOpenAndClose { // public void open(ITV tv); //抽象方法,接收接口 // } // // interface ITV { //ITV接口 // public void play(); // } // // class ChangHong implements ITV { // // @Override // public void play() { // // TODO Auto-generated method stub // System.out.println("长虹电视机,打开"); // } // // } //// 实现接口 // class OpenAndClose implements IOpenAndClose{ // public void open(ITV tv){ // tv.play(); // } // } // 方式2: 通过构造方法依赖传递 // interface IOpenAndClose { // public void open(); //抽象方法 // } // interface ITV { //ITV接口 // public void play(); // } // class OpenAndClose implements IOpenAndClose{ // public ITV tv; //成员 // public OpenAndClose(ITV tv){ //构造器 // this.tv = tv; // } // public void open(){ // this.tv.play(); // } // } // 方式3 , 通过setter方法传递 interface IOpenAndClose { public void open(); // 抽象方法 public void setTv(ITV tv); } interface ITV { // ITV接口 public void play(); } class OpenAndClose implements IOpenAndClose { private ITV tv; public void setTv(ITV tv) { this.tv = tv; } public void open() { this.tv.play(); } } class ChangHong implements ITV { @Override public void play() { // TODO Auto-generated method stub System.out.println("长虹电视机,打开"); } }
package com.atguigu.principle.liskov; public class Liskov { public static void main(String[] args) { // TODO Auto-generated method stub A a = new A(); System.out.println("11-3=" + a.func1(11, 3)); System.out.println("1-8=" + a.func1(1, 8)); System.out.println("-----------------------"); B b = new B(); System.out.println("11-3=" + b.func1(11, 3));//这里本意是求出11-3 System.out.println("1-8=" + b.func1(1, 8));// 1-8 System.out.println("11+3+9=" + b.func2(11, 3)); } } // A类 class A { // 返回两个数的差 public int func1(int num1, int num2) { return num1 - num2; } } // B类继承了A // 增加了一个新功能:完成两个数相加,然后和9求和 class B extends A { //这里,重写了A类的方法, 可能是无意识 public int func1(int a, int b) { return a + b; } public int func2(int a, int b) { return func1(a, b) + 9; } }
重写的父类方法,遵循里氏替换原则,在子类中尽量不要重写父类的方法
package com.atguigu.principle.liskov.improve;
public class Liskov {
public static void main(String[] args) {
// TODO Auto-generated method stub
A a = new A();
System.out.println("11-3=" + a.func1(11, 3));
System.out.println("1-8=" + a.func1(1, 8));
System.out.println("-----------------------");
B b = new B();
//因为B类不再继承A类,因此调用者,不会再func1是求减法
//调用完成的功能就会很明确
System.out.println("11+3=" + b.func1(11, 3));//这里本意是求出11+3
System.out.println("1+8=" + b.func1(1, 8));// 1+8
System.out.println("11+3+9=" + b.func2(11, 3));
//使用组合仍然可以使用到A类相关方法
System.out.println("11-3=" + b.func3(11, 3));// 这里本意是求出11-3
}
}
//创建一个更加基础的基类
class Base {
//把更加基础的方法和成员写到Base类
}
// A类
class A extends Base {
// 返回两个数的差
public int func1(int num1, int num2) {
return num1 - num2;
}
}
// B类继承了A
// 增加了一个新功能:完成两个数相加,然后和9求和
class B extends Base {
//如果B需要使用A类的方法,使用组合关系
private A a = new A();
//这里,重写了A类的方法, 可能是无意识
public int func1(int a, int b) {
return a + b;
}
public int func2(int a, int b) {
return func1(a, b) + 9;
}
//我们仍然想使用A的方法
public int func3(int a, int b) {
return this.a.func1(a, b);
}
}
package com.atguigu.principle.ocp; public class Ocp { public static void main(String[] args) { //使用看看存在的问题 GraphicEditor graphicEditor = new GraphicEditor(); graphicEditor.drawShape(new Rectangle()); graphicEditor.drawShape(new Circle()); graphicEditor.drawShape(new Triangle()); } } //这是一个用于绘图的类 [使用方] class GraphicEditor { //接收Shape对象,然后根据type,来绘制不同的图形 public void drawShape(Shape s) { if (s.m_type == 1) drawRectangle(s); else if (s.m_type == 2) drawCircle(s); else if (s.m_type == 3) drawTriangle(s); } //绘制矩形 public void drawRectangle(Shape r) { System.out.println(" 绘制矩形 "); } //绘制圆形 public void drawCircle(Shape r) { System.out.println(" 绘制圆形 "); } //绘制三角形 public void drawTriangle(Shape r) { System.out.println(" 绘制三角形 "); } } //Shape类,基类 class Shape { int m_type; } class Rectangle extends Shape { Rectangle() { super.m_type = 1; } } class Circle extends Shape { Circle() { super.m_type = 2; } } //新增画三角形 class Triangle extends Shape { Triangle() { super.m_type = 3; } }
package com.atguigu.principle.ocp.improve; public class Ocp { public static void main(String[] args) { //使用看看存在的问题 GraphicEditor graphicEditor = new GraphicEditor(); graphicEditor.drawShape(new Rectangle()); graphicEditor.drawShape(new Circle()); graphicEditor.drawShape(new Triangle()); graphicEditor.drawShape(new OtherGraphic()); } } //这是一个用于绘图的类 [使用方] class GraphicEditor { //接收Shape对象,调用draw方法 public void drawShape(Shape s) { s.draw(); } } //Shape类,基类 abstract class Shape { int m_type; public abstract void draw();//抽象方法 } class Rectangle extends Shape { Rectangle() { super.m_type = 1; } @Override public void draw() { // TODO Auto-generated method stub System.out.println(" 绘制矩形 "); } } class Circle extends Shape { Circle() { super.m_type = 2; } @Override public void draw() { // TODO Auto-generated method stub System.out.println(" 绘制圆形 "); } } //新增画三角形 class Triangle extends Shape { Triangle() { super.m_type = 3; } @Override public void draw() { // TODO Auto-generated method stub System.out.println(" 绘制三角形 "); } } //新增一个图形 class OtherGraphic extends Shape { OtherGraphic() { super.m_type = 4; } @Override public void draw() { // TODO Auto-generated method stub System.out.println(" 绘制其它图形 "); } }
package com.atguigu.principle.demeter; import java.util.ArrayList; import java.util.List; //客户端 public class Demeter1 { public static void main(String[] args) { //创建了一个 SchoolManager 对象 SchoolManager schoolManager = new SchoolManager(); //输出学院的员工id 和 学校总部的员工信息 schoolManager.printAllEmployee(new CollegeManager()); } } //学校总部员工类 class Employee { private String id; public void setId(String id) { this.id = id; } public String getId() { return id; } } //学院的员工类 class CollegeEmployee { private String id; public void setId(String id) { this.id = id; } public String getId() { return id; } } //管理学院员工的管理类 class CollegeManager { //返回学院的所有员工 public List<CollegeEmployee> getAllEmployee() { List<CollegeEmployee> list = new ArrayList<CollegeEmployee>(); for (int i = 0; i < 10; i++) { //这里我们增加了10个员工到 list CollegeEmployee emp = new CollegeEmployee(); emp.setId("学院员工id= " + i); list.add(emp); } return list; } } //学校管理类 //分析 SchoolManager 类的直接朋友类有哪些 Employee、CollegeManager //CollegeEmployee 不是 直接朋友 而是一个陌生类,这样违背了 迪米特法则 class SchoolManager { //返回学校总部的员工 public List<Employee> getAllEmployee() { List<Employee> list = new ArrayList<Employee>(); for (int i = 0; i < 5; i++) { //这里我们增加了5个员工到 list Employee emp = new Employee(); emp.setId("学校总部员工id= " + i); list.add(emp); } return list; } //该方法完成输出学校总部和学院员工信息(id) void printAllEmployee(CollegeManager sub) { //分析问题 //1. 这里的 CollegeEmployee 不是 SchoolManager的直接朋友 //2. CollegeEmployee 是以局部变量方式出现在 SchoolManager //3. 违反了 迪米特法则 //获取到学院员工 List<CollegeEmployee> list1 = sub.getAllEmployee(); System.out.println("------------学院员工------------"); for (CollegeEmployee e : list1) { System.out.println(e.getId()); } //获取到学校总部员工 List<Employee> list2 = this.getAllEmployee(); System.out.println("------------学校总部员工------------"); for (Employee e : list2) { System.out.println(e.getId()); } } }
package com.atguigu.principle.demeter.improve; import java.util.ArrayList; import java.util.List; //客户端 public class Demeter1 { public static void main(String[] args) { System.out.println("~~~使用迪米特法则的改进~~~"); //创建了一个 SchoolManager 对象 SchoolManager schoolManager = new SchoolManager(); //输出学院的员工id 和 学校总部的员工信息 schoolManager.printAllEmployee(new CollegeManager()); } } //学校总部员工类 class Employee { private String id; public void setId(String id) { this.id = id; } public String getId() { return id; } } //学院的员工类 class CollegeEmployee { private String id; public void setId(String id) { this.id = id; } public String getId() { return id; } } //管理学院员工的管理类 class CollegeManager { //返回学院的所有员工 public List<CollegeEmployee> getAllEmployee() { List<CollegeEmployee> list = new ArrayList<CollegeEmployee>(); for (int i = 0; i < 10; i++) { //这里我们增加了10个员工到 list CollegeEmployee emp = new CollegeEmployee(); emp.setId("学院员工id= " + i); list.add(emp); } return list; } //输出学院员工的信息 public void printEmployee() { //获取到学院员工 List<CollegeEmployee> list1 = getAllEmployee(); System.out.println("------------学院员工------------"); for (CollegeEmployee e : list1) { System.out.println(e.getId()); } } } //学校管理类 //分析 SchoolManager 类的直接朋友类有哪些 Employee、CollegeManager //CollegeEmployee 不是 直接朋友 而是一个陌生类,这样违背了 迪米特法则 class SchoolManager { //返回学校总部的员工 public List<Employee> getAllEmployee() { List<Employee> list = new ArrayList<Employee>(); for (int i = 0; i < 5; i++) { //这里我们增加了5个员工到 list Employee emp = new Employee(); emp.setId("学校总部员工id= " + i); list.add(emp); } return list; } //该方法完成输出学校总部和学院员工信息(id) void printAllEmployee(CollegeManager sub) { //分析问题 //1. 将输出学院的员工方法,封装到CollegeManager sub.printEmployee(); //获取到学校总部员工 List<Employee> list2 = this.getAllEmployee(); System.out.println("------------学校总部员工------------"); for (Employee e : list2) { System.out.println(e.getId()); } } }
标签:-- operation 其它 替换 todo gen 应该 enc on()
原文地址:https://www.cnblogs.com/denghy-301/p/13154713.html