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Python-使用tkinter实现的摇骰子小游戏

时间:2020-07-02 09:22:47      阅读:89      评论:0      收藏:0      [点我收藏+]

标签:update   alt   title   state   layer   targe   stringvar   pac   最大   

贴吧看到的一个求助题,大致需求是:3个人摇骰子,每人摇3次,点数之和最大的获胜,支持玩家名称输入。我觉得这个题目挺有意思的,做了个界面程序,欢迎大家交流指正~

  1 #!usr/bin/env python
  2 # -*- coding: utf-8 -*-
  3 
  4 # author: ***
  5 # date: 2020/06/10
  6 
  7 from tkinter import *
  8 import tkinter as tk
  9 import random
 10 import time
 11 from threading import Thread
 12 
 13 root = Tk()
 14 root.geometry(620x660)
 15 root.title(摇骰子)
 16 sigpic = PhotoImage(file=signature.png)
 17 shake_cup = PhotoImage(file=touzi/box.png)
 18 crown = PhotoImage(file=touzi/win.png)
 19 readystate = 3
 20 playing = False
 21 used_name = set()
 22 result_dict = dict()
 23 remain = 3
 24 esv_A = StringVar()
 25 esv_B = StringVar()
 26 esv_C = StringVar()
 27 
 28 pi_list = list()
 29 for i in range(1, 7):
 30     pi = PhotoImage(file=rtouzi/t%s.png % i)
 31     pi_list.append(pi)
 32 
 33 
 34 def set_name(cw, ew, nw):
 35     global readystate
 36     entryV = ew.get()
 37     if entryV:
 38         if entryV in used_name:
 39             default = nw[text]
 40             nw.config(text="名称已存在!")
 41             cw.config(state=tk.DISABLED)
 42             font_shake(nw, default)
 43             cw.config(state=tk.ACTIVE)
 44         else:
 45             used_name.add(entryV)
 46             nw.config(text=entryV)
 47             ew.config(state=tk.DISABLED)
 48             cw.config(state=tk.DISABLED)
 49             readystate -= 1
 50     if readystate == 0:
 51         for i in "ABC":
 52             eval(play_btn_%s.config(state=tk.ACTIVE, text="第一次机会") % i)
 53 
 54 
 55 def throw_touzi(pw, rw, nw):
 56     global playing
 57     global remain
 58     if pw[text]=="第一次机会":
 59         playing = True
 60         pbStack.remove(pw)
 61         for widget in pbStack:
 62             widget.config(state=tk.DISABLED)
 63         pw.config(state=tk.DISABLED, text=第二次机会)
 64     elif pw[text]=="第二次机会":
 65         pw.config(state=tk.DISABLED, text=第三次机会)
 66     else:
 67         playing = False
 68         remain -= 1
 69         pw.config(state=tk.DISABLED, text=play)
 70     thread = Thread(target=change_img, args=[pw, rw, nw])
 71     thread.start()
 72 
 73 
 74 def change_img(pw, rw, nw):
 75     result_number = random.randint(1, 6)
 76     ranum_list = list()
 77     times = 5
 78     while times:
 79         ranum = random.randint(1, 6)
 80         if ranum not in ranum_list:
 81             ranum_list.append(ranum)
 82             times = times - 1
 83     for i in ranum_list:
 84         time.sleep(0.3)
 85         throw_label.config(image=pi_list[i-1])
 86     time.sleep(0.3)
 87     throw_label.config(image=pi_list[result_number-1])
 88     time.sleep(0.5)
 89     if rw[text] == "结果":
 90         rw[text] = str(result_number)
 91     else:
 92         rw[text] = str(rw[text]) + "+%s" % result_number
 93     time.sleep(0.5)
 94     rw[text] = eval(rw[text])
 95     if pw[text] != "play":
 96         pw.config(state=tk.ACTIVE)
 97     if playing == False:
 98         result_dict[nw[text]] = rw[text]
 99         for widget in pbStack:
100             widget.config(state=tk.ACTIVE)
101     if not remain:
102         result_list = sorted(result_dict.items(), reverse=True, key=lambda rt: rt[1])
103         if result_list[0][1] == result_list[1][1]:
104             if result_list[1][1] == result_list[2][1]:
105                 throw_winner[text] = ">> 平局 <<"
106             else:
107                 winner = result_list[0][0] + ", " + result_list[1][0]
108                 throw_winner[text] = "Winner: %s" % winner
109         else:
110             winner = result_list[0][0]
111             throw_winner[text] = "Winner: %s" % winner
112         throw_label[image] = crown
113         reset_btn.config(state=tk.ACTIVE, text=重新开始, relief=raised)
114 
115 
116 def font_shake(nw, default):
117     nw.config(foreground=red)
118     for i in range(5):
119         if i%2 == 0:
120             time.sleep(0.05)
121             nw.config(anchor=n)
122         else:
123             time.sleep(0.05)
124             nw.config(anchor=s)
125         root.update()
126     nw.config(anchor=c)
127     root.update()
128     time.sleep(0.5)
129     nw.config(text=default, foreground=black)
130 
131 
132 def restart():
133     global readystate, used_name, result_dict, remain, pbStack
134     throw_label[image] = shake_cup
135     readystate = 3
136     used_name = set()
137     result_dict = dict()
138     remain = 3
139     pbStack = {play_btn_A, play_btn_B, play_btn_C}
140     reset_btn.config(state=tk.DISABLED, relief=flat, text=‘‘)
141     for i in "ABC":
142         eval(name_%s.config(text="player %s") % (i, i))
143         eval(entry_%s.config(state=tk.NORMAL) % i)
144         eval(esv_%s.set("") % i)
145         eval(confirm_btn_%s.config(state=tk.ACTIVE) % i)
146         eval(result_%s.config(text="结果") % i)
147     throw_winner[text] = ""
148 
149 
150 box_frame_A = Frame(root)
151 box_frame_A.grid(column=1, ipadx=3)
152 name_A = Label(box_frame_A, text=player A, height=2)
153 name_A.pack()
154 signature_A = Label(box_frame_A, image=sigpic)
155 signature_A.pack()
156 play_btn_A = Button(box_frame_A, text=play, command=lambda : throw_touzi(play_btn_A, result_A, name_A))
157 play_btn_A.pack(side=BOTTOM, pady=3)
158 result_A = Label(box_frame_A, text=结果)
159 result_A.pack(side=BOTTOM)
160 entry_A = Entry(box_frame_A, textvariable=esv_A)
161 entry_A.pack(side=LEFT, padx=5)
162 confirm_btn_A = Button(box_frame_A, text=确定, command=lambda : set_name(confirm_btn_A, entry_A, name_A))
163 confirm_btn_A.pack(side=LEFT)
164 
165 center_frame = Frame(root)
166 center_frame.grid(row=1, column=1, pady=20)
167 throw_label = Label(center_frame, image=shake_cup)
168 throw_label.pack()
169 throw_winner = Label(center_frame)
170 throw_winner.pack()
171 reset_btn = Button(center_frame, state=tk.DISABLED, relief=flat, command=restart)
172 reset_btn.pack()
173 
174 box_frame_B = Frame(root)
175 box_frame_B.grid(row=3, padx=10)
176 name_B = Label(box_frame_B, text=player B, height=2)
177 name_B.pack()
178 signature_B = Label(box_frame_B, image=sigpic)
179 signature_B.pack()
180 play_btn_B = Button(box_frame_B, text=play, command=lambda : throw_touzi(play_btn_B, result_B, name_B))
181 play_btn_B.pack(side=BOTTOM)
182 result_B = Label(box_frame_B, text=结果)
183 result_B.pack(side=BOTTOM)
184 entry_B = Entry(box_frame_B, textvariable=esv_B)
185 entry_B.pack(side=LEFT, padx=5)
186 confirm_btn_B = Button(box_frame_B, text=确定, command=lambda : set_name(confirm_btn_B, entry_B, name_B))
187 confirm_btn_B.pack(side=LEFT)
188 
189 
190 box_frame_C = Frame(root)
191 box_frame_C.grid(row=3, column=2, padx=10)
192 name_C = Label(box_frame_C,  text=player C, height=2)
193 name_C.pack()
194 signature_C = Label(box_frame_C, image=sigpic)
195 signature_C.pack()
196 play_btn_C = Button(box_frame_C, text=play, command=lambda : throw_touzi(play_btn_C, result_C, name_C))
197 play_btn_C.pack(side=BOTTOM)
198 result_C = Label(box_frame_C, text=结果)
199 result_C.pack(side=BOTTOM)
200 entry_C = Entry(box_frame_C, textvariable=esv_C)
201 entry_C.pack(side=LEFT, padx=5)
202 confirm_btn_C = Button(box_frame_C, text=确定, command=lambda : set_name(confirm_btn_C, entry_C, name_C))
203 confirm_btn_C.pack(side=LEFT)
204 
205 
206 if __name__ == __main__:
207     pbStack = {play_btn_A, play_btn_B, play_btn_C}
208     for i in "ABC":
209         eval(play_btn_%s.config(state=tk.DISABLED) % i)
210     root.mainloop()

程序界面截图:

  1.初始界面

  技术图片

  2.就绪界面

  技术图片

  3.结果界面

  技术图片

 

Python-使用tkinter实现的摇骰子小游戏

标签:update   alt   title   state   layer   targe   stringvar   pac   最大   

原文地址:https://www.cnblogs.com/ywfft/p/a20200702.html

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