标签:监听 指定 art sys sockets start cli ssg 输入
服务端
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace tSocket { class Program { byte[] bytes = new byte[1024]; Socket cSocket; static void Main(string[] args) { Program p = new Program(); //打开链接 p.open(); //向服务端发送消息 Console.WriteLine("请输入你要对服务端发送的消息:"); string mes = Console.ReadLine(); string con = p.messge(mes); Console.WriteLine("接受到服务端的消息:" + con); } byte[] data = new byte[1024]; string messge(string mes) { //将发送的消息转成字节数组 bytes = Encoding.UTF8.GetBytes(mes); //发送 cSocket.Send(bytes); while (true) { //接受服务端发送的消息,放入字节数组 int len = cSocket.Receive(data); //将字节数组转成可读明文 string con = Encoding.UTF8.GetString(data, 0, len); ////返回 return con; } } /// <summary> /// 打开链接 /// </summary> void open() { //创建Socket对象 指定连接方式 cSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //创建IP,端口 IPAddress ip = IPAddress.Parse("10.116.253.10"); int port = 7526; //封装IP和端口 IPEndPoint Ipoint = new IPEndPoint(ip, port); //打开链接 cSocket.Connect(Ipoint); } } }
客户端
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace ServerSocket { class Program { static void Main(string[] args) { //创建Socket对象,指定他的链接方式 Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //建立IP string ip = "10.116.253.10"; //创建端口 int prot = 7526;//1~9999 IPAddress IPAdd = IPAddress.Parse(ip); //封装IP和端口 IPEndPoint point = new IPEndPoint(IPAdd, prot); //绑定IP和端口 serverSocket.Bind(point); //开始监听 serverSocket.Listen(100); Console.WriteLine("开始监听!"); int i = 0; while (true) { i++; //接受客户链接 Socket cSocket = serverSocket.Accept(); Console.WriteLine("接受第"+i+"个客户的连接!"); Client c = new Client(cSocket); } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ServerSocket { class Client { Socket sSocket; byte[] data = new byte[1024]; Thread t; public Client(Socket cSocket) { //接受客户的连接 sSocket = cSocket; //创建线程 t = new Thread(Mess); //开始线程 t.Start(); } void Mess() { try { while (true) { //将用户发送的数据以一个字节数组装起 int length = sSocket.Receive(data); Console.WriteLine("接受客户端发的消息!"); string mess = Encoding.UTF8.GetString(data, 0, length); if (mess == "con") { string con = "DataSource =."; byte[] bytes = Encoding.UTF8.GetBytes(con); sSocket.Send(bytes); } Console.WriteLine("接到用户的消息:" + mess); } } catch (Exception) { sSocket.Close(); } } } }
标签:监听 指定 art sys sockets start cli ssg 输入
原文地址:https://www.cnblogs.com/netlock/p/13339116.html