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Java游戏服务器Condition组件(简单实现)

时间:2020-07-24 21:12:33      阅读:73      评论:0      收藏:0      [点我收藏+]

标签:初始   collect   main   static   nfa   author   group   continue   filter   

public class CIConfig {
    //唯一id
    public int id;
    //条件类型
    public ConditionType conditionType;
    //条件参数
    public String param;
    public CIConfig(int id, ConditionType conditionType, String param) {
        this.id = id;
        this.conditionType = conditionType;
        this.param = param;
    }



import java.util.HashMap;
import java.util.Map;

/**
 * 条件注册:模拟配置
 */
public class ConditionConfig {
    /**
     * key=条件类型,Value=配置
     */
    public static Map<Integer, CIConfig> conditionConfigs = new HashMap<Integer, CIConfig>();

    static {
        //玩家等级
        put(new CIConfig(1, ConditionType.PLAYER_LEVEL, "20"), "玩家等級大于等于20级");
        put(new CIConfig(2, ConditionType.PLAYER_LEVEL, "50"), "玩家等級大于等于50级");
        put(new CIConfig(3, ConditionType.PLAYER_LEVEL, "80"), "玩家等級大于等于80级");
        put(new CIConfig(4, ConditionType.PLAYER_LEVEL, "120"), "玩家等級大于等于120级");
        //玩家vip等级
        put(new CIConfig(5, ConditionType.PLAYER_VIP_LEVEL, "1"), "玩家vip等級大于等于1级");
        put(new CIConfig(6, ConditionType.PLAYER_VIP_LEVEL, "5"), "玩家vip等級大于等于5级");
        put(new CIConfig(7, ConditionType.PLAYER_VIP_LEVEL, "8"), "玩家vip等級大于等于8级");
        put(new CIConfig(8, ConditionType.PLAYER_VIP_LEVEL, "10"), "玩家vip等級大于等于10级");
        //玩家战力
        put(new CIConfig(9, ConditionType.PLAYER_FOWER, "12000"), "玩家战力于等于12000");
        put(new CIConfig(10, ConditionType.PLAYER_FOWER, "30000"), "玩家战力大于等于30000");
        put(new CIConfig(11, ConditionType.PLAYER_FOWER, "80000"), "玩家战力大于等于80000");
        put(new CIConfig(12, ConditionType.PLAYER_FOWER, "180000"), "玩家战力大于等于180000");
    }

    public static void put(CIConfig iConfig, String des) {
        conditionConfigs.put(iConfig.id, iConfig);
    }

    public static CIConfig getiConfig(int id) {
        return conditionConfigs.get(id);
    }
}



/**
 * linxu
 */
public interface Condition {
    boolean check(ICondition iCondition);
}



/**
 * @author linxu
 * 判断玩家等级条件处理器
 */
public class PlayerLevelCondition implements Condition {
    @Override
    public boolean check(ICondition iCondition) {
        CIConfig ciConfig = ConditionConfig.getiConfig(iCondition.getId());
        if (ciConfig != null) {
            int level = Integer.parseInt(ciConfig.param);
            return level >= 100;
        }
        return false;
    }
}


/**
 * @author linxu
 * 判断玩家战力条件处理器
 */
public class PlayerPowerCondtiton implements Condition {
    @Override
    public boolean check(ICondition iCondition)
    {
        CIConfig ciConfig = ConditionConfig.getiConfig(iCondition.getId());
        if (ciConfig != null) {
            int power = Integer.parseInt(ciConfig.param);
            return power >= 50000;
        }
        return false;
    }
}



/**
 * @author linxu
 * 判断玩家vip等级条件处理器
 */
public class PlayerVipLevelCondtiton implements Condition {
    @Override
    public boolean check(ICondition iCondition) {
        CIConfig ciConfig = ConditionConfig.getiConfig(iCondition.getId());
        if (ciConfig != null) {
            int vipLevel = Integer.parseInt(ciConfig.param);
            return vipLevel >= 8;
        }
        return false;
    }
}

/**
 * linxu
 */
public enum ConditionType {
    PLAYER_LEVEL(1,"玩家等级条件判断:大于等于指定等级"),
    PLAYER_VIP_LEVEL(2,"玩家vip等级条件判断:大于等级指定vip等级"),
    PLAYER_FOWER(3,"玩家战斗力条件判断:大于等于指定战斗力")
    ;

    private int type;
    private String des;
    ConditionType(int type, String des){
        this.type=type;
        this.des=des;
    }




/**
 * 条件类型处理去初始化工厂
 */
public class ConditionFactory {
    /**
     * 存储玩家条件处理器容器
     */
    public static Map<ConditionType, Condition> conditionMap = new HashMap<>();

    static {
        registered(ConditionType.PLAYER_LEVEL, new PlayerLevelCondition(), "玩家等級條件處理器");
        registered(ConditionType.PLAYER_VIP_LEVEL, new PlayerVipLevelCondtiton(), "玩家vip條件處理器");
        registered(ConditionType.PLAYER_FOWER, new PlayerPowerCondtiton(), "玩家戰力條件處理器");
        /**
         * 后续要增加,往后注册
         */
    }

    public static void registered(ConditionType conditionType, Condition condition, String des) {
        conditionMap.put(conditionType, condition);
    }

    public static Condition getCondition(ConditionType conditionType) {
        return conditionMap.get(conditionType);
    }
}





/**
 * 条件组
 */
public class ConnditionGroup {
    /**
     * 当前组所属条件
     */
    public List<ICondition>iConditions=new ArrayList<>();

    public List<ICondition> getiConditions() {
        return iConditions;
    }

    public void setiConditions(List<ICondition> iConditions) {
        this.iConditions = iConditions;
    }

    /**
     * 必须是所有条件都满足&【没有未达成的条件==条件符合】
     * @return
     */
    public boolean check(){
        System.out.println();
        return  iConditions.stream().filter(s->!s.chcek()).collect(Collectors.toList()).size()<=0;
    }
}



public class ICondition {
    /**
     * 条件id
     */
    private int id;
    /**
     * 所属条件类型
     */
    private ConditionType conditionType;

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public ConditionType getConditionType() {
        return conditionType;
    }

    public void setConditionType(ConditionType conditionType) {
        this.conditionType = conditionType;
    }

    /**
     * 检查条件
     * @return
     */
    public boolean chcek() {
        Condition condition = ConditionFactory.getCondition(this.getConditionType());
        return condition == null ? false : condition.check(this);
    }
}




/**
 * linxu
 */
public class ConditionMgr {
    private static ConditionMgr conditionMgr = new ConditionMgr();

    public static ConditionMgr getInstance() {
        return conditionMgr;
    }

    public boolean check(String value) {
        List<int[]> list = paserList(value);
        //条件组
        List<ConnditionGroup> connditionGroups = new ArrayList<>();
        for (int[] c : list) {
            ConnditionGroup connditionGroup = new ConnditionGroup();
            for (int i : c) {
                //条件组里的的单个条件
                CIConfig ciConfig = ConditionConfig.getiConfig(i);
                if (ciConfig == null) {
                    continue;
                }
                ICondition iCondition = new ICondition();
                iCondition.setId(i);
                iCondition.setConditionType(ciConfig.conditionType);
                connditionGroup.getiConditions().add(iCondition);
            }
            connditionGroups.add(connditionGroup);
        }
        //只要有一个符合,条件就满足
        return connditionGroups.isEmpty() ? false : connditionGroups.stream().filter(s -> s.check()).collect(Collectors.toList()).size() > 0;
    }

    public List<int[]> paserList(String value) {
        String strVlaue = (String) value;
        List<int[]> list = new ArrayList<>();
        if (!StringUtils.isEmpty(strVlaue)) {
            String[] allArray = strVlaue.split("\\|");
            for (String s : allArray) {
                String[] typeArray = s.split("&");
                list.add(StringUtil.strArrToIntArr(typeArray));
            }
        }
        return list;
    }
}



public class ConditionTest {
    public static void main(String[] args) {
        /**
         * 注意&是且,|值得是或
         */
        //必须都满足
        String con1="4&7";//玩家等級大于等于120级,且玩家vip等級大于等于8级
        System.out.println(ConditionMgr.getInstance().check(con1));
        //必须都满足
        String con2="4&7&9";////玩家等級大于等于120级,且玩家vip等級大于等于8级,且玩家战力于等于12000
        System.out.println(ConditionMgr.getInstance().check(con2));
        //只要满足一个即可
        String con3="1&7|11";////玩家等級大于等于20级,且玩家vip等級大于等于8级,或则玩家战力大于等于80000
        System.out.println(ConditionMgr.getInstance().check(con3));
    }
}



测试结果:

true

false


true

Process finished with exit code 0

 

Java游戏服务器Condition组件(简单实现)

标签:初始   collect   main   static   nfa   author   group   continue   filter   

原文地址:https://www.cnblogs.com/mature1021/p/13373280.html

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