标签:info 而且 canvas rect 判断 key The 指针 双缓冲
手头有个 Winform 程序,是使用动态生成按钮,然后拖动、调整大小,以此来记录一些坐标数据,最后保存坐标数据的。
在数据量(按钮数量)比较小的时候是使用得挺愉快的,但是,当按钮数上去之后,比如达到四五百个按钮,那就比较痛苦了。具体来说就是,无论是移动窗口,还是拖动滚动条,或者是最小化窗口再还原,都会引起界面重绘,表现为按钮一个接一个地出现。
经过实测,与电脑的性能和 GPU 都没有关系,网上针对 Winform 这个问题的解决方案,比如开启双缓冲等,都大致尝试了,并无任何起色,反而可能更糟。所以就像网友所说,这个要么不要在同一个界面上放置太多控件;要么使用 WPF,毕竟 WPF 采用的是 DirectX 作为底层绘图引擎,而 Winform 则采用传统的 GDI 。由于业务需求,不让在界面上放置过多控件的方案不太可行,或者说暂未想到有什么变通的办法,所以决定改版为 WPF 试试。
经过几天的改造,原 Winform 版软件的一小部分功能已改版为 WPF 版,而且成果喜人,同样的按钮数量,现在无论怎样折腾,这几百个按钮就如同钉在了界面上一样,不再能看到他们载入的过程了。在这个改造的过程中,我是将 Winform 版软件中关于按钮拖动和调整大小的代码改造为 WPF 版的,听上去挺简单的,但是还是碰到了一些问题,比如 WPF 屏蔽了鼠标左键的一些事件,需要额外处理一下,还有的就是关于坐标定位的一些问题了,下面将给出一些关键代码,和大家相互交流学习一下。
首先,先上一道小菜,解决一下 WPF 按钮控件(Button)中文字自动换行的问题。
不对,还是先看看 Demo 的界面结构吧:
其它控件和布局就不说了(最后会给出 Demo 地址),关键的是中间这个 ScrollViewer 包裹的 Canvas,我们生成的按钮都是在这个 Canvas 上的,拖动和调整大小也是。Winform 的布局是依赖于坐标的,WPF 的布局控件则基本是不使用坐标定位的,甚至都不推荐指定大小,而只有 Canvas 布局控件保留了以坐标定位的模式,正好适合我们的需求(之前 Winform 版使用的是 Panel 控件)。
可以看到里面我还注释了一个 Button ,这个就是用来演示我们的 “小菜” 问题(按钮文字自动换行)的。我们先把注释放开,并且只保留其宽和高的设置:
可以看到当按钮宽度窄于文本内容时,文本内容并不能进行自动换行,且 Button 控件并没有相关属性进行设置。解决方法就是在按钮中添加 TextBlock 控件,然后设置其 TextWrapping 属性,当然,这里我们不直接这样写,而是使用内容模板:
<Button Width="38" Height="75" ContentTemplate="{DynamicResource DataTemplateButtonWrap}">1A005</Button>
这个模板的资源放在 App.xaml 中:
<Application.Resources> <DataTemplate x:Key="DataTemplateButtonWrap" DataType="Button"> <Grid> <TextBlock TextWrapping="Wrap" Text="{TemplateBinding Content}"></TextBlock> </Grid> </DataTemplate> </Application.Resources>
TextBlock 中使用了 TemplateBinding 将 Button 的 Content “绑架” 到了自己的 Text 中,哈哈。看看效果:
至于后台动态绑定资源则是使用 SetResourceReference 方法,后面代码里也有体现。
好了,小菜吃完了,开始吃主菜吧:
#region 成员 private Control _control; private int _btnNum = 0; #endregion /// <summary> /// 设置控件在Canvas容器中的位置; /// </summary> private void SetControlLocation(Control control, Point point) { Canvas.SetLeft(control, point.X); Canvas.SetTop(control, point.Y); } /// <summary> /// 添加按钮 /// </summary> private void AddBtnHandler() { string btnContent = GetBtnContent(); Button btn = new Button { Name = "btn" + btnContent, Content = "btn" + btnContent, Width = 80, Height = 20, }; _control = btn; AddContorlToCanvas(_control); SetControlLocation(_control, new Point(163, 55)); } /// <summary> /// 添加控件到界面; /// </summary> /// <param name="control"></param> private void AddContorlToCanvas(Control control) { control.MouseDown += MyMouseDown; control.MouseLeave += MyMouseLeave; //_control.MouseMove += MyMouseMove; control.KeyDown += MyKeyDown; //解决鼠标左键无法触发 MouseDown 的问题; control.AddHandler(Button.MouseLeftButtonDownEvent, new MouseButtonEventHandler(MyMouseDown), true); control.AddHandler(Button.MouseMoveEvent, new MouseEventHandler(MyMouseMove), true); CanvasMain.Children.Add(control); if (control is Button) { //模板中设置按钮文字换行(模板资源在App.xaml中); control.SetResourceReference(ContentTemplateProperty, "DataTemplateButtonWrap"); _btnNum++; } } /// <summary> /// 生成按钮内容 /// </summary> /// <returns></returns> private string GetBtnContent() { return (_btnNum + 1).ToString().PadLeft(3, ‘0‘); } /// <summary> /// 删除按钮 /// </summary> private void DelBtnHandler() { CanvasMain.Children.Remove(_control); }
上面代码是对按钮生成、添加到界面的一些操作逻辑,每个方法都有注释,具体的大家自己看看,这里就不在赘述了。其中 添加控件到界面 的方法 AddContorlToCanvas 中,给控件(本文指的是按钮)添加了 MouseDown、MouseLeave、MouseMove、KeyDown 等鼠标键盘事件,然后开头说过,WPF 屏蔽了 Button 的鼠标左键的一些事件,所以需要使用 AddHandler 进行处理。
下面来看看主菜中的精华:
#region 实现窗体内的控件拖动 const int Band = 5; const int BtnMinWidth = 10; const int BtnMinHeight = 10; private EnumMousePointPosition _enumMousePointPosition; private Point _point; //记录鼠标上次位置; #region btn按钮拖动 /// <summary> /// 鼠标按下 /// </summary> private void MyMouseDown(object sender, MouseEventArgs e) { //选择当前的按钮 Button button = (Button)sender; _control = button; //Point point = e.GetPosition(CanvasMain); //左键点击按钮后可按WSAD进行上下左右移动; if (e.LeftButton == MouseButtonState.Pressed) { button.KeyDown += new KeyEventHandler(MyKeyDown); } double left = Canvas.GetLeft(_control); double top = Canvas.GetTop(_control); //右键点击按钮可向选定方向生成新按钮; if (e.RightButton == MouseButtonState.Pressed) { Button btn = new Button { Name = "btn" + GetBtnContent(), Content = GetStrEndNumAddOne(button.Content.ToString()) }; CheckRepeat(btn.Content.ToString()); btn.Width = _control.Width; btn.Height = _control.Height; if (rbUpper.IsChecked == true)//上 { int h = txtUpper.Text.Trim() == "" ? 0 : Convert.ToInt32(txtUpper.Text.Trim()); SetControlLocation(btn, new Point(left, top - _control.Height - h)); } if (rbLower.IsChecked == true)//下 { int h = txtLower.Text.Trim() == "" ? 0 : Convert.ToInt32(txtLower.Text.Trim()); SetControlLocation(btn, new Point(left, top + _control.Height + h)); } if (rbLeft.IsChecked == true)//左 { int w = txtLeft.Text.Trim() == "" ? 0 : Convert.ToInt32(txtLeft.Text.Trim()); SetControlLocation(btn, new Point(left - _control.Width - w, top)); } if (rbRight.IsChecked == true)//右 { int w = txtRight.Text.Trim() == "" ? 0 : Convert.ToInt32(txtRight.Text.Trim()); SetControlLocation(btn, new Point(left + _control.Width + w, top)); } _control = btn; AddContorlToCanvas(_control); } //TODO 中键点击按钮可进行信息编辑; } /// <summary> /// 检查重复内容按钮 /// </summary> /// <param name="content"></param> private void CheckRepeat(string content) { foreach (Control c in CanvasMain.Children) { if (c is Button btn) { if (content == btn.Content.ToString()) { MessageBox.Show("出现重复按钮内容:" + content, "提示"); return; } } } } /// <summary> /// 获取非纯数字字符串的数值加一结果; /// </summary> private string GetStrEndNumAddOne(string str) { int numberIndex = 0; //数字部分的起始位置; int charIndex = 0; foreach (char tempchar in str.ToCharArray()) { charIndex++; if (!char.IsNumber(tempchar)) { numberIndex = charIndex; } } string prefix = str.Substring(0, numberIndex); string numberStrOrigin = str.Remove(0, numberIndex); string numberStrTemp = ""; if (numberStrOrigin != "") { numberStrTemp = (Convert.ToInt32(numberStrOrigin) + 1).ToString(); } string result = ""; if (numberStrOrigin.Length <= numberStrTemp.Length) { result = prefix + numberStrTemp; } else { result = prefix + numberStrTemp.PadLeft(numberStrOrigin.Length, ‘0‘); } return result; } /// <summary> /// 鼠标离开 /// </summary> private void MyMouseLeave(object sender, EventArgs e) { _enumMousePointPosition = EnumMousePointPosition.MouseSizeNone; _control.Cursor = Cursors.Arrow; } /// <summary> /// 鼠标移动 /// </summary> private void MyMouseMove(object sender, MouseEventArgs e) { _control = (Control)sender; double left = Canvas.GetLeft(_control); double top = Canvas.GetTop(_control); Point point = e.GetPosition(CanvasMain); double height = _control.Height; double width = _control.Width; if (e.LeftButton == MouseButtonState.Pressed) { switch (_enumMousePointPosition) { case EnumMousePointPosition.MouseDrag: SetControlLocation(_control, new Point(left + point.X - _point.X, top + point.Y - _point.Y)); break; case EnumMousePointPosition.MouseSizeBottom: height += point.Y - _point.Y; break; case EnumMousePointPosition.MouseSizeBottomRight: width += point.X - _point.X; height += point.Y - _point.Y; break; case EnumMousePointPosition.MouseSizeRight: width += point.X - _point.X; break; case EnumMousePointPosition.MouseSizeTop: SetControlLocation(_control, new Point(left, top + point.Y - _point.Y)); height -= (point.Y - _point.Y); break; case EnumMousePointPosition.MouseSizeLeft: SetControlLocation(_control, new Point(left + point.X - _point.X, top)); width -= (point.X - _point.X); break; case EnumMousePointPosition.MouseSizeBottomLeft: SetControlLocation(_control, new Point(left + point.X - _point.X, top)); width -= (point.X - _point.X); height += point.Y - _point.Y; break; case EnumMousePointPosition.MouseSizeTopRight: SetControlLocation(_control, new Point(left, top + point.Y - _point.Y)); width += (point.X - _point.X); height -= (point.Y - _point.Y); break; case EnumMousePointPosition.MouseSizeTopLeft: SetControlLocation(_control, new Point(left + point.X - _point.X, top + point.Y - _point.Y)); width -= (point.X - _point.X); height -= (point.Y - _point.Y); break; default: break; } //记录光标拖动到的当前点 _point.X = point.X; _point.Y = point.Y; if (width < BtnMinWidth) width = BtnMinWidth; if (height < BtnMinHeight) height = BtnMinHeight; _control.Width = width; _control.Height = height; } else { _enumMousePointPosition = GetMousePointPosition(_control, e); //‘判断光标的位置状态 switch (_enumMousePointPosition) //‘改变光标 { case EnumMousePointPosition.MouseSizeNone: _control.Cursor = Cursors.Arrow; //‘箭头 break; case EnumMousePointPosition.MouseDrag: _control.Cursor = Cursors.SizeAll; //‘四方向 break; case EnumMousePointPosition.MouseSizeBottom: _control.Cursor = Cursors.SizeNS; //‘南北 break; case EnumMousePointPosition.MouseSizeTop: _control.Cursor = Cursors.SizeNS; //‘南北 break; case EnumMousePointPosition.MouseSizeLeft: _control.Cursor = Cursors.SizeWE; //‘东西 break; case EnumMousePointPosition.MouseSizeRight: _control.Cursor = Cursors.SizeWE; //‘东西 break; case EnumMousePointPosition.MouseSizeBottomLeft: _control.Cursor = Cursors.SizeNESW; //‘东北到南西 break; case EnumMousePointPosition.MouseSizeBottomRight: _control.Cursor = Cursors.SizeNWSE; //‘东南到西北 break; case EnumMousePointPosition.MouseSizeTopLeft: _control.Cursor = Cursors.SizeNWSE; //‘东南到西北 break; case EnumMousePointPosition.MouseSizeTopRight: _control.Cursor = Cursors.SizeNESW; //‘东北到南西 break; default: break; } } } /// <summary> /// 按键WSAD(上下左右) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void MyKeyDown(object sender, KeyEventArgs e) { double left = Canvas.GetLeft(_control); double top = Canvas.GetTop(_control); switch (e.Key) { case Key.W://上 { SetControlLocation(_control, new Point(left, top-1)); break; } case Key.S://下 { SetControlLocation(_control, new Point(left, top+1)); break; } case Key.A://左 { SetControlLocation(_control, new Point(left-1, top)); break; } case Key.D://右 { SetControlLocation(_control, new Point(left+1, top)); break; } } } #endregion 按钮拖动 #region 鼠标位置 /// <summary> /// 鼠标指针位置枚举; /// </summary> private enum EnumMousePointPosition { /// <summary> /// 无 /// </summary> MouseSizeNone = 0, /// <summary> /// 拉伸右边框 /// </summary> MouseSizeRight = 1, /// <summary> /// 拉伸左边框 /// </summary> MouseSizeLeft = 2, /// <summary> /// 拉伸下边框 /// </summary> MouseSizeBottom = 3, /// <summary> /// 拉伸上边框 /// </summary> MouseSizeTop = 4, /// <summary> /// 拉伸左上角 /// </summary> MouseSizeTopLeft = 5, /// <summary> /// 拉伸右上角 /// </summary> MouseSizeTopRight = 6, /// <summary> /// 拉伸左下角 /// </summary> MouseSizeBottomLeft = 7, /// <summary> /// 拉伸右下角 /// </summary> MouseSizeBottomRight = 8, /// <summary> /// 鼠标拖动 /// </summary> MouseDrag = 9 } /// <summary> /// 获取鼠标指针位置; /// </summary> /// <param name="control"></param> /// <param name="e"></param> /// <returns></returns> private EnumMousePointPosition GetMousePointPosition(Control control, MouseEventArgs e) { Size size = control.RenderSize; Point point = e.GetPosition(control); Point pointCanvas = e.GetPosition(CanvasMain); _point.X = pointCanvas.X; _point.Y = pointCanvas.Y; if ((point.X >= -1 * Band) | (point.X <= size.Width) | (point.Y >= -1 * Band) | (point.Y <= size.Height)) { if (point.X < Band) { if (point.Y < Band) { return EnumMousePointPosition.MouseSizeTopLeft; } else { if (point.Y > -1 * Band + size.Height) { return EnumMousePointPosition.MouseSizeBottomLeft; } else { return EnumMousePointPosition.MouseSizeLeft; } } } else { if (point.X > -1 * Band + size.Width) { if (point.Y < Band) { return EnumMousePointPosition.MouseSizeTopRight; } else { if (point.Y > -1 * Band + size.Height) { return EnumMousePointPosition.MouseSizeBottomRight; } else { return EnumMousePointPosition.MouseSizeRight; } } } else { if (point.Y < Band) { return EnumMousePointPosition.MouseSizeTop; } else { if (point.Y > -1 * Band + size.Height) { return EnumMousePointPosition.MouseSizeBottom; } else { return EnumMousePointPosition.MouseDrag; } } } } } else { return EnumMousePointPosition.MouseSizeNone; } } #endregion 鼠标位置 #endregion 实现窗体内的控件拖动
俗话说,Talk is cheap,show me the code。那么既然代码已给出,大家就直接批评指正呗,我也没什么说的了(主要是肚子饿了)。
给个效果图吧:
动图:
最后给出 Demo 地址:
https://gitee.com/dlgcy/Practice/tree/master/WPFPractice
同步首发:
http://dlgcy.com/real-wpf-button-drag-and-resize/
标签:info 而且 canvas rect 判断 key The 指针 双缓冲
原文地址:https://www.cnblogs.com/weiliuhong/p/real-wpf-button-drag-and-resize.html