在ios开发中一般用到的基础动画有以下几种,所有的动画参数配置大致相同,但是有时候在开发过程中很少这样配置一般使用代码块比较方便,而且代码也比较简单以下是常用基础动画类型的一个配置
#pragma mark -- Action methods - (void)transitionAnimation// 转场动画 { //设置动画名称,方便代理方法判断是哪个动画 [UIView beginAnimations:@"TransitionAnimation" context:NULL]; //设置动画时长 [UIView setAnimationDuration:3.0]; //设置动画的变化规律 --有以下4中枚举值 // UIViewAnimationCurveEaseInOut, 开始和结束减速 // slow at beginning and end // UIViewAnimationCurveEaseIn, // slow at beginning // UIViewAnimationCurveEaseOut, // slow at end // UIViewAnimationCurveLinear 匀速 [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; // 对View设置转场动画方向 有以下枚举方向 // typedef NS_ENUM(NSInteger, UIViewAnimationTransition) { // UIViewAnimationTransitionNone, // UIViewAnimationTransitionFlipFromLeft, // UIViewAnimationTransitionFlipFromRight, // UIViewAnimationTransitionCurlUp, // UIViewAnimationTransitionCurlDown, // }; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:_view cache:NO]; // 对View设置初始状态 并对其他进行配置(这里只是让View变成之前的参数而已,如果不需要就可以去掉这段代码) [_view setTransform:CGAffineTransformIdentity]; [_view setBackgroundColor:[UIColor blackColor]]; [_view setAlpha:1]; [_view setCenter:CGPointMake(50, 50)]; // 设置代理 [UIView setAnimationDelegate:self]; // 动画结束执行代理方法(这里走得时代理方法也可以走其他动画方法就可以形成动画组) [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; //动画结束 [UIView commitAnimations]; } - (void)changeAlphaAnimation //改变透明度动画 { [UIView beginAnimations:@"ChangeAlphaAnimation" context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [_view setAlpha:0.2]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } - (void)changeColorAnimation // 改变颜色动画 { [UIView beginAnimations:@"ChangeColorAnimation" context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [_view setBackgroundColor:[UIColor redColor]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } - (void)rotationAnimation // 旋转动画 { [UIView beginAnimations:@"RotationAnimation" context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [_view setTransform:CGAffineTransformRotate(_view.transform, M_PI_4)]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(changeColorAnimation)]; [UIView commitAnimations]; } - (void)scareAnimation //放大缩小动画 { [UIView beginAnimations:@"ScareAnimation" context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; [_view setTransform:CGAffineTransformScale(_view.transform, 2, 2)]; [UIView setAnimationDidStopSelector:@selector(rotationAnimation)]; [UIView commitAnimations]; } - (void)positionAnimation //位移动画 { [UIView beginAnimations:@"PositionAnition" context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; _view.center = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds)); [UIView setAnimationDidStopSelector:@selector(scareAnimation)]; [UIView commitAnimations]; } // 代理方法,检测动画介绍然后进行其他操作 还有其他两个方法 - (void)animationDidStop:(NSString *)animationId finished:(NSNumber *)finished context:(void *)context { // 判断是哪个动画 然后执行相应操作 if ([animationId isEqualToString:@"ChangeColorAnimation"]) { [self changeAlphaAnimation]; } if ([animationId isEqualToString:@"ChangeAlphaAnimation"]) { [self transitionAnimation]; } }
<pre name="code" class="objc">[UIView animateWithDuration:0.5 animations:^{ [UIView setAnimationDelay:0.8];//配置动画时延 _currentView.center = CGPointMake(X,Y);//可以对多个view进行我们想要的动画配置 newView.center = CGPointMake(X,Y); } completion:^(BOOL finished) { //执行完后走这里的代码块 }];
ios之UIView执行基础动画Animation使用参数配置
原文地址:http://blog.csdn.net/mr_rog/article/details/41510775