标签:cocos2d-x3.0 android 返回 监听
原文地址:http://blog.csdn.net/qqmcy/article/details/26172665
.h
void onKeyReleased(EventKeyboard::KeyCode keycode, Event* event);
// // PrograssScene.cpp // SJKB // // Created by 杜甲 on 14-5-5. // // #include "PrograssScene.h" #include "VisibleRect.h" bool PrograssScene::init() { bool bRet = false; do { CC_BREAK_IF(!Scene::init()); //注册捕捉监听 auto listenerkeyPad = EventListenerKeyboard::create(); listenerkeyPad->onKeyReleased = CC_CALLBACK_2(PrograssScene::onKeyReleased, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listenerkeyPad, this); _prograssLayer = PrograssLayer::create(); _prograssLayer->setSize(VisibleRect::getVisibleRect().size); addChild(_prograssLayer); bRet = true; } while (0); return bRet; } //捕捉监听 void PrograssScene::onKeyReleased(EventKeyboard::KeyCode keycode, cocos2d::Event *event) { if (keycode == EventKeyboard::KeyCode::KEY_BACKSPACE) //返回 { Director::getInstance()->popScene(); } else if (keycode == EventKeyboard::KeyCode::KEY_MENU) { } }
Cocos2d-x3.0 捕捉Android的菜单键和返回键,布布扣,bubuko.com
Cocos2d-x3.0 捕捉Android的菜单键和返回键
标签:cocos2d-x3.0 android 返回 监听
原文地址:http://blog.csdn.net/qqmcy/article/details/26172665