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java swing 双人五子棋源代码

时间:2014-11-30 23:06:09      阅读:224      评论:0      收藏:0      [点我收藏+]

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import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;

import javax.swing.JFrame;
import javax.swing.JOptionPane;

public class FiveChessFrame extends JFrame implements Runnable,MouseListener{
	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;
	//游戏界面大小
	int width=Toolkit.getDefaultToolkit().getScreenSize().width;
	int height=Toolkit.getDefaultToolkit().getScreenSize().height;
	
	int x,y;  //鼠标坐标
	int[][]allChess=new int[15][15];  //保存棋盘,0表示无子,1表示黑子,2表示白字
	Boolean isblack=true; //当前下子是黑子还是白字,true代表黑子,false代表白子
	Boolean canPlay=true;  //标始当前游戏是否结束
	String message="黑方先行";
	String blackMessage="无限制";
	String whiteMessage="无限制";
	
	//保存棋谱,记录双方每一步落子的位置
	int[]chessX=new int[255]; 
	int[]chessY=new int[255]; 
	int countX,countY;
	
	//默认设置无时间限制
	int maxTime=0; //保存最大时间
	int blackTime=0;
	int whiteTime=0; //保存黑白方所剩余的时间
	
	Thread timer=new Thread(this); 
	
	public FiveChessFrame(){
		this.setTitle("五子棋游戏");
		this.setSize(500, 500);
		this.setLocation((width - 500) / 2, (height - 500) / 2);
        this.setResizable(false);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.setVisible(true);
        this.repaint();
        this.addMouseListener(this);
        
        timer.start();  //开启计时线程
        timer.suspend();
	}
	
	//画棋盘界面
	public void paint(Graphics g){
		//双缓冲技术
		BufferedImage buf=new BufferedImage(500,500,BufferedImage.TYPE_INT_RGB);
		Graphics g1=buf.createGraphics();  //创建画笔
		g1.setColor(new Color(0,169,158));  //设置画笔颜色
		g1.fill3DRect(43,60,375,375,true);
		
		for(int i=0;i<=15;i++){
			g1.setColor(Color.WHITE);
			g1.drawLine(43,60+i*25,375+43,60+i*25);//画棋盘横线
			g1.drawLine(43+i*25,60,43+i*25,375+60); //画棋盘竖线
		}
		
		g1.setFont(new Font("黑体",Font.BOLD,20));
		g1.drawString("游戏信息: "+message,50,50);
		
		g1.drawRect(30,440,180,40);
		g1.drawRect(250,440,180,40);  //画黑方时间与白方时间字符串的边框
		g1.setFont(new Font("宋体",0,12));
		
		g1.drawString("黑方时间: "+blackMessage,40,465);
		g1.drawString("白方时间: "+whiteMessage,260,465);
		
		g1.drawRect(428,66,54,20);
		g1.drawString("重新开始",432,80); //重新开始按钮
		
		g1.drawRect(428,106,54,20);
		g1.drawString("游戏设置",432,120); //游戏设置按钮
		
        g1.drawRect(428, 146, 54, 20);
        g1.drawString("游戏说明", 432, 160); // 游戏说明按钮
 
        g1.drawRect(428, 186, 54, 20);
        g1.drawString("退出游戏", 432, 200);  // 退出游戏按钮
 
        g1.drawRect(428, 246, 54, 20);
        g1.drawString("悔棋", 442, 260);  // 悔棋
 
        g1.drawRect(428, 286, 54, 20);
        g1.drawString("认输", 442, 300);  // 认输
        
        for(int i=0;i<15;i++){
        	for(int j=0;j<15;j++){
        		//画实心黑子
	        	if(allChess[i][j]==1){
	        		int tempX=i*25+47;
	        		int tempY=j*25+64;
	        		g1.setColor(Color.BLACK);
	        		g1.fillOval(tempX,tempY,16,16);
	        		g1.setColor(Color.BLACK);
	        		g1.drawOval(tempX,tempY,16,16);
	        	}
	        	
	        	//画实心白子
	        	if(allChess[i][j]==2){
	        		int tempX=i*25+47;
	        		int tempY=j*25+64;
	        		g1.setColor(Color.WHITE);
	        		g1.fillOval(tempX, tempY, 16, 16);
	        		g1.setColor(Color.BLACK);
	        		g1.drawOval(tempX, tempY, 16, 16);
	        	}
        	}
        }
		g.drawImage(buf, 0, 0,this);
	}
	
	
	@Override
	public void mousePressed(MouseEvent e){
		if(canPlay){
			x=e.getX();
			y=e.getY(); //获得鼠标坐标
			
			if(x>=55 && x<=405 && y>=72 && y<=420){
				//使x,y在0-15的范围
				if((x-55)%25>12){
					x=(x-55)/25+1;
				}
				else{
					x=(x-55)/25;
				}
				if((y-72)%25>12){
					y=(y-72)/25+1;
				}
				else{
					y=(y-72)/25;
				}
				
				//落子
				if(allChess[x][y]==0){
					chessX[countX++]=x;
					chessY[countY++]=y;
					
					if(isblack){
						allChess[x][y]=1;
						isblack=false;
						message="白方下子";
					}
					else{
						allChess[x][y]=2;
						isblack=true;
						message="黑方下子";
					}
					this.repaint();
					
					if(this.isWin()){
						if(allChess[x][y]==1){
							JOptionPane.showMessageDialog(this, "游戏结束,黑方胜利");
						}else{
							JOptionPane.showMessageDialog(this, "游戏结束,白方胜利");
						}
						this.canPlay=false; //标识游戏结束
					}
				}
			}
		}
		
		//重新开始游戏
		if(e.getX()>=428 && e.getY()<=(428+54) && e.getY()>=66 && e.getY()<=(66+20)){
			int result=JOptionPane.showConfirmDialog(this,"是否重新开始游戏?"); //0表示重新开始
			if(result==0){
				restartGame();
			}
		}
		
		//游戏倒计时设置
		if (e.getX()>=428 && e.getX()<=(428+54) && e.getY()>= 106 && e.getY()<=(106+20)) {
			String time=JOptionPane.showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:");
			maxTime=Integer.parseInt(time)*60;  //将分钟转换为秒,以便后面计算
			if(maxTime<0){
				JOptionPane.showMessageDialog(this,"输入的游戏时间有误,请重新设置!");
			}
			else if(maxTime==0){
				int result=JOptionPane.showConfirmDialog(this,"游戏时间设置成功,是否重新开始游戏?");
				//重新开始
				if(result==0){
					restartGame();
					timer.suspend(); //挂起线程,以便之后重新启动
				}
			}
			else if(maxTime>0){
				int result = JOptionPane.showConfirmDialog(this,"游戏时间设置成功,是否重新开始游戏?");
				if(result==0){
					for(int i=0;i<15;i++){
						for(int j=0;j<15;j++){
							allChess[i][j]=0;
						}
					}
					for(int i=0;i<15;i++){
						chessX[i]=-1;
						chessY[i]=-1;
					}
					countX=0;
					countY=0;
					message="黑方先行";
					isblack=true;
					
					blackMessage=maxTime/3600+":"+(maxTime/60-maxTime/3600*60)+":"+(maxTime-maxTime/60*60);
					whiteMessage = maxTime/3600 + ":" + (maxTime/60-maxTime/3600*60) + ":"+ (maxTime-maxTime/60*60);
					
					blackTime=maxTime;  
					whiteTime=maxTime;
					timer.resume();
					this.canPlay=true; 
					this.repaint();
				}
			}
		
		}
		
		
		//游戏说明
		if(e.getX()>=428 && e.getY()<=(428+54) && e.getY()>=146 && e.getY()<=(146+20)){
			JOptionPane.showMessageDialog(this,"规则:横竖斜先连成五子者获胜!");
		}
		
		//退出游戏
		 if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=186 && e.getY()<=(186+20)) {
			 int result=JOptionPane.showConfirmDialog(this,"是否退出游戏?");
			 if(result==0){
				 System.exit(0);
			 }
		 }
		 
		 //悔棋
		 if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=246 && e.getY()<=(246+20)){
			 int result=JOptionPane.showConfirmDialog(this,(isblack==true?"白方悔棋,黑方是否同意?" : "黑方悔棋,白方是否同意?"));
			 //result=0为悔棋
			 if(result==0){
				 allChess[chessX[--countX]][chessY[--countY]]=0;
				 if(isblack==true){
					 isblack=false;
				 }
				 else{
					 isblack=true;
				 }
				 
				 this.repaint(); //重绘棋盘
			 }
		 }
		 
		 //认输
		 if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=286 && e.getY()<=(286+20)){
			 int result=JOptionPane.showConfirmDialog(this, "是否认输?");
			 if(result==0){
				 JOptionPane.showMessageDialog(this,"游戏结束,"+(isblack==true ? "黑方认输,白方获胜!" : "白方认输,黑方获胜!"));
			 }
		 }
		 
	}
	
	//计时
	@Override
	public void run() {
		if(this.maxTime>0){
			while(true){
				if(isblack){
					blackTime--;
					if(blackTime==0){
						JOptionPane.showMessageDialog(this,"黑方超时,游戏结束");
						restartGame();
						timer.suspend();
					}
				}
				else{
					whiteTime--;
					if(whiteTime==0){
						JOptionPane.showMessageDialog(this,"白方超时,游戏结束");
						restartGame();
						timer.suspend();
					}
				}
				blackMessage=blackTime/3600+":"+(blackTime/60-blackTime/3600*60)+":"+(blackTime-blackTime/60*60);
				whiteMessage=whiteTime/3600+":"+(whiteTime/60-whiteTime/3600*60)+":"+(whiteTime-whiteTime/60*60);
				this.repaint();
				try {
					Thread.sleep(1000);  //设置与时钟同步,1秒钟记一次
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
		
	}
	
	@Override
	public void mouseClicked(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void mouseReleased(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void mouseEntered(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void mouseExited(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}
	
	public void restartGame(){
		for(int i=0;i<15;i++){
			for(int j=0;j<15;j++){
				allChess[i][j]=0;  //清空棋盘的棋子
			}
		}
		//清空下棋棋子坐标(x,y)的记录
		for(int i=0;i<15;i++){
			chessX[i]=0;
			chessY[i]=0;
		}
		
		countX=0;
		countY=0;
		message="黑方先行";
		blackMessage="无限制";
		whiteMessage="无限制";
		blackTime=maxTime;
		whiteTime=maxTime;
		isblack=true;
		canPlay=true;
		this.repaint();
	}
	
	public boolean isWin(){
		boolean flag=false;  //定义一标志位
		int count=1;  //保存共有相同颜色多少棋子相连,初始值为1
		int color=allChess[x][y]; //color=1(黑子).color=2(白子)
		
		//判断横向是否有5个棋子相连,特点:纵坐标是相同,即allChess[x][y]中y值是相同
		count=this.checkCount(1,0,color);
		if(count>=5){
			flag=true;
		}
		else{
			 //判断纵向
			count=this.checkCount(0, 1, color);
			if(count>=5){
				flag=true;
			}
			else{
				//判断右上,左下
				count=this.checkCount(1,-1, color);
				if(count>=5){
					flag=true;
				}
				else{
					//判断右下,左上
					count=this.checkCount(1,1,color);
					if(count>=5){
						flag=true;
					}
				}
			}
		}
		return flag;
		
	}
	
	public int checkCount(int xChange,int yChange,int color){
		int count=1;
		int tempX=xChange;
		int tempY=yChange; //保存初始值
		
		//全局变量x,y最初为鼠标点击的坐标,经下棋方法已经将x,y的范围变成0-15(遍历整个棋盘,寻找相同颜色的棋子)
		while(x+xChange>=0 && x+xChange<15 && y+yChange>=0 && y+yChange<15 && color==allChess[x+xChange][y+yChange]){
			count++;
			if(xChange!=0) xChange++;
			if(yChange!=0){
				if(yChange!=0){
					if(yChange>0) yChange++;
					else {
						yChange--;
					}
				}
			}
		}
		xChange=tempX;
		yChange=tempY;
		while(x-xChange>=0 && x-xChange<15 && y-yChange>=0 && y-yChange<15 && color==allChess[x-xChange][y-yChange]){
			count++;
			if(xChange!=0){
				xChange++;
			}
			if(yChange!=0){
				if(yChange>0) yChange++;
				else{
					yChange--;
				}
			}
		}
		return count;
	}
	

	public static void main(String[] args) {
		new FiveChessFrame();
	}

}

 

java swing 双人五子棋源代码

标签:blog   io   ar   color   os   sp   java   for   on   

原文地址:http://www.cnblogs.com/zhangming-blog/p/4133759.html

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