JQuery翻转拼图游戏是通过jQuery
和Bootstrap 3
实现,UI主要使用了Bootstrap
的Modal
弹窗,对其他模块涉及较少,所以不需要特别熟悉Bootstrap,游戏逻辑通过jQuery
和JavaScript
实现。
项目效果图如下:
game/index.html
<!DOCTYPE html><html> <head> <meta charset="utf-8"> <title> 蓝色拼图 </title> <!-- 引入Bootstrap css --> <link rel="stylesheet" href="bootstrap/css/bootstrap.css"> <!-- 引入自定义 css --> <link rel="stylesheet" href="css/style.css"> <!-- 引入jQuery和Bootstrap js --> <script src="js/jquery-1.11.1.js"></script> <script src="bootstrap/js/bootstrap.js"></script> <!-- 引入游戏主程序js --> <script src="js/game.js"></script> </head> <body> <div class="container"> <div class="heading"> <h1 class="title"> jQuery翻转拼图游戏 </h1> <div class="scoresContainer"> <!-- 现实当前游戏级别 --> <div class="currLevel"> 当前级别:<b>1</b> </div> </div> </div> <div class="aboveGame"> <!-- 游戏按钮 --> <a class="reset btn btn-primary" data-toggle="modal" data-target="#restartLevel">重置级别</a> <a class="newgame btn btn-primary" data-toggle="modal" data-target="#newGame">重新开始</a> <a class="instruct btn btn-primary" data-toggle="modal" data-target="#instructions">玩法说明</a> </div> <div class="board"> <!-- 游戏区域 --> <div class="gamerow"> <div class="gamesquare coord0q0"></div> </div> </div> </div> <!-- 游戏玩法 modal --> <div class="modal fade" id="instructions" tabindex="-1" role="dialog" aria-hidden="true"> <div class="modal-dialog"> <div class="modal-content"> <div class="modal-header"> <h4 class="modal-title">游戏玩法</h4> </div> <div class="modal-body"> <p>如何才算赢:使拼板全部变成蓝色。</p> <p>玩法:每个方块一面橙色,一面蓝色。点击一个方块,这个方块的颜色会翻转,并且,与它邻接的方块的颜色也会翻转。</p> </div> <div class="modal-footer"> <button type="button" class="btn btn-primary" data-dismiss="modal">开始游戏</button> </div> </div> </div> </div> <!-- 新游戏 modal --> <div class="modal fade" id="newGame" tabindex="-1" role="dialog" aria-hidden="true"> <div class="modal-dialog"> <div class="modal-content"> <div class="modal-header"> <h4 class="modal-title">重新开始</h4> </div> <div class="modal-body"> <p>你真的想重新开始吗?</p> </div> <div class="modal-footer"> <button type="button" class="btn btn-primary" id="newGameConfirm" data-dismiss="modal">开始游戏</button> </div> </div> </div> </div> <!-- 重新开始本级别游戏 modal --> <div class="modal fade" id="restartLevel" tabindex="-1" role="dialog" aria-hidden="true"> <div class="modal-dialog"> <div class="modal-content"> <div class="modal-header"> <h4 class="modal-title">重新开始本级别游戏</h4> </div> <div class="modal-body"> <p>你真的想重新开始吗?</p> </div> <div class="modal-footer"> <button type="button" class="btn btn-primary" id="resetLevelConfirm" data-dismiss="modal">重置</button> </div> </div> </div> </div> </body></html>
game/css/style.css
:
.container { width: 600px; margin: 0 auto;}/* 游戏级别 */.scoresContainer { float: right; text-align: right; font-size: 18px;}/* 游戏按钮 */.aboveGame:after { display: block; margin: 20px 0; content: ""; clear: both;}/* 游戏区域 */.board { position: absolute; background-color: #5f5f5f; border-radius: 4px;}.gamesquare { float: left; margin-right: 15px; border-radius: 3px;}
game/js/game.js
function StyleHelper() { // // 控制游戏区域中的块大小 // this.setGridSize = function(level) { var margin = this.getMargin(level); var res = ($(‘.container‘).width() - margin * level) / (level); // 设置块的大小和间距 $(‘.gamesquare‘).css(‘margin-right‘, margin); $(‘.gamesquare‘).css(‘width‘, res); $(‘.gamesquare‘).css(‘height‘, res); // 设置每行的高度、右边距和下边距 $(‘.gamerow‘).css(‘height‘, res); $(‘.gamerow‘).css(‘margin-right‘, margin * (-1)); $(‘.gamerow‘).css(‘margin-bottom‘, margin); // 设置游戏区域的内边距 $(‘.board‘).css(‘padding‘, margin); $(‘.board‘).css(‘padding-bottom‘, 0); }; // 获取边距 this.getMargin = function(level) { if (level <= 6) return 15; if (level > 15) return 5; return 20 - level; }; }function Game() { // // 控制游戏 // var self = this; // 游戏级别 this.level = 1; // 创建用于控制游戏的对象 this.gb; this.sh = new StyleHelper(); this.processClick = function(w, h) { this.gb.processClick(w, h); this.updateCounts(); if (this.gb.isGameWin()) { this.gameEnd(); } } // 开始游戏 this.beginGame = function() { self.setupLevel(); } // 游戏结束 this.gameEnd = function() { this.level++; this.resetGame(); } // 游戏过关 this.resetGame = function() { $(‘#levelDescriptor‘).html("进入级别 " + this.level); setTimeout(function() { self.setupLevel(); }, 500); } // 初始化游戏级别 this.setupLevel = function() { this.gb = new GameBoard(this.level, this.level); $(‘.board‘).html(""); // 清空游戏面板 this.gb.populate(); // 重置所有图块为橙色 self.gb.renderBoard(); // 渲染游戏面板并创建图块 self.sh.setGridSize(this.level); // 控制游戏区域中的块大小 self.updateCounts(); // 更新显示当前级别 self.applyBindings(); // 翻转所点图块周围图块的颜色 } // 显示当前级别 this.updateCounts = function() { $(".currLevel").html("当前级别: <b>" + this.level + "</b>"); } this.applyBindings = function() { $(‘.gamesquare‘).click(function(){ // 获取所点击的图块的位置 var cname = $(this).context.className.split(" ")[1]; var coord = cname.substring(5).split("q"); var height = parseInt(coord[1]); var width = parseInt(coord[0]); self.processClick(width, height); // 翻转所点图块周围图块的颜色 }); } // 开始新游戏 this.onNewGameClick = function() { this.level = 1; this.setupLevel(); } }function GameBoard (wd, hi) { // // 游戏面板 // // 图块坐标 this.high = hi - 1; this.wide = wd - 1; this.count = 0; // 横向坐标为 wide,纵向坐标为 high // 0 | 1 | 2 | 3 | .... // - - - - - - - - - - - - // 0 | | | | // - - - - - - - - - - - - // 1 | |[2][1] // - // 2 // : // : // // 创建图块二维数组 this.board = new Array(wd); for (var i = 0; i <= this.wide; i++) { this.board[i] = new Array(hi); } // 渲染游戏面板并创建图块 this.renderBoard = function() { var s = ""; for (var j = 0; j <= this.high; j++) { s += "<div class=‘gamerow‘>"; for (var i = 0; i <= this.wide; i++) { s += "<div class=‘gamesquare coord" + i + "q" + j + "‘></div>"; } s += "</div>"; } $(‘.board‘).html(s); for (var i = 0; i <= this.wide; i++) { for (var j = 0; j <= this.high; j++) { this.processCLickView(i, j); } } } this.processClick = function(w, h) { // // 翻转所点图块周围图块的颜色 // // 找到所点图块周围需要翻转颜色的图块 var lowx = w - 1; var highx = w + 1; var lowy = h - 1; var highy = h + 1; // 检查被点击的图块是否是边缘图块 if (w == 0) lowx = 0; if (w == this.wide) highx = this.wide; if (h == 0) lowy = 0; if (h == this.high) highy = this.high; // 翻转所点图块垂直方向图块 for (var i = lowy; i <= highy; i++) { if (this.board[w][i] == 0) { this.board[w][i] = 1; this.count++; } else { this.board[w][i] = 0; this.count--; } this.processCLickView(w, i); } // 翻转所点图块水平方向的图块 for (var i = lowx; i <= highx; i++) { if (i == w) continue; if (this.board[i][h] == 0) { this.board[i][h] = 1; this.count++; } else { this.board[i][h] = 0; this.count--; } this.processCLickView(i, h); } } // 翻转图块颜色 this.processCLickView = function(w, h) { var coord = ".coord" + w + "q" + h; if (this.board[w][h] == 0) { $(coord).css("background-color", "#e8BB39"); } else { $(coord).css("background-color", "#6060e0"); } } // 重置所有图块为橙色 this.populate = function() { for (var i = 0; i <= this.wide; i++) { for (var j = 0; j <= this.high; j++) { this.board[i][j] = 0; } } } // 游戏胜利 this.isGameWin = function() { return this.count == (this.wide + 1) * (this.high + 1); } }// 初始化游戏$(document).ready(function() { // 创建游戏 var game = new Game(); // 开始游戏 game.beginGame(); // 重置游戏区域图块 $(‘#resetLevelConfirm‘).click(function() { game.setupLevel(); }); // 开始新游戏 $(‘#newGameConfirm‘).click(function() { game.onNewGameClick(); }); });
原文地址:http://shiyanlou.blog.51cto.com/8216588/1586025