标签:blog http io ar color os sp for strong
http://www.cnblogs.com/dosomething/archive/2012/04/03/2431149.html
人物和摄像机之间存在例如墙壁等的阻挡时 可以修改阻挡材质的alpha呈现半透明状
using UnityEngine; using System.Collections; public class example : MonoBehaviour { void Update() { RaycastHit[] hits; hits = Physics.RaycastAll(transform.position, transform.forward, 100.0F); int i = 0; while (i < hits.Length) { RaycastHit hit = hits[i]; Renderer renderer = hit.collider.renderer; if (renderer) { renderer.material.shader = Shader.Find( "Transparent/Diffuse" ); renderer.material.color = new Color(renderer.material.color.r, renderer.material.color.g, renderer.material.color.b, 0.3F); } i++; } } } |
也可以像火炬之光那样 显示人物的透视效果
绘制被遮挡部分 ZTest Off, ZTest Greater
绘制未被遮挡部分 ZTest On, ZTest LEqual
效果
标签:blog http io ar color os sp for strong
原文地址:http://www.cnblogs.com/123ing/p/4150074.html