标签:blog io ar sp for on 2014 art log
抽象工厂模式(abstract)创建型模式 c#简单例子
适用于玩家用户数play1、play2....有变化,而行为move、jum无变化时
玩家playone的行为:向左移动和向上跳跃
玩家playtwo的行为:向右移动和向下跳跃
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace adapterpattern { public partial class abstractForm : Form { public abstractForm() { InitializeComponent(); } private void btnDisplay_Click(object sender, EventArgs e) { playFactory pf1 = new playone();//隐藏行为move和jump. playWorld p1 = new playWorld(pf1);//行为向左移动和向上跳跃 this.listBox1.Items.Add(p1.createPlay()); playWorld p2 = new playWorld(new playtwo());//行为向右移动和向下跳跃 this.listBox1.Items.Add(p2.createPlay()); } } public class playWorld//实体工厂和抽象工厂的交接 { imove move; ijump jump; public playWorld(playFactory pp) { this.move = pp.move(); this.jump = pp.jump(); } public string createPlay() { move.move(); jump.jump(); return move.movestring + jump.jumpstring; } } public abstract class playFactory//抽象工厂 { public abstract imove move(); public abstract ijump jump(); } public class playone : playFactory//抽象工厂实例1 { public override imove move() { return new leftmove(); } public override ijump jump() { return new topJump(); } } public class playtwo : playFactory//抽象工厂实例2 { public override imove move() { return new rightmove(); } public override ijump jump() { return new downJump(); } } public abstract class imove//抽象行为imove { public string movestring; public abstract void move(); } public abstract class ijump//抽象行为jump { public string jumpstring; public abstract void jump(); } public class leftmove : imove//move行为实例1 { public override void move() { movestring = "左移动"; } } public class rightmove : imove//move行为实例2 { public override void move() { movestring = "右移动"; } } public class topJump : ijump//jump行为实例1 { public override void jump() { jumpstring = "向上跳"; } } public class downJump : ijump//jump行为实例2 { public override void jump() { jumpstring = "向下跳"; } } }当需要增加新玩家时,只要再增加一个继承playfacotry的类,其他都不需要改动
新玩家行为:向左移动和向下跳跃
public class newplay:playFactory//新增加玩家:向左移动和向下跳跃 { public override imove move() { return new leftmove(); } public override ijump jump() { return new downJump(); } }
playWorld newp = new playWorld(new newplay());
this.listBox1 .Items .Add (newp .createPlay ());
标签:blog io ar sp for on 2014 art log
原文地址:http://blog.csdn.net/zhgl7688/article/details/41855123