标签:cocos2d cocos2d-js javascript js html5
本文由qinning199原创,转载请注明:http://www.cocos2dx.net/post/206
最近研究网页版游戏开发,因为之前用的就是cocos2d-x 2.2.1框架,所以就选用了cocos2d-js v3.0final,之前cocos2d-x也是使用了cocosbuilder用作界面开发,所以这次做网页版也是打算使用cocosbuilder做界面和一些简单动画。
研究了一下cocos2d-js中得tests工程,发现关于cocosbuilder绑定的东西非常少,只有如下代码:
cc.BuilderReader.registerController("TestButtonsLayer", { "onCCControlButtonClicked" : function(sender,controlEvent) { var str = (function(){ switch(controlEvent) { case cc.CONTROL_EVENT_TOUCH_DOWN: return "Touch Down."; case cc.CONTROL_EVENT_TOUCH_DRAG_INSIDE: return "Touch Drag Inside."; case cc.CONTROL_EVENT_TOUCH_DRAG_OUTSIDE: return "Touch Drag Outside."; case cc.CONTROL_EVENT_TOUCH_DRAG_ENTER: return "Touch Drag Enter."; case cc.CONTROL_EVENT_TOUCH_DRAG_EXIT: return "Touch Drag Exit."; case cc.CONTROL_EVENT_TOUCH_UP_INSIDE: return "Touch Up Inside."; case cc.CONTROL_EVENT_TOUCH_UP_OUTSIDE: return "Touch Up Outside."; case cc.CONTROL_EVENT_TOUCH_CANCEL: return "Touch Cancel."; case cc.CONTROL_EVENT_VALUECHANGED: return "Value Changed."; } return ""; })(); this["mCCControlEventLabel"].setString(str); } });
这种用法是在cocosbuilder中把按照上左图所示,选中Javascript Controlled选项,然后如下图将JS Controller设成TestButtonsLayer,在Selector中填写onCCControlButtonClicked即可,变量名可以通过this["mCCControlEventLabel"]或者this.mCCControlEventLabel 方式引用。
cc.BuilderReader.registerController("HelloCocosBuilderLayer", { _openTest : function(ccbFileName) { cc.BuilderReader.setResourcePath("res/"); var node = cc.BuilderReader.load(ccbFileName, this); this["mTestTitleLabelTTF"].setString(ccbFileName); var scene = new cc.Scene(); if(node != null) scene.addChild(node); /* Push the new scene with a fancy transition. */ cc.director.pushScene(new cc.TransitionFade(0.5, scene, cc.color(0, 0, 0))); }, "onMenuTestClicked" : function() { this._openTest("res/ccb/ccb/TestMenus.ccbi"); }, "onSpriteTestClicked" : function() { this._openTest("res/ccb/ccb/TestSprites.ccbi"); }, "onButtonTestClicked" : function() { this._openTest("res/ccb/ccb/TestButtons.ccbi"); }, "onAnimationsTestClicked" : function() { this._openTest("res/ccb/ccb/TestAnimations.ccbi"); }, "onParticleSystemTestClicked" : function() { this._openTest("res/ccb/ccb/TestParticleSystems.ccbi"); }, "onScrollViewTestClicked" : function() { this._openTest("res/ccb/ccb/TestScrollViews.ccbi"); }, "onTimelineCallbackSoundClicked" : function() { this._openTest("res/ccb/ccb/TestTimelineCallback.ccbi"); } });
但是在绑定变量却出现了问题,我想在ccb中得名字是a,但是项目中我却向命名成b,上面tests中方法无法满足我的需求,因为我使用了cocos2d-x中得ccb文件,但是其中很多变量名绑定与项目中实际使用的名字不一致,该怎么办呢,后来我发现这个问题没法解决,于是,我便决定放弃registerController的方式。改用之前原始的方法,其实我研究cocos2d-js源代码的时候,发现这种原始的跟cocos2d-x类似的方法其实依旧存在,只是tests工程中没有对此有任何介绍。
于是,我又到网上寻找,最终,我发现了解决的方法,如下代码即可
var HelloCocosBuilderLayer = cc.Layer.extend({ _burstSprite:null, _testTitleLabelTTF:null, _customPropertyInt:0, _customPropertyFloat:0, _customPropertyBoolean:false, _customPropertyString:"", //跳转到其他 ccbi界面 openTest:function(ccbFileName, nodeName,nodeLoader){ var ccNodeLoaderLibrary = cc.NodeLoaderLibrary.newDefaultCCNodeLoaderLibrary(); ccNodeLoaderLibrary.registerCCNodeLoader("TestHeaderLayer", new TestHeaderLayerLoader()); if(nodeName != null && nodeLoader != null) { ccNodeLoaderLibrary.registerCCNodeLoader(nodeName, nodeLoader); } /* Create an autorelease CCBReader. */ var ccbReader = new cc.BuilderReader(ccNodeLoaderLibrary); ccbReader.setCCBRootPath("res/"); var node = ccbReader.readNodeGraphFromFile(ccbFileName, this); this._testTitleLabelTTF.setString(ccbFileName); var scene = cc.Scene.create(); if(node != null) scene.addChild(node); cc.Director.getInstance().pushScene(cc.TransitionFade.create(0.5, scene, cc.black())); }, //接受Menu对象 onResolveCCBCCMenuItemSelector:function(target,selectorName){ return null; }, //接受Button对象 onResolveCCBCCControlSelector:function(target,selectorName){ if(this == target && "onMenuTestClicked" == selectorName){ return this.onMenuTestClicked; } if(this == target && "onSpriteTestClicked" == selectorName){ return this.onSpriteTestClicked; } if(this == target && "onButtonTestClicked" == selectorName){ return this.onButtonTestClicked; } if(this == target && "onAnimationsTestClicked" == selectorName){ return this.onAnimationsTestClicked; } if(this == target && "onParticleSystemTestClicked" == selectorName){ return this.onParticleSystemTestClicked; } if(this == target && "onScrollViewTestClicked" == selectorName){ return this.onScrollViewTestClicked; } if(this == target && "onTimelineCallbackSoundClicked" == selectorName){ return this.onTimelineCallbackSoundClicked; } return null; }, //接受_burstSprite、LabelTTF、LabelBM等对象 onAssignCCBMemberVariable:function(target,memberVariableName,node){ if(target == this && memberVariableName == "mBurstSprite"){ if(node instanceof cc.Sprite){ this._burstSprite = node; } return true; } if(target == this && memberVariableName == "mTestTitleLabelTTF"){ if(node instanceof cc.LabelTTF){ this._testTitleLabelTTF = node; } return true; } return false; }, onAssignCCBCustomProperty:function(target, memberVariableName,ccbValue){ var bRet = false; if (target == this) { if (memberVariableName == "mCustomPropertyInt") { this._customPropertyInt = ccbValue; cc.log("CustomPropertyInt = " +this._customPropertyInt); bRet = true; } else if ( memberVariableName == "mCustomPropertyFloat") { this._customPropertyFloat = ccbValue; cc.log("CustomPropertyFloat = " + this._customPropertyFloat); bRet = true; } else if ( memberVariableName == "mCustomPropertyBoolean" ) { this._customPropertyBoolean = ccbValue; cc.log("CustomPropertyBoolean = " + this._customPropertyBoolean); bRet = true; } else if ( memberVariableName == "mCustomPropertyString" ) { this._customPropertyString = ccbValue; cc.log("CustomPropertyString = " + this._customPropertyString); bRet = true; } } return bRet; }, onNodeLoaded:function(node,nodeLoader){ var ccRotateBy = cc.RotateBy.create(20.0, 360); var ccRepeatForever = cc.RepeatForever.create(ccRotateBy); this._burstSprite.runAction(ccRepeatForever); }, //各个方法的回调 onMenuTestClicked:function(sender,controlEvent){ this.openTest("res/ccb/ccb/TestMenus.ccbi", "TestMenusLayer", new MenuTestLayerLoader()); }, onSpriteTestClicked:function(sender,controlEvent){ this.openTest("res/ccb/ccb/TestSprites.ccbi", "TestSpritesLayer", new SpriteTestLayerLoader()); }, onButtonTestClicked:function(sender,controlEvent){ this.openTest("res/ccb/ccb/TestButtons.ccbi", "TestButtonsLayer", new ButtonTestLayerLoader()); }, onAnimationsTestClicked:function(sender,controlEvent){ var actionManager; var ccNodeLoaderLibrary = cc.NodeLoaderLibrary.newDefaultCCNodeLoaderLibrary(); ccNodeLoaderLibrary.registerCCNodeLoader("TestHeaderLayer", new TestHeaderLayerLoader()); ccNodeLoaderLibrary.registerCCNodeLoader("TestAnimationsLayer", new AnimationsTestLayerLoader()); var ccbReader = new cc.BuilderReader(ccNodeLoaderLibrary); ccbReader.setCCBRootPath("res/"); var animationsTest = ccbReader.readNodeGraphFromFile("res/ccb/ccb/TestAnimations.ccbi", this, actionManager); //多了一个动画管理 actionManager = ccbReader.getAnimationManager(); animationsTest.setAnimationManager(actionManager); this._testTitleLabelTTF.setString("TestAnimations.ccbi"); var scene = cc.Scene.create(); if(animationsTest != null) { scene.addChild(animationsTest); } //跳转界面 var transitionColor = cc.c3b(0,0,0); cc.Director.getInstance().pushScene(cc.TransitionFade.create(0.5, scene, transitionColor)); //this.openTest("ccb/ccb/TestAnimations.ccbi", "TestAnimationsLayer", new AnimationsTestLayerLoader()); }, onParticleSystemTestClicked:function(sender,controlEvent){ this.openTest("res/ccb/ccb/TestParticleSystems.ccbi", "TestParticleSystemsLayer", new ParticleSystemTestLayerLoader()); }, onScrollViewTestClicked:function(sender,controlEvent){ this.openTest("res/ccb/ccb/TestScrollViews.ccbi", "TestScrollViewsLayer", new ScrollViewTestLayerLoader()); }, onTimelineCallbackSoundClicked:function(sender,controlEvent){ this.openTest("res/ccb/ccb/TestTimelineCallback.ccbi", "TimelineCallbackTestLayer", new TimelineCallbackTestLayerLoader()); } }); HelloCocosBuilderLayer.create = function(){ var retLayer = new HelloCocosBuilderLayer(); if(retLayer && retLayer.init()){ return retLayer; } return null; }; var HelloCocosBuilderLayerLoader = cc.LayerLoader.extend({ _createCCNode:function(parent,ccbReader){ return HelloCocosBuilderLayer.create(); } });
至此,问题终于解决,但是这种用的时候需要将上左图中的JavaScript Controller选中去掉才行。
【cocos2d-js教程】cocos2d-js中使用cocosbuilder绑定变量和Selector
标签:cocos2d cocos2d-js javascript js html5
原文地址:http://blog.csdn.net/qinning199/article/details/41904397