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Android异步处理三:Handler+Looper+MessageQueue深入详解

时间:2014-12-16 13:05:51      阅读:403      评论:0      收藏:0      [点我收藏+]

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Android Loop&Handle学习总结 - New Start - 博客频道 - CSDN.NET

?????? 昨晚偷懒,这篇博客只写了一个标题,今天早晨一看,还有15的阅读量。实在是对不起那些同学.......换了是我,也会BS这样的LZ吧!sorry 啦

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?????? 菜鸟我刚刚接触android源码的时候,当时连java语言都不太熟悉(菜鸟我一直是学C/C++),看到android某个应用的源码的时候,曾为这样的代码迷惑过。

?

  1. private?class?MainHandler?extends?Handler?{??
  2. ????????@Override??
  3. ????????public?void?handleMessage(Message?msg)?{??
  4. ????????????switch?(msg.what)?{??
  5. ????????????????case?RESTART_PREVIEW:?{??
  6. ????????????????????restartPreview();??
  7. ????????????????????if?(mJpegPictureCallbackTime?!=?0)?{??
  8. ????????????????????????long?now?=?System.currentTimeMillis();??
  9. ????????????????????????mJpegCallbackFinishTime?=?now?-?mJpegPictureCallbackTime;??
  10. ????????????????????????Log.v(TAG,?"mJpegCallbackFinishTime?=?"??
  11. ????????????????????????????????+?mJpegCallbackFinishTime?+?"ms");??
  12. ????????????????????????mJpegPictureCallbackTime?=?0;??
  13. ????????????????????}??
  14. ????????????????????break;??
  15. ????????????????}??
  16. ??
  17. ????????????????...??

??????? 在同一个文件中不就是想调用restartPreview()函数吗?为什么不直接调用就好,还要发个消息然后在这个handleMessage()中来调用呢?初学菜鸟有没有同样的困惑?还是只有LZ一人太白痴了。

???? 那么到底为什么要这么做呢。是为了异步,是为了多线程,将一些耗时的操作放到一个子线程里面去,大家应该知道如果在android的应用程序主线程,也就是UI线程里面如果执行耗时操作超过5s就会报ANR(application not respon)错误。所以,为了避免ANR,android应用程序将一些耗时操作放到一个独立的工作线程中去。

????? 那么android是如何做到这点的呢?那个新的工作线程又是如何建立的?这就是android中Looper和Handler类的功劳。下面菜鸟来分析下首先看个类图:

? ? ??bubuko.com,布布扣

?????? 从这个图看到Handler和HandlerThread类都有一个Looper成员变量。而且,Handler和Looper都有成员变量MessageQueue,下面我们看看Looper类和Handler类的作用。

Looper:

?????? Looper类,来实现消息循环,内部有一个消息队列。看到Looper类的构造函数是private的,这样外部没法实例化Looper对象,Looper对象的构造只能通过Looper的内部接口,来看一段函数:?

  1. /**?Initialize?the?current?thread?as?a?looper.?
  2. ??????*?This?gives?you?a?chance?to?create?handlers?that?then?reference?
  3. ??????*?this?looper,?before?actually?starting?the?loop.?Be?sure?to?call?
  4. ??????*?{@link?#loop()}?after?calling?this?method,?and?end?it?by?calling?
  5. ??????*?{@link?#quit()}.?
  6. ??????*/??
  7. ????public?static?final?void?prepare()?{??
  8. ????????if?(sThreadLocal.get()?!=?null)?{??
  9. ????????????throw?new?RuntimeException("Only?one?Looper?may?be?created?per?thread");??
  10. ????????}??
  11. ????????sThreadLocal.set(new?Looper());??
  12. ????}??
  13. ??????
  14. ????/**?Initialize?the?current?thread?as?a?looper,?marking?it?as?an?application‘s?main??
  15. ?????*??looper.?The?main?looper?for?your?application?is?created?by?the?Android?environment,?
  16. ?????*??so?you?should?never?need?to?call?this?function?yourself.?
  17. ?????*?{@link?#prepare()}?
  18. ?????*/??
  19. ???????
  20. ????public?static?final?void?prepareMainLooper()?{??
  21. ????????prepare();??
  22. ????????setMainLooper(myLooper());??
  23. ????????if?(Process.supportsProcesses())?{??
  24. ????????????myLooper().mQueue.mQuitAllowed?=?false;??
  25. ????????}??
  26. ????}??

??????? 其中函数prepareMainLooper()函数只在ActivityThread.java的main()函数中被调用过。这个prepareMainLooper()的作用保证每个调用线程都有一个Looper对象,这样应用程序的主线程就有一个Looper对象了,so应用程序主线程的消息循环建立了。

??????? 看看,perpare()函数中,有这样一句话?sThreadLocal.set(new Looper());其中sThreadLocal是一个ThreadLocal类型的变量。ThreadLocal表示这是一个线程的局部变量,google之看到下面这段解释。

??????? Implements a thread-local storage, that is, a variable for which each thread has its own value. All threads share the sameThreadLocal object, but each sees a different value when accessing it, and changes
made by one thread do not affect the other threads. The implementation supportsnull values.

?????? 菜鸟斗胆来翻译下,ThreadLocal实现了一种线程的局部存储,ThreadLocal代表一种线程局部变量,对于这种变量来说ThreadLocal保证每个线程都有一个独立的值(value),所有线程都共有一个ThreadLocal对象,但是每个线程在访问这些变量的时候能得到不同的值,每个线程可以更改这些变量并且不会影响其他的线程。ThreadLocal支持NULL值。/*那位大牛有更好的翻译,分享下呗*/

?????? 其中ThreadLocal开放了两个接口:

???????????public Tget():获取调用线程的局部变量

?????? public void set(T value) :设置调用线程的局部变量

?????? perpare()函数的这种处理方式保证在每个调用该函数的线程都有一个独立的Looper对象。

??????


Handler:????

?????? Handler的作用是处理消息,他封装了消息的投递和对消息的处理。通过上面的图可以看到Handler类有一个Looper和MessageQueue成员变量,Handler类有4个不同的构造函数如下:



  1. public?Handler()?{??
  2. ????????if?(FIND_POTENTIAL_LEAKS)?{??
  3. ????????????final?Class<??extends?Handler>?klass?=?getClass();??
  4. ????????????if?((klass.isAnonymousClass()?||?klass.isMemberClass()?||?klass.isLocalClass())?&&??
  5. ????????????????????(klass.getModifiers()?&?Modifier.STATIC)?==?0)?{??
  6. ????????????????Log.w(TAG,?"The?following?Handler?class?should?be?static?or?leaks?might?occur:?"?+??
  7. ????????????????????klass.getCanonicalName());??
  8. ????????????}??
  9. ????????}??
  10. ????????<span?style="color:#000000;">/*Handler默认的构造函数,使用当前线程(调用线程)的Looper对象给Handler成员变量mLooper赋值*/</span>???
  11. ????????mLooper?=?Looper.myLooper();??
  12. ????????if?(mLooper?==?null)?{??
  13. ????????????throw?new?RuntimeException(??
  14. ????????????????"Can‘t?create?handler?inside?thread?that?has?not?called?Looper.prepare()");??
  15. ????????}??
  16. ????????<span?style="color:#000000;">/*使用当前线程(调用线程)的消息队列给Handler的mQueue赋值*/</span>??
  17. ????????mQueue?=?mLooper.mQueue;??
  18. ????????mCallback?=?null;??
  19. ????}??
  20. ??
  21. ????/**?
  22. ?????*?Constructor?associates?this?handler?with?the?queue?for?the?
  23. ?????*?current?thread?and?takes?a?callback?interface?in?which?you?can?handle?
  24. ?????*?messages.?
  25. ?????*/??
  26. ????public?Handler(Callback?callback)?{??
  27. ????????if?(FIND_POTENTIAL_LEAKS)?{??
  28. ????????????final?Class<??extends?Handler>?klass?=?getClass();??
  29. ????????????if?((klass.isAnonymousClass()?||?klass.isMemberClass()?||?klass.isLocalClass())?&&??
  30. ????????????????????(klass.getModifiers()?&?Modifier.STATIC)?==?0)?{??
  31. ????????????????Log.w(TAG,?"The?following?Handler?class?should?be?static?or?leaks?might?occur:?"?+??
  32. ????????????????????klass.getCanonicalName());??
  33. ????????????}??
  34. ????????}??
  35. ??
  36. ????????mLooper?=?Looper.myLooper();??
  37. ????????if?(mLooper?==?null)?{??
  38. ????????????throw?new?RuntimeException(??
  39. ????????????????"Can‘t?create?handler?inside?thread?that?has?not?called?Looper.prepare()");??
  40. ????????}??
  41. ????????mQueue?=?mLooper.mQueue;??
  42. ????????<span?style="color:#000000;">/*跟默认构造函数差不多,只不过带了一个callback*/</span>??
  43. ????????mCallback?=?callback;??
  44. ????}??
  45. ??
  46. ????/**?
  47. ?????*?Use?the?provided?queue?instead?of?the?default?one.?
  48. ?????*/??
  49. ????public?Handler(Looper?looper)?{??
  50. ????????<span?style="color:#000000;">/*使用指定的Looper来给Handler类的mLooper赋值*/</span>??
  51. ????????mLooper?=?looper;??
  52. ????????mQueue?=?looper.mQueue;??
  53. ????????mCallback?=?null;??
  54. ????}??
  55. ??
  56. ????/**?
  57. ?????*?Use?the?provided?queue?instead?of?the?default?one?and?take?a?callback?
  58. ?????*?interface?in?which?to?handle?messages.?
  59. ?????*/??
  60. ????public?Handler(Looper?looper,?Callback?callback)?{??
  61. ????????<span?style="color:#000000;">/*使用指定的Looper和CallBack来初始化Handler*/</span>??
  62. ????????mLooper?=?looper;??
  63. ????????mQueue?=?looper.mQueue;??
  64. ????????mCallback?=?callback;??
  65. ????}??

?????

?????? 可以看到Handler类的成员变量MessageQueue mQueue都会指向Looper类的的MessageQueue,Handler为什么要这么做呢?

????? 下面看看Handler类提供那些接口:

sendEmptyMessage

  1. public?final?Message?obtainMessage(int?what)??
  2. ????{??
  3. ????????return?Message.obtain(this,?what);??
  4. ????}??
  5. ??
  6. /**?
  7. ?????*?Handle?system?messages?here.?
  8. ?????*/??
  9. ????public?void?dispatchMessage(Message?msg)?{??
  10. ????????if?(msg.callback?!=?null)?{??
  11. ????????????handleCallback(msg);??
  12. ????????}?else?{??
  13. ????????????if?(mCallback?!=?null)?{??
  14. ????????????????if?(mCallback.handleMessage(msg))?{??
  15. ????????????????????return;??
  16. ????????????????}??
  17. ????????????}??
  18. ????????????handleMessage(msg);??
  19. ????????}??
  20. ????}??
  21. ??
  22. /**?
  23. ?????*?Sends?a?Message?containing?only?the?what?value.?
  24. ?????*???
  25. ?????*?@return?Returns?true?if?the?message?was?successfully?placed?in?to?the??
  26. ?????*?????????message?queue.??Returns?false?on?failure,?usually?because?the?
  27. ?????*?????????looper?processing?the?message?queue?is?exiting.?
  28. ?????*/??
  29. ????public?final?boolean?sendEmptyMessage(int?what)??
  30. ????{??
  31. ????????return?sendEmptyMessageDelayed(what,?0);??
  32. ????}??
  33. ??
  34. /**?
  35. ?????*?Remove?any?pending?posts?of?messages?with?code?‘what‘?that?are?in?the?
  36. ?????*?message?queue.?
  37. ?????*/??
  38. ????public?final?void?removeMessages(int?what)?{??
  39. ????????mQueue.removeMessages(this,?what,?null,?true);??
  40. ????}??
  41. ??
  42. ?????/**?
  43. ?????*<span?style="color:#ff0000;">注意这个函数,函数将有子类实现</span>?
  44. ?????*?Subclasses?must?implement?this?to?receive?messages.?
  45. ?????*/??
  46. ????public?void?handleMessage(Message?msg)?{??
  47. ????}??

??????? 其中sendMessage函数都会调用到sendMessageAtTime函数,下面看下sendMessageAtTime(Message msg, long uptimeMillis)函数的实现

?

  1. public?boolean?sendMessageAtTime(Message?msg,?long?uptimeMillis)??
  2. ????{??
  3. ????????boolean?sent?=?false;??
  4. ????????MessageQueue?queue?=?mQueue;??
  5. ????????if?(queue?!=?null)?{??
  6. ????????????<span?style="color:#ff0000;">/*看到Message的target变量指向当前这个Handler类*/</span>??
  7. ????????????msg.target?=?this;??
  8. ????????????sent?=?queue.enqueueMessage(msg,?uptimeMillis);??
  9. ????????}??
  10. ????????else?{??
  11. ????????????RuntimeException?e?=?new?RuntimeException(??
  12. ????????????????this?+?"?sendMessageAtTime()?called?with?no?mQueue");??
  13. ????????????Log.w("Looper",?e.getMessage(),?e);??
  14. ????????}??
  15. ????????return?sent;??
  16. ????}??



?????? msg.target指明了这个msg将有谁来处理,在这里msg.target=this,Handler类除了封装消息添加外还封装了消息处理的接口。



Looper和Handler的联系:

?????????? 本菜鸟不才不知道上面的分析有没有错误,有没有让很多初学者犯迷糊,下面我将分析以下Looper和Handler类的联系,希望可以把上面的知识点串联起来。

?????????? 当调用Looper类的loop()函数的时候当前线程就进入到一个消息循环中去。看看这个loop()@Looper.java函数先.

  1. <span?style="font-size:18px;">/**?
  2. ?????*??Run?the?message?queue?in?this?thread.?Be?sure?to?call?
  3. ?????*?{@link?#quit()}?to?end?the?loop.?
  4. ?????*/??
  5. ????public?static?final?void?loop()?{??
  6. ????????Looper?me?=?myLooper();??
  7. ????????MessageQueue?queue?=?me.mQueue;??
  8. ??????????
  9. ????????//?Make?sure?the?identity?of?this?thread?is?that?of?the?local?process,??
  10. ????????//?and?keep?track?of?what?that?identity?token?actually?is.??
  11. ????????Binder.clearCallingIdentity();??
  12. ????????final?long?ident?=?Binder.clearCallingIdentity();??
  13. ??????????
  14. ????????while?(true)?{??
  15. ????????????Message?msg?=?queue.next();?//?might?block??
  16. ????????????//if?(!me.mRun)?{??
  17. ????????????//????break;??
  18. ????????????//}??
  19. ????????????if?(msg?!=?null)?{??
  20. ????????????????if?(msg.target?==?null)?{??
  21. ????????????????????//?No?target?is?a?magic?identifier?for?the?quit?message.??
  22. ????????????????????return;??
  23. ????????????????}??
  24. ????????????????if?(me.mLogging!=?null)?me.mLogging.println(??
  25. ????????????????????????">>>>>?Dispatching?to?"?+?msg.target?+?"?"??
  26. ????????????????????????+?msg.callback?+?":?"?+?msg.what??
  27. ????????????????????????);??
  28. ????????????????<span?style="color:#ff0000;">/*下面的函数将Looper类和Handler类联系起来*/</span>??
  29. ????????????????msg.target.dispatchMessage(msg);??
  30. ????????????????if?(me.mLogging!=?null)?me.mLogging.println(??
  31. ????????????????????????"<<<<<?Finished?to????"?+?msg.target?+?"?"??
  32. ????????????????????????+?msg.callback);??
  33. ??????????????????
  34. ????????????????//?Make?sure?that?during?the?course?of?dispatching?the??
  35. ????????????????//?identity?of?the?thread?wasn‘t?corrupted.??
  36. ????????????????final?long?newIdent?=?Binder.clearCallingIdentity();??
  37. ????????????????if?(ident?!=?newIdent)?{??
  38. ????????????????????Log.wtf("Looper",?"Thread?identity?changed?from?0x"??
  39. ????????????????????????????+?Long.toHexString(ident)?+?"?to?0x"??
  40. ????????????????????????????+?Long.toHexString(newIdent)?+?"?while?dispatching?to?"??
  41. ????????????????????????????+?msg.target.getClass().getName()?+?"?"??
  42. ????????????????????????????+?msg.callback?+?"?what="?+?msg.what);??
  43. ????????????????}??
  44. ??????????????????
  45. ????????????????msg.recycle();??
  46. ????????????}??
  47. ????????}??
  48. ????}</span>??

??????? 可以看到当前线程不断的从消息队列中取出消息,如果消息的target成员变量为null,就表示要退出消息循环了,否则的话就要调用这个target对象的dispatchMessage成员函数来处理这个消息,这个target对象的类型为Handler

??????????? bubuko.com,布布扣

???????????????? 其实这个Looper和Handler类中消息传递的机制还是很复杂到,用到了Linux中Pipe的相关知识,我太菜还不能做出更深的分析,以后有时间会好好学习下,在完善下这部份的知识

????????? 好了,这篇blog就说到这里吧。下篇blog我会试着分析下,Handler和Looper的同步问题。届时会顺便学习一下HandlerThread类

?

????????????? 忘了说,如果哪位大牛发现我这篇blog有什么错误,敬请指正,免得误导了跟我一样的菜鸟

Android异步处理三:Handler+Looper+MessageQueue深入详解 - lzc的专栏 - 博客频道 - CSDN.NET

在《Android异步处理一:使用Thread+Handler实现非UI线程更新UI界面》中,我们讲到使用Thread+Handler的方式来实现界面的更新,其实是在非UI线程发送消息到UI线程,通知UI线程进行界面更新,这一篇我们将深入学习Android线程间通讯的实现原理。

概述:Android使用消息机制实现线程间的通信,线程通过Looper建立自己的消息循环,MessageQueue是FIFO的消息队列,Looper负责从MessageQueue中取出消息,并且分发到消息指定目标Handler对象。Handler对象绑定到线程的局部变量Looper,封装了发送消息和处理消息的接口。

例子:在介绍原理之前,我们先介绍Android线程通讯的一个例子,这个例子实现点击按钮之后从主线程发送消息"hello"到另外一个名为” CustomThread”的线程。

代码下载

LooperThreadActivity.java

?

  1. package?com.zhuozhuo;??
  2. ??
  3. import?android.app.Activity;??
  4. import?android.os.Bundle;??
  5. import?android.os.Handler;??
  6. import?android.os.Looper;??
  7. import?android.os.Message;??
  8. import?android.util.Log;??
  9. import?android.view.View;??
  10. import?android.view.View.OnClickListener;??
  11. ??
  12. public?class?LooperThreadActivity?extends?Activity{??
  13. ????/**?Called?when?the?activity?is?first?created.?*/??
  14. ??????
  15. ????private?final?int?MSG_HELLO?=?0;??
  16. ????private?Handler?mHandler;??
  17. ??????
  18. ????@Override??
  19. ????public?void?onCreate(Bundle?savedInstanceState)?{??
  20. ????????super.onCreate(savedInstanceState);??
  21. ????????setContentView(R.layout.main);??
  22. ????????new?CustomThread().start();//新建并启动CustomThread实例??
  23. ??????????
  24. ????????findViewById(R.id.send_btn).setOnClickListener(new?OnClickListener()?{??
  25. ??????????????
  26. ????????????@Override??
  27. ????????????public?void?onClick(View?v)?{//点击界面时发送消息??
  28. ????????????????String?str?=?"hello";??
  29. ????????????????Log.d("Test",?"MainThread?is?ready?to?send?msg:"?+?str);??
  30. ????????????????mHandler.obtainMessage(MSG_HELLO,?str).sendToTarget();//发送消息到CustomThread实例??
  31. ??????????????????
  32. ????????????}??
  33. ????????});??
  34. ??????????
  35. ????}??
  36. ??????
  37. ??????
  38. ??????
  39. ??????
  40. ??????
  41. ????class?CustomThread?extends?Thread?{??
  42. ????????@Override??
  43. ????????public?void?run()?{??
  44. ????????????//建立消息循环的步骤??
  45. ????????????Looper.prepare();//1、初始化Looper??
  46. ????????????mHandler?=?new?Handler(){//2、绑定handler到CustomThread实例的Looper对象??
  47. ????????????????public?void?handleMessage?(Message?msg)?{//3、定义处理消息的方法??
  48. ????????????????????switch(msg.what)?{??
  49. ????????????????????case?MSG_HELLO:??
  50. ????????????????????????Log.d("Test",?"CustomThread?receive?msg:"?+?(String)?msg.obj);??
  51. ????????????????????}??
  52. ????????????????}??
  53. ????????????};??
  54. ????????????Looper.loop();//4、启动消息循环??
  55. ????????}??
  56. ????}??
  57. }??
main.xml

?

?

  1. <?xml?version="1.0"?encoding="utf-8"?>??
  2. <LinearLayout?xmlns:android="http://schemas.android.com/apk/res/android"??
  3. ????android:orientation="vertical"??
  4. ????android:layout_width="fill_parent"??
  5. ????android:layout_height="fill_parent"??
  6. ????>??
  7. <TextView????
  8. ????android:layout_width="fill_parent"???
  9. ????android:layout_height="wrap_content"???
  10. ????android:text="@string/hello"??
  11. ????/>??
  12. <Button?android:text="发送消息"?android:id="@+id/send_btn"?android:layout_width="wrap_content"?android:layout_height="wrap_content"></Button>??
  13. </LinearLayout>??

?

Log打印结果:

bubuko.com,布布扣

?

原理:

?

我们看到,为一个线程建立消息循环有四个步骤:

1、? 初始化Looper

2、? 绑定handler到CustomThread实例的Looper对象

3、? 定义处理消息的方法

4、? 启动消息循环

下面我们以这个例子为线索,深入Android源代码,说明Android Framework是如何建立消息循环,并对消息进行分发的。

1、? 初始化Looper : Looper.prepare()

Looper.java

  1. private?static?final?ThreadLocal?sThreadLocal?=?new?ThreadLocal();??
  2. public?static?final?void?prepare()?{??
  3. ????????if?(sThreadLocal.get()?!=?null)?{??
  4. ????????????throw?new?RuntimeException("Only?one?Looper?may?be?created?per?thread");??
  5. ????????}??
  6. ????????sThreadLocal.set(new?Looper());??
  7. }??

一个线程在调用Looper的静态方法prepare()时,这个线程会新建一个Looper对象,并放入到线程的局部变量中,而这个变量是不和其他线程共享的(关于ThreadLocal的介绍)。下面我们看看Looper()这个构造函数:

Looper.java

  1. final?MessageQueue?mQueue;??
  2. private?Looper()?{??
  3. ????????mQueue?=?new?MessageQueue();??
  4. ????????mRun?=?true;??
  5. ????????mThread?=?Thread.currentThread();??
  6. ????}??

可以看到在Looper的构造函数中,创建了一个消息队列对象mQueue,此时,调用Looper. prepare()的线程就建立起一个消息循环的对象(此时还没开始进行消息循环)。

2、? 绑定handler到CustomThread实例的Looper对象 : mHandler= new Handler()

Handler.java

  1. final?MessageQueue?mQueue;??
  2. ?final?Looper?mLooper;??
  3. public?Handler()?{??
  4. ????????if?(FIND_POTENTIAL_LEAKS)?{??
  5. ????????????final?Class<??extends?Handler>?klass?=?getClass();??
  6. ????????????if?((klass.isAnonymousClass()?||?klass.isMemberClass()?||?klass.isLocalClass())?&&??
  7. ????????????????????(klass.getModifiers()?&?Modifier.STATIC)?==?0)?{??
  8. ????????????????Log.w(TAG,?"The?following?Handler?class?should?be?static?or?leaks?might?occur:?"?+??
  9. ????????????????????klass.getCanonicalName());??
  10. ????????????}??
  11. ????????}??
  12. ??
  13. ????????mLooper?=?Looper.myLooper();??
  14. ????????if?(mLooper?==?null)?{??
  15. ????????????throw?new?RuntimeException(??
  16. ????????????????"Can‘t?create?handler?inside?thread?that?has?not?called?Looper.prepare()");??
  17. ????????}??
  18. ????????mQueue?=?mLooper.mQueue;??
  19. ????????mCallback?=?null;??
  20. }??

Handler通过mLooper = Looper.myLooper();绑定到线程的局部变量Looper上去,同时Handler通过mQueue =mLooper.mQueue;获得线程的消息队列。此时,Handler就绑定到创建此Handler对象的线程的消息队列上了。

3、定义处理消息的方法:Override public void handleMessage (Message msg){}

? ? ?子类需要覆盖这个方法,实现接受到消息后的处理方法。

4、启动消息循环 : Looper.loop()

? ? ? 所有准备工作都准备好了,是时候启动消息循环了!Looper的静态方法loop()实现了消息循环。

Looper.java

  1. public?static?final?void?loop()?{??
  2. ???????Looper?me?=?myLooper();??
  3. ???????MessageQueue?queue?=?me.mQueue;??
  4. ?????????
  5. ???????//?Make?sure?the?identity?of?this?thread?is?that?of?the?local?process,??
  6. ???????//?and?keep?track?of?what?that?identity?token?actually?is.??
  7. ???????Binder.clearCallingIdentity();??
  8. ???????final?long?ident?=?Binder.clearCallingIdentity();??
  9. ?????????
  10. ???????while?(true)?{??
  11. ???????????Message?msg?=?queue.next();?//?might?block??
  12. ???????????//if?(!me.mRun)?{??
  13. ???????????//????break;??
  14. ???????????//}??
  15. ???????????if?(msg?!=?null)?{??
  16. ???????????????if?(msg.target?==?null)?{??
  17. ???????????????????//?No?target?is?a?magic?identifier?for?the?quit?message.??
  18. ???????????????????return;??
  19. ???????????????}??
  20. ???????????????if?(me.mLogging!=?null)?me.mLogging.println(??
  21. ???????????????????????">>>>>?Dispatching?to?"?+?msg.target?+?"?"??
  22. ???????????????????????+?msg.callback?+?":?"?+?msg.what??
  23. ???????????????????????);??
  24. ???????????????msg.target.dispatchMessage(msg);??
  25. ???????????????if?(me.mLogging!=?null)?me.mLogging.println(??
  26. ???????????????????????"<<<<<?Finished?to????"?+?msg.target?+?"?"??
  27. ???????????????????????+?msg.callback);??
  28. ?????????????????
  29. ???????????????//?Make?sure?that?during?the?course?of?dispatching?the??
  30. ???????????????//?identity?of?the?thread?wasn‘t?corrupted.??
  31. ???????????????final?long?newIdent?=?Binder.clearCallingIdentity();??
  32. ???????????????if?(ident?!=?newIdent)?{??
  33. ???????????????????Log.wtf("Looper",?"Thread?identity?changed?from?0x"??
  34. ???????????????????????????+?Long.toHexString(ident)?+?"?to?0x"??
  35. ???????????????????????????+?Long.toHexString(newIdent)?+?"?while?dispatching?to?"??
  36. ???????????????????????????+?msg.target.getClass().getName()?+?"?"??
  37. ???????????????????????????+?msg.callback?+?"?what="?+?msg.what);??
  38. ???????????????}??
  39. ?????????????????
  40. ???????????????msg.recycle();??
  41. ???????????}??
  42. ???????}??
  43. ???}??

while(true)体现了消息循环中的“循环“,Looper会在循环体中调用queue.next()获取消息队列中需要处理的下一条消息。当msg != null且msg.target != null时,调用msg.target.dispatchMessage(msg);分发消息,当分发完成后,调用msg.recycle();回收消息。

msg.target是一个handler对象,表示需要处理这个消息的handler对象。Handler的void dispatchMessage(Message msg)方法如下:

Handler.java

  1. public?void?dispatchMessage(Message?msg)?{??
  2. ????????if?(msg.callback?!=?null)?{??
  3. ????????????handleCallback(msg);??
  4. ????????}?else?{??
  5. ????????????if?(mCallback?!=?null)?{??
  6. ????????????????if?(mCallback.handleMessage(msg))?{??
  7. ????????????????????return;??
  8. ????????????????}??
  9. ????????????}??
  10. ????????????handleMessage(msg);??
  11. ????????}??
  12. }??

可见,当msg.callback== null 并且mCallback == null时,这个例子是由handleMessage(msg);处理消息,上面我们说到子类覆盖这个方法可以实现消息的具体处理过程。

?

总结:从上面的分析过程可知,消息循环的核心是Looper,Looper持有消息队列MessageQueue对象,一个线程可以把Looper设为该线程的局部变量,这就相当于这个线程建立了一个对应的消息队列。Handler的作用就是封装发送消息和处理消息的过程,让其他线程只需要操作Handler就可以发消息给创建Handler的线程。由此可以知道,在上一篇《Android异步处理一:使用Thread+Handler实现非UI线程更新UI界面》中,UI线程在创建的时候就建立了消息循环(在ActivityThread的public static final void main(String[] args)方法中实现),因此我们可以在其他线程给UI线程的handler发送消息,达到更新UI的目的。

Android异步处理三:Handler+Looper+MessageQueue深入详解

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原文地址:http://www.cnblogs.com/seven1979/p/4166693.html

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