一、UML图
二、概念
迭代器模式(Iterator):提供一种方法顺序访问一个聚合对象中各个元素,而又不暴露该对象的内部表示。
三、说明
什么时候用?
(1)当你需要访问一个聚集对象,而且不管这些对象时什么都需要遍历的时候,你就应该考虑用迭代器模式。
(2)你需要对聚集有多种遍历时,可以考虑用迭代器模式。
(3)为遍历不同的聚集结构提供如开始、下一个、是否结束、当前哪一项等统一的接口。
迭代器模式的好处?
迭代器模式就是分离了集合对象的遍历行为,抽象出一个迭代器类来负责,这样既可以不暴露集合的内部结构,又可让外部代码透明地访问集合内部的数据。
四、C++实现
(1)Iterator.h
#ifndef ITERATOR_H
#define ITERATOR_H
#include <vector>
#include <iostream>
#include "Aggregate.h"
typedef std::string object;
//迭代器抽象类
class Iterator
{
public:
virtual object First()=0;
virtual object Next()=0;
virtual bool IsDone()=0;
virtual object CurrentItem()=0;
};
//具体迭代器类,从前往后的迭代器
class ConcreteIterator:public Iterator
{
private:
ConcreteAggregate* aggregate;
int current;
public:
ConcreteIterator(Aggregate* aggregate);
object First();
object Next();
bool IsDone();
object CurrentItem();
};
//具体迭代器类,从后往前的迭代器
class ConcreteIteratorDesc:public Iterator
{
private:
ConcreteAggregate* aggregate;
int current;
public:
ConcreteIteratorDesc(Aggregate* aggregate);
object First();
object Next();
bool IsDone();
object CurrentItem();
};
#endif
(2)Iterator.cpp
#include "Iterator.h"
ConcreteIterator::ConcreteIterator(Aggregate* aggregate)
{
this->aggregate=(ConcreteAggregate*)aggregate;
current=0;
}
object ConcreteIterator::First()
{
return aggregate->GetVector()->at(0);
}
object ConcreteIterator::Next()
{
current++;
if(current<aggregate->GetVector()->size())
return aggregate->GetVector()->at(current);
}
bool ConcreteIterator::IsDone()
{
return current>=aggregate->GetVector()->size()?true:false;
}
object ConcreteIterator::CurrentItem()
{
return aggregate->GetVector()->at(current);
}
ConcreteIteratorDesc::ConcreteIteratorDesc(Aggregate* aggregate)
{
this->aggregate=(ConcreteAggregate*)aggregate;
current=(((ConcreteAggregate*)aggregate)->GetVector()->size())-1;
}
object ConcreteIteratorDesc::First()
{
return *(aggregate->GetVector()->end());
}
object ConcreteIteratorDesc::Next()
{
current--;
if(current>=0)
return aggregate->GetVector()->at(current);
}
bool ConcreteIteratorDesc::IsDone()
{
return current<0?true:false;
}
object ConcreteIteratorDesc::CurrentItem()
{
return aggregate->GetVector()->at(current);
}(3)Aggregate.h
#ifndef AGGREGATE_H
#define AGGREGATE_H
#include <vector>
#include <string>
#include <iostream>
class Iterator;
class ConcreteIterator;
typedef std::string object;
//聚集抽象类
class Aggregate
{
public:
virtual Iterator* CreateIterator()=0;
virtual std::vector<object>* GetVector()=0;
};
//具体聚集类
class ConcreteAggregate:public Aggregate
{
private:
std::vector<object> *items;
public:
ConcreteAggregate();
~ConcreteAggregate();
//产生从前往后的迭代器
Iterator* CreateIterator();
//产生从后往前的迭代器
Iterator* CreateIteratorDesc();
std::vector<object>* GetVector();
int Count();
object GetElement(int index);
void SetElement(int index,object o);
};
#endif(4)Aggregate.cpp
#include "Aggregate.h"
#include "Iterator.h"
ConcreteAggregate::ConcreteAggregate()
{
items=new std::vector<object>;
}
ConcreteAggregate::~ConcreteAggregate()
{
delete items;
}
Iterator* ConcreteAggregate::CreateIterator()
{
Iterator* it=new ConcreteIterator(this);
return it;
}
Iterator* ConcreteAggregate::CreateIteratorDesc()
{
Iterator* it=new ConcreteIteratorDesc(this);
return it;
}
int ConcreteAggregate::Count()
{
return items->size();
}
std::vector<object>* ConcreteAggregate::GetVector()
{
return items;
}
object ConcreteAggregate::GetElement(int index)
{
return items->at(index);
}
void ConcreteAggregate::SetElement(int index,object o)
{
items->at(index)=o;
}(5)运行截图
原文地址:http://blog.csdn.net/xiqingnian/article/details/42089611