转载请标明出处:http://blog.csdn.net/lmj623565791/article/details/42094215,本文出自:【张鸿洋的博客】
其实这篇本来准备Android BitmapShader 实战 实现圆形、圆角图片放到一篇里面,结果由于篇幅原因就独立出来了~在很久以前也写过一个利用Xfermode 实现圆形、圆角图片的,但是那个继承的是View,其实继承ImageView能方便点,最起码省去了onMeasure里面自己去策略,以及不需要自己去提供设置图片的方法,最主要的是大家对ImageView的API会比较熟悉,用起来会比较顺手。
好了,本篇就当是个记录了~~~电脑上代码放几天就找不到了,还是放博客里面,有需要自己过来看看~~~
原理就不多说了,这张图在我博客里出现的次数大概有3次以上了,我们这次使用的模式DST_IN;也就是先绘制图片,再绘制形状了~~
首先依然是自定义属性,和上篇一致。
<?xml version="1.0" encoding="utf-8"?> <resources> <attr name="borderRadius" format="dimension" /> <attr name="type"> <enum name="circle" value="0" /> <enum name="round" value="1" /> </attr> <declare-styleable name="RoundImageViewByXfermode"> <attr name="borderRadius" /> <attr name="type" /> </declare-styleable> </resources>
public class RoundImageViewByXfermode extends ImageView { private Paint mPaint; private Xfermode mXfermode = new PorterDuffXfermode(Mode.DST_IN); private Bitmap mMaskBitmap; private WeakReference<Bitmap> mWeakBitmap; /** * 图片的类型,圆形or圆角 */ private int type; public static final int TYPE_CIRCLE = 0; public static final int TYPE_ROUND = 1; /** * 圆角大小的默认值 */ private static final int BODER_RADIUS_DEFAULT = 10; /** * 圆角的大小 */ private int mBorderRadius; public RoundImageViewByXfermode(Context context) { this(context,null); mPaint = new Paint(); mPaint.setAntiAlias(true); } public RoundImageViewByXfermode(Context context, AttributeSet attrs) { super(context, attrs); mPaint = new Paint(); mPaint.setAntiAlias(true); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.RoundImageViewByXfermode); mBorderRadius = a.getDimensionPixelSize( R.styleable.RoundImageViewByXfermode_borderRadius, (int) TypedValue .applyDimension(TypedValue.COMPLEX_UNIT_DIP, BODER_RADIUS_DEFAULT, getResources() .getDisplayMetrics()));// 默认为10dp Log.e("TAG", mBorderRadius+""); type = a.getInt(R.styleable.RoundImageViewByXfermode_type, TYPE_CIRCLE);// 默认为Circle a.recycle(); }
@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); /** * 如果类型是圆形,则强制改变view的宽高一致,以小值为准 */ if (type == TYPE_CIRCLE) { int width = Math.min(getMeasuredWidth(), getMeasuredHeight()); setMeasuredDimension(width, width); } }
@SuppressLint("DrawAllocation") @Override protected void onDraw(Canvas canvas) { //在缓存中取出bitmap Bitmap bitmap = mWeakBitmap == null ? null : mWeakBitmap.get(); if (null == bitmap || bitmap.isRecycled()) { //拿到Drawable Drawable drawable = getDrawable(); //获取drawable的宽和高 int dWidth = drawable.getIntrinsicWidth(); int dHeight = drawable.getIntrinsicHeight(); if (drawable != null) { //创建bitmap bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Config.ARGB_8888); float scale = 1.0f; //创建画布 Canvas drawCanvas = new Canvas(bitmap); //按照bitmap的宽高,以及view的宽高,计算缩放比例;因为设置的src宽高比例可能和imageview的宽高比例不同,这里我们不希望图片失真; if (type == TYPE_ROUND) { // 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值; scale = Math.max(getWidth() * 1.0f / dWidth, getHeight() * 1.0f / dHeight); } else { scale = getWidth() * 1.0F / Math.min(dWidth, dHeight); } //根据缩放比例,设置bounds,相当于缩放图片了 drawable.setBounds(0, 0, (int) (scale * dWidth), (int) (scale * dHeight)); drawable.draw(drawCanvas); if (mMaskBitmap == null || mMaskBitmap.isRecycled()) { mMaskBitmap = getBitmap(); } // Draw Bitmap. mPaint.reset(); mPaint.setFilterBitmap(false); mPaint.setXfermode(mXfermode); //绘制形状 drawCanvas.drawBitmap(mMaskBitmap, 0, 0, mPaint); mPaint.setXfermode(null); //将准备好的bitmap绘制出来 canvas.drawBitmap(bitmap, 0, 0, null); //bitmap缓存起来,避免每次调用onDraw,分配内存 mWeakBitmap = new WeakReference<Bitmap>(bitmap); } } //如果bitmap还存在,则直接绘制即可 if (bitmap != null) { mPaint.setXfermode(null); canvas.drawBitmap(bitmap, 0.0f, 0.0f, mPaint); return; } } /** * 绘制形状 * @return */ public Bitmap getBitmap() { Bitmap bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(Color.BLACK); if (type == TYPE_ROUND) { canvas.drawRoundRect(new RectF(0, 0, getWidth(), getHeight()), mBorderRadius, mBorderRadius, paint); } else { canvas.drawCircle(getWidth() / 2, getWidth() / 2, getWidth() / 2, paint); } return bitmap; }
然后就是设置Xfermode,getBitmap会根据type返回图形,直接绘制到内存中的bitmap上即可。最后把bitmap缓存起来,避免每次onDraw都分配内存和重启绘图。
大家可以进行扩展type,绘制心形、三角形什么的,直接在getBitmap里面添加分支就可以。
最后记得invalidate中做一些处理:
@Override public void invalidate() { mWeakBitmap = null; if (mMaskBitmap != null) { mMaskBitmap.recycle(); mMaskBitmap = null; } super.invalidate(); }
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" xmlns:zhy="http://schemas.android.com/apk/res/com.zhy.variousshapeimageview" android:layout_width="match_parent" android:layout_height="wrap_content" > <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.zhy.view.RoundImageViewByXfermode android:layout_width="130dp" android:layout_height="130dp" android:layout_margin="10dp" android:src="@drawable/qiqiu" > </com.zhy.view.RoundImageViewByXfermode> <com.zhy.view.RoundImageViewByXfermode android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="10dp" android:src="@drawable/aa" zhy:borderRadius="30dp" zhy:type="round" > </com.zhy.view.RoundImageViewByXfermode> <com.zhy.view.RoundImageViewByXfermode android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="10dp" android:src="@drawable/aa" zhy:type="circle" > </com.zhy.view.RoundImageViewByXfermode> <com.zhy.view.RoundImageViewByXfermode android:layout_width="40dp" android:layout_height="40dp" android:layout_margin="10dp" android:src="@drawable/aa" zhy:type="circle" > </com.zhy.view.RoundImageViewByXfermode> </LinearLayout> </ScrollView>
好了,比较简单~~
声明下:本例参考了:https://github.com/MostafaGazar/CustomShapeImageView ;不过对其中的部分代码进行了改变,比如CustomShapeImageView如果图片为长方形,但是设置为circle类型,效果依然是矩形;以及会对bitmap比例和view比例不一致的直接进行压缩,类似fitxy的效果~~~主要对这两点进行了修改~~当然了,该案例比本博客功能要强大,看名字也知道,支持很多形状,以及支持SVG~大家自行进行参考~
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<?xml version="1.0" encoding="utf-8"?> <resources> <attr name="borderRadius" format="dimension" /> <attr name="type"> <enum name="circle" value="0" /> <enum name="round" value="1" /> </attr> <declare-styleable name="RoundImageView"> <attr name="borderRadius" /> <attr name="type" /> </declare-styleable> </resources>
原文地址:http://blog.csdn.net/lmj623565791/article/details/42094215