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利用设备的机载陀螺仪可以实现,当你旋转手机屏幕时,里面的画面不会随着视图更新而移动,以平衡物理运动。
下面例子利用少量简单的几何变换执行该操作。他建立一个运动管理器,订阅设备运动更新,然后基于运动管理器返回的摇晃,前倾和左右摇摆的角度应用图像变换。
@implementation TestBedViewController { CMMotionManager *motionManager; UIImageView *imageView; } - (void) shutDownMotionManager { NSLog(@"Shutting down motion manager"); [motionManager stopDeviceMotionUpdates]; motionManager = nil; } - (void) establishMotionManager { if (motionManager) [self shutDownMotionManager]; NSLog(@"Establishing motion manager"); // Establish the motion manager motionManager = [[CMMotionManager alloc] init]; if (motionManager.deviceMotionAvailable) [motionManager startDeviceMotionUpdatesToQueue:[NSOperationQueue currentQueue] withHandler: ^(CMDeviceMotion *motion, NSError *error) { CATransform3D transform; transform = CATransform3DMakeRotation(motion.attitude.pitch, 1, 0, 0); transform = CATransform3DRotate(transform, motion.attitude.roll, 0, 1, 0); transform = CATransform3DRotate(transform, motion.attitude.yaw, 0, 0, 1); imageView.layer.transform = transform; }]; } - (void) viewDidAppear: (BOOL) animated { NSString *imageName = IS_IPAD ? @"iPadArt.png" : @"iPhoneArt.png"; UIImage *image = [UIImage imageNamed:imageName]; imageView = [[UIImageView alloc] initWithImage:image]; imageView.center = RECTCENTER(self.view.bounds); [self.view addSubview:imageView]; } - (void) loadView { [super loadView]; self.view.backgroundColor = [UIColor whiteColor]; }
IOS 特定于设备的开发:获取和使用设备姿势(通过手机方向控制3d物体显示)
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原文地址:http://www.cnblogs.com/haibosoft/p/4179814.html