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1.UIImageView animationImages属性
1> 加入图片后会占用内存不自动释放
- (void)runAnimationWithCount:(int)count name:(NSString *)name { if (self.tom.isAnimating) return; // 1.加载所有的动画图片 NSMutableArray *images = [NSMutableArray array]; for (int i = 0; i<count; i++) { // 计算文件名 NSString *filename = [NSString stringWithFormat:@"%@_%02d.jpg", name, i]; // 加载图片 // imageNamed: 有缓存(传入文件名) // UIImage *image = [UIImage imageNamed:filename]; // imageWithContentsOfFile: 没有缓存(传入文件的全路径) NSBundle *bundle = [NSBundle mainBundle]; NSString *path = [bundle pathForResource:filename ofType:nil]; UIImage *image = [UIImage imageWithContentsOfFile:path]; // 添加图片到数组中 [images addObject:image]; } self.tom.animationImages = images; // 2.设置播放次数(1次) self.tom.animationRepeatCount = 1; // 3.设置播放时间 self.tom.animationDuration = images.count * 0.05; [self.tom startAnimating]; // 4.动画放完1秒后清除内存 CGFloat delay = self.tom.animationDuration + 1.0; [self.tom performSelector:@selector(setAnimationImages:) withObject:nil afterDelay:delay]; // [self performSelector:@selector(clearCache) withObject:nil afterDelay:delay]; }
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原文地址:http://blog.csdn.net/neng18/article/details/42152873