目前进展:
封装蛇的移动方法:
typedef struct snakeinfo { int numParts;/* how many parts,蛇身体分多少个段 */ int lenParts[GAME_WIDTH];/* 蛇身体每段的长度 */ int xPartsHead[GAME_WIDTH];/* 蛇身体第i段的x坐标,初始值为1 */ int yPartsHead[GAME_WIDTH];/* 蛇身体第i段的y坐标,初始值为1 */ uchar direction;/* 蛇当前在像哪个方向移动,2:下,4:左,6:右,8:上 */ int (*moveDown)(WINDOW *win); int (*moveUp)(WINDOW *win); int (*moveLeft)(WINDOW *win); int (*moveRight)(WINDOW *win); }SnakeSt; static SnakeSt snake = {1,{1,},{GAME_WIDTH/2,},{GAME_HIGTH/2,}, 6};
int snakeInit(WINDOW *win) { int i; for(i=0; i<snake.lenParts[0];i++) { mvwprintw(win,snake.yPartsHead[0],snake.xPartsHead[0],"*"); } snake.moveDown = snakeMoveDown; snake.moveUp = snakeMoveUp; snake.moveLeft = snakeMoveLeft; snake.moveRight= snakeMoveRight; snake.direction = 6; return 0; }
#include <stdio.h> #include <string.h> #include <unistd.h> #include <stdlib.h> #include <time.h> #include <curses.h> #include <curses.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include <ncurses.h> #include <unistd.h> #include <time.h> #include <string.h> #include <stdlib.h> #include <pthread.h> #include <errno.h> #define GAME_WIDTH 50 #define GAME_HIGTH 25 int targetGenerate(int *x_site, int *y_site) { int seconds= time((time_t*)NULL); *y_site = abs(seconds*random())%GAME_HIGTH; *x_site = abs(seconds*random())%GAME_WIDTH; return 0; } typedef unsigned char uchar; typedef struct snakeinfo { int numParts;/* how many parts,蛇身体分多少个段 */ int lenParts[GAME_WIDTH];/* 蛇身体每段的长度 */ int xPartsHead[GAME_WIDTH];/* 蛇身体第i段的x坐标,初始值为1 */ int yPartsHead[GAME_WIDTH];/* 蛇身体第i段的y坐标,初始值为1 */ uchar direction;/* 蛇当前在像哪个方向移动,2:下,4:左,6:右,8:上 */ int (*moveDown)(WINDOW *win); int (*moveUp)(WINDOW *win); int (*moveLeft)(WINDOW *win); int (*moveRight)(WINDOW *win); }SnakeSt; static SnakeSt snake = {1,{1,},{GAME_WIDTH/2,},{GAME_HIGTH/2,}, 6}; /* 初始值蛇身体长1段,第一段长度为1,初始向右移动,蛇的初始位置在中间 */ int snakeMove(WINDOW *win); int snakeMoveDown(WINDOW *win) { snake.yPartsHead[0] -= 1; return 0; } int snakeMoveUp(WINDOW *win) { snake.yPartsHead[0] += 1; return 0; } int snakeMoveLeft(WINDOW *win) { snake.xPartsHead[0] -= 1; return 0; } int snakeMoveRight(WINDOW *win) { snake.xPartsHead[0] += 1; return 0; } int snakeInit(WINDOW *win) { int i; for(i=0; i<snake.lenParts[0];i++) { mvwprintw(win,snake.yPartsHead[0],snake.xPartsHead[0],"*"); } snake.moveDown = snakeMoveDown; snake.moveUp = snakeMoveUp; snake.moveLeft = snakeMoveLeft; snake.moveRight= snakeMoveRight; snake.direction = 6; return 0; } int snakeMove(WINDOW *win) { switch(snake.direction) { case 2: snake.moveDown(win); break; case 4: snake.moveLeft(win); break; case 6: snake.moveRight(win); break; case 8: snake.moveUp(win); break; default: printf("Invalid Direct!\n"); return -1; } } int frameCreate(WINDOW *win,int x_site, int y_site) { int i, j; for(j=0;j<GAME_HIGTH;j++) { for(i=0;i<GAME_WIDTH;i++) { if(i == snake.xPartsHead[0] && j == snake.yPartsHead[0]) { mvwprintw(win,j,i,"+"); } else if(i == x_site && j == y_site) { mvwprintw(win,j,i,"*"); } else if(j == 24 || j ==0) { mvwprintw(win,j,i,"-"); } else if(1 == i) { mvwprintw(win,j,i,"|"); } else if(i== (GAME_WIDTH-1)) { mvwprintw(win,j,i,"|"); } else { mvwprintw(win,j,i," "); } } } return 0; } static int need_new_target = 1; static int x_site, y_site; int snakeCreate(WINDOW *win) { int i, j; if(need_new_target == 1) { targetGenerate(&x_site, &y_site); need_new_target = 0; } snakeInit(win); snakeMove(win); frameCreate(win, x_site, y_site); return 0; } /* resource ncurses_newwin ( int rows, int cols, int y, int x); ncurses_newwin() creates a new window to draw elements in. Windows can be positioned using x, y, rows and cols. When creating additional windows, remember to use ncurses_getmaxyx() to check for available space, as terminal size is individual and may vary. The return value is a resource ID used to differ between multiple windows. */ int main(int argc, char *argv[]) { int x,y; time_t t; pthread_t thread; WINDOW *win; initscr(); //鍒濆鍖栨爣鍑嗙獥鍙?蹇呴渶婊? curs_set(0); //闅愯棌鍏夋爣鍔ㄦ€? noecho(); //杈撳叆鏃犲洖鏄? win=newwin(25,50,0,0); getmaxyx(win,y,x); printf("a:%d, b:%d\n",x,y); refresh(); //鍒锋柊涓€涓嬫爣鍑嗙獥鍙?涓嶇劧鏃犳硶鏄剧ず鏂板缓鐨勭獥鍙? wrefresh(win); //鍒锋柊涓€涓嬫柊寤虹殑绐楀彛 while(1) { snakeCreate(win); wrefresh(win); sleep(1); } endwin(); return 0; }
原文地址:http://blog.csdn.net/xiangpingli/article/details/42216269