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SuperSocket框架学习笔记2-构建SuperWebSocket服务器程序
上一节简单介绍了 基本的SuperSocket服务器
这一节我们使用 SuperWebSocket构建一个 能与Unity3D通信的(Console控制台)服务器程序
嘎嘎
先下载 需要的 DLL类库
服务端:
SuperSocket1.6.1 这个必备
SuperWebSocket 服务端必备
http://superwebsocket.codeplex.com/
客户端:
WebSocket4Net 客户端必备
http://websocket4net.codeplex.com/
一,让我们来编写服务器程序
1,打开VS2012,新建一个控制台应用程序,选择.NET4.0版本
2,添加引用
SuperSocket的dll文件(
SuperSocket.Common.dll,
SuperSocket.SocketBase.dll,
SuperSocket.SocketEngine.dll)到此项目的引用 (版本选4.0)
SuperWebSocket.dll 到此项目的引用
添加 系统的
System.Configuration;
System.Configuration.Install; 到此项目的引用
添加命名空间:
using
SuperSocket.SocketBase;
using SuperWebSocket;
在Program中 写代码
直接上代码了 ,本人菜鸟, 写的渣渣,见笑了
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static
int ClientNum = 0; static
void Main( string [] args) { Dictionary< string , Player> PlayerList = new
Dictionary< string , Player>(); List<Player> Player__List = new
List<Player>(); Console.WriteLine( "SuperWebSocket(0.8).Source服务器\n 按任意键start the WebSocketServer!" ); Console.ReadKey(); Console.WriteLine(); var
appServer = new
WebSocketServer(); //Setup the appServer if
(!appServer.Setup(2000)) //Setup with listening port { Console.WriteLine( "Failed to setup!" ); Console.ReadKey(); return ; } appServer.NewSessionConnected += new
SessionHandler<WebSocketSession>(appServer_NewClientConnected); appServer.NewMessageReceived += new
SessionHandler<WebSocketSession, string >(appServer_NewMessageReceived); appServer.SessionClosed += new
SessionHandler<WebSocketSession, CloseReason>(appServer_SessionClosed); Console.WriteLine(); //Try to start the appServer if
(!appServer.Start()) { Console.WriteLine( "Failed to start!" ); Console.ReadKey(); return ; } Console.WriteLine( "服务器启动成功, 按 ‘q‘ 退出服务器!" ); while
(Console.ReadKey().KeyChar != ‘q‘ ) { Console.WriteLine(); continue ; } //Stop the appServer appServer.Stop(); Console.WriteLine(); Console.WriteLine( "The server was stopped!" ); Console.ReadKey(); } static
void appServer_NewClientConnected(WebSocketSession session) { session.Send( "第一次给客户端发信息Unity3DServer: " ); Player ps = new
Player(session.SessionID); session.Send(MakeDataToString.PlayerString(ps)); Console.WriteLine( "客户端 :端口"
+ session.RemoteEndPoint.Port + "连接到服务器了!" ); ClientNum += 1; foreach
( var
ses in
session.AppServer.GetAllSessions()) { ses.Send( "xxx加入了游戏" ); } } static
void appServer_NewMessageReceived(WebSocketSession session, string
message) { session.Send( "欢迎登陆本系统LinMengUnity3DServer: " ); Console.WriteLine( "有客户端消息"
+ message); Console.WriteLine( "客户端数目"
+ ClientNum.ToString()); foreach
( var
ses in
session.AppServer.GetAllSessions()) { ses.Send( "给所有客户端广播发送的消息LinMeng广播电台" ); } } static
void appServer_SessionClosed(WebSocketSession session, CloseReason closeRs) { session.Close(); Console.WriteLine( "客户端"
+ session.RemoteEndPoint.Port + "断开了连接!" ); ClientNum -= 1; Console.WriteLine( "客户端数目"
+ ClientNum.ToString()); } |
新建一个 Player类
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public
class Player { public
string sessionID { get ; set ; } public
string Name { get ; set ; } public
float X { get ; set ; } public
float Y { get ; set ; } public
float Z { get ; set ; } public
Player( string
id) { this .sessionID = id; Name = sessionID.Substring(0, 6); X = -0.66666F; Y = 1.59666F; Z = 0; } } |
新建一个 MakeDataToString类
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public
class MakeDataToString { public
static string PlayerString(Player p) { return
IDstr(p) + Namestr(p) + Xstr(p) + Ystr(p) + Zstr(p); } public
static string IDstr(Player p) { return
"<id>" + p.sessionID + "</id>" ; } public
static string Namestr(Player p) { return
"<name>" + p.Name + "</name>" ; } public
static string Xstr(Player p) { return
"<X>" + p.X + "</X>" ; } public
static string Ystr(Player p) { return
"<Y>" + p.Y + "</Y>" ; } public
static string Zstr(Player p) { return
"<Z>" + p.Z + "</Z>" ; } } |
如果没有错误,启动成功,你将看到
SuperWebSocket(0.8).Source服务器\n 按任意键start the WebSocketServer!
随便按一个键
出现
服务器启动成功, 按 ‘q‘ 退出服务器!
说明服务器启动成功,否则请检查代码,或命名空间引用
QQ:2360450496
SuperSocket官方QQ群:373076764
欢迎大家来一起研究开发这个Socket框架!
以上就是全部的 服务器程序代码,下一节我们将 编写Unity3D客户端程序,GOGOGO!
Coding!!!
SuperSocket框架学习笔记2-构建SuperWebSocket服务器程序,布布扣,bubuko.com
SuperSocket框架学习笔记2-构建SuperWebSocket服务器程序
标签:style c class blog code tar
原文地址:http://www.cnblogs.com/xmcrew/p/3747354.html