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// // ViewController.m // NSThreadDemo // // Created by wangwei on 14/12/31. // Copyright (c) 2014年 arbboter. All rights reserved. // #import "ViewController.h" @interface ViewController () { NSMutableArray* sellTicketThread; NSCondition* sellTicketCondition; NSInteger numberOfSellThread; NSInteger nunberOfTickets; } @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. sellTicketThread = [[NSMutableArray alloc] init]; numberOfSellThread = 3; nunberOfTickets = 24; /** create thread */ NSThread* sellTicket = nil; for (NSInteger i=0; i<numberOfSellThread; i++) { sellTicket = [[NSThread alloc] initWithTarget:self selector:@selector(sellTicket) object:nil]; sellTicket.name = [NSString stringWithFormat:@"Ticket Windows %ld", i]; [sellTicketThread addObject:sellTicket]; } /** create thread condition */ sellTicketCondition = [[NSCondition alloc] init]; /** start all thread */ for (NSThread* t in sellTicketThread) { [t start]; } self.messageTicket.frame = CGRectMake(0, 20, 330, 600); self.messageTicket.text = @"Welcome to 12306.\n"; self.messageTicket.textColor = [UIColor blackColor]; self.messageTicket.editable = NO; } - (void) sellTicket { NSString* message = nil; BOOL bRun = YES; while (bRun) { [sellTicketCondition lock]; if (nunberOfTickets>0) { nunberOfTickets--; message = [NSString stringWithFormat:@"[%@] get ticket %02ld. [%02ld Left]\n", [[NSThread currentThread] name], nunberOfTickets+1, nunberOfTickets]; } else { message = [NSString stringWithFormat:@"[%@] Sorry, but we have no ticket lefy.\n", [[NSThread currentThread] name]]; bRun = NO; } /** 子线程不能修改APP的UI的, 所以需要主线程修改 */ [self performSelectorOnMainThread:@selector(addMessageToView:) withObject:message waitUntilDone:YES]; [sellTicketCondition unlock]; /** wait for a moment */ sleep(arc4random()%5+1); } } /** 交互信息 */ - (void)addMessageToView:(NSString*)message { self.messageTicket.text = [self.messageTicket.text stringByAppendingString:message]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end
//返回当前线程 + (NSThread *)currentThread; // 通过类方法创建一个线程 + (void)detachNewThreadSelector:(SEL)selector toTarget:(id)target withObject:(id)argument; // 判断是否为多线程 + (BOOL)isMultiThreaded; - (NSMutableDictionary *)threadDictionary; + (void)sleepUntilDate:(NSDate *)date; + (void)sleepForTimeInterval:(NSTimeInterval)ti; // 退出线程 + (void)exit; // 线程属性值 + (double)threadPriority ; + (BOOL)setThreadPriority:(double)p ; // 线程函数地址 + (NSArray *)callStackReturnAddresses; // 设置与返回线程名称 - (void)setName:(NSString *)n; - (NSString *)name; // 线程堆栈 - (NSUInteger)stackSize; - (void)setStackSize:(NSUInteger)s; // 判断当前线程是否为主线程 - (BOOL)isMainThread; + (BOOL)isMainThread; + (NSThread *)mainThread; // 线程对象初始化操作 (通过创建线程对象 ,需要 手工指定线程函数与各种属性) - (id)init; // 在线程对象初始化时创建一个线程(指定线程函数) - (id)initWithTarget:(id)target selector:(SEL)selector object:(id)argument; // 是否在执行 - (BOOL)isExecuting; // 是否已经结束 - (BOOL)isFinished; // 是否取消的 - (BOOL)isCancelled; // 取消操作 - (void)cancel; // 在主线程上执行aSelector所对应的代码,因为有些代码只能在主线程上执行,比如修改UI - (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait; // 线程启动 - (void)start; - (void)main; // thread body method
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原文地址:http://blog.csdn.net/arbboter/article/details/42295833