设想这样的一个场景:
你写了一个Unity3d插件,放到Unity Asset Store上面出售,某一天你更新了一个版本,如何让用户知道你更新了呢?
结合目前所有软件的更新检测方案,在Unity中可用的就是监听Unity3d的启动事件检测更新。
好。
我们项目中用到了AstarPath寻路,每次打开工程,都会在Console中打印出检测更新的日志,点进去看到他的源代码如下:
[InitializeOnLoad] /** Checking for updates on startup */ public static class UpdateChecker { static UpdateChecker() { AstarPathEditor.CheckForUpdates (); } }
[InitializeOnLoad]
Running Editor Script Code on Launch Sometimes, it is useful to be able to run some editor script code in a project as soon as Unity launches without requiring action from the user. You can do this by applying the InitializeOnLoad attribute to a class which has a static constructor. A static constructor is a function with the same name as the class, declared static and without a return type or parameters (see here for more information):-
需要静态的构造函数!
下面是官方的例子:
using UnityEngine; using UnityEditor; [InitializeOnLoad] public class Startup { static Startup() { Debug.Log("Up and running"); } }
using UnityEditor; using UnityEngine; [InitializeOnLoad] class MyClass { static MyClass () { EditorApplication.update += Update; } static void Update () { Debug.Log("Updating"); } }
监听Unity3d启动事件 - InitializeOnLoad
原文地址:http://blog.csdn.net/huutu/article/details/42318499