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利用节日休息时间在ANDROID上进行学习并模拟2048游戏。
效果如下图:
制作思路:
1、画出2048游戏主界面,根据手机屏幕宽高度进行计算并画出每个方块的大小。
1 @Override 2 protected void onSizeChanged(int w, int h, int oldw, int oldh) { 3 super.onSizeChanged(w, h, oldw, oldh); 4 int cW = (Math.min(w, h) - 10) / 4; 5 6 addCards(cW, cW); 7 8 startGame(); 9 } 10 11 private void startGame() { 12 MainActivity aty = MainActivity.getMainActivity(); 13 aty.clearScore(); 14 15 for (int y = 0; y < 4; y++) { 16 for (int x = 0; x < 4; x++) { 17 cardsMap[x][y].setNum(0); 18 } 19 } 20 addRandomNum(); 21 addRandomNum(); 22 }
2、建立一个二维数组用于存储卡面上的值
3、建立一个list<point>用于存储每个卡片的位置
private Card[][] cardsMap = new Card[4][4]; private List<Point> emptyPoints = new ArrayList<Point>(); private void addCards(int cardWidth, int cardHeight) { Card c; LinearLayout line; LinearLayout.LayoutParams lineLp; for (int y = 0; y < 4; y++) { line = new LinearLayout(getContext()); lineLp = new LayoutParams(-1, cardHeight); addView(line, lineLp); for (int x = 0; x < 4; x++) { c = new Card(getContext()); line.addView(c, cardWidth, cardHeight); cardsMap[x][y] = c; } } }
4、游戏开始时进行,添加随机卡片数据。
private void addRandomNum() { emptyPoints.clear(); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (cardsMap[x][y].getNum() <= 0) { emptyPoints.add(new Point(x, y)); } } } if (emptyPoints.size() > 0) { Point p = emptyPoints.remove((int) (Math.random() * emptyPoints.size())); cardsMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4); } }
5、利用android touch事件进行记录手指在屏幕滑动方向。
private void initGameView() { setOrientation(LinearLayout.VERTICAL); setBackgroundColor(0xffbbada0); setOnTouchListener(new OnTouchListener() { private float startX , startY , offsetX , offsetY; @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //当屏幕点击时进行记录点击的X和Y值 startX = event.getX(); startY = event.getY(); break; case MotionEvent.ACTION_UP: offsetX = event.getX() - startX;//进行计算点击偏移值 offsetY = event.getY() - startY; if (Math.abs(offsetX) > Math.abs(offsetY)) { if (offsetX < -5) { //left swipeLeft(); } else if (offsetX > 5) { //right swipeRight(); } } else { if (offsetY < -5) { //up swipeUp(); } else if (offsetY > 5) { //down swipeDown(); } } break; } return true; } }); }
6、根据滑动的方向进行循环每个方向的卡片 进行卡片的位置移动及相同的卡片相加
private void swipeLeft() { boolean merge = false; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { for (int x1 = x + 1; x1 < 4; x1++) { if (cardsMap[x1][y].getNum() > 0) { if (cardsMap[x][y].getNum() <= 0) { cardsMap[x][y].setNum(cardsMap[x1][y].getNum()); cardsMap[x1][y].setNum(0); x--; merge = true; } else if (cardsMap[x][y].equals(cardsMap[x1][y])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2); cardsMap[x1][y].setNum(0); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge = true; } break; } } } if (merge) { addRandomNum(); checkComplete(); } } }
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原文地址:http://www.cnblogs.com/tom-zhu/p/4199688.html