之前的文章层从Framework层介绍了Android Touch事件即(MotionEvent)的传递机制。本文将详细介绍MotionEvent的一些成员和方法。了解了MotionEvent对开发一些特效如拖动控件或多点缩放控件有很大的作用。同时,掌握MotionEvent类也是学好android触控技术的基础。
一、一些常量
常见的动作常量:
public static final int ACTION_DOWN = 0;单点触摸动作
public static final int ACTION_UP = 1;单点触摸离开动作
public static final int ACTION_MOVE = 2;触摸点移动动作
public static final int ACTION_CANCEL = 3;触摸动作取消
public static final int ACTION_OUTSIDE = 4;触摸动作超出边界
public static final int ACTION_POINTER_DOWN = 5;多点触摸动作
public static final int ACTION_POINTER_UP = 6;多点离开动作
以下是一些非touch事件
public static final int ACTION_HOVER_MOVE = 7;
public static final int ACTION_SCROLL = 8;
public static final int ACTION_HOVER_ENTER = 9;
public static final int ACTION_HOVER_EXIT = 10;
掩码常量
ACTION_MASK = 0X000000ff
动作掩码
ACTION_POINTER_INDEX_MASK = 0X0000ff00
触摸点索引掩码
ACTION_POINTER_INDEX_SHIFT = 8 获取触摸点索引需要移动的位数
二、相关方法
getAction()方法返回的是int类型,用到的只有低16位,其中:低八位是动作的类型,高8位是触摸点索引值的表示(单点为0,双点为1)
获得动作类型: int action = event.getAction() & ACTION_MASK 或者使用 getActionMasked()
获得触摸点索引类型: int pointerIndex = (event.getAction() & ACTION_POINTER_INDEX_MASK ) >> ACTION_POINTER_INDEX_SHIFT
或者使用 getActionIndex()
为什么要有索引信息?
有了索引信息,我们可以在onTOuchEvent事件中判断传进来的MotionEvent对象对应的是单点信息还是多点信息。
下面的代码段能使用户在屏幕上拖动一个对象。它记录了初始点的位置,计算点移动的距离,并将对象移动到新的位置。它正确的处理了这种情况:当第一个手指把控件拖到一个位置,然后按下第二个手指,且第二个手指与同一个控件上。当用户抬起第一个手指时,控件不会跑到第二个手指的位置同时第二个手指可以继续拖动控件。
// The ‘active pointer’ is the one currently moving our object. private int mActivePointerId = INVALID_POINTER_ID; @Override public boolean onTouchEvent(MotionEvent ev) { // Let the ScaleGestureDetector inspect all events. mScaleDetector.onTouchEvent(ev); final int action = MotionEventCompat.getActionMasked(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final int pointerIndex = MotionEventCompat.getActionIndex(ev); final float x = MotionEventCompat.getX(ev, pointerIndex); final float y = MotionEventCompat.getY(ev, pointerIndex); // Remember where we started (for dragging) mLastTouchX = x; mLastTouchY = y; // Save the ID of this pointer (for dragging) mActivePointerId = MotionEventCompat.getPointerId(ev, 0); break; } case MotionEvent.ACTION_MOVE: { // Find the index of the active pointer and fetch its position final int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, pointerIndex); final float y = MotionEventCompat.getY(ev, pointerIndex); // Only move if the ScaleGestureDetector isn't processing a gesture. if (!mScaleDetector.isInProgress()) { // Calculate the distance moved final float dx = x - mLastTouchX; final float dy = y - mLastTouchY; mPosX += dx; mPosY += dy; invalidate(); } // Remember this touch position for the next move event mLastTouchX = x; mLastTouchY = y; break; } case MotionEvent.ACTION_UP: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_CANCEL: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_POINTER_UP: { final int pointerIndex = MotionEventCompat.getActionIndex(ev); final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex); if (pointerId == mActivePointerId) { // This was our active pointer going up. Choose a new // active pointer and adjust accordingly. final int newPointerIndex = pointerIndex == 0 ? 1 : 0; mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex); mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex); mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex); } break; } } return true; }
MotionEvent还包含了移动操作中其它历史移动数据以方便处理触控的移动操作.
android sdk对于这个类的描述中就有这么一句:
For efficiency, motion events with ACTION_MOVE may batch together multiple movement samples within a single object.
Android触控基础:MotionEvent,布布扣,bubuko.com
原文地址:http://blog.csdn.net/bigconvience/article/details/26611003