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实现Android支付宝声波支付时的波纹视图

时间:2015-01-09 12:39:13      阅读:347      评论:0      收藏:0      [点我收藏+]

标签:支付宝声波效果   android波纹视图   android水波   android   波纹view   

    转载请注明出处,本文来自【 Mr.Simple的博客 】


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前言

自从支付宝声波支付的波纹效果出来以后,这种形式就慢慢流行开来,比如各种安全软件在扫描时会采用这种动画效果,这种波纹荡漾起来也是增加了动感十足呢,如图1。


                           技术分享      

图1 

今天我们就来学习如何实现这种波纹效果,以及最大限度的支持低版本的系统。

波纹实现

看到这种效果,最直接的感官就是波纹视图慢慢的变大、并且颜色变淡,因此我在第一次摸索的过程中直接继承自View,然后开启一个线程来计算这个视图的此时的大小以及颜色值,效果可以出来,但是有点卡。后面搜索了一些资料,发现有更好的方式可以实现。

新的方式就是使用属性动画,但是属性动画在api 11及其以上才支持,因此这里我们使用了NineOldAnimations动画库。基本原理就是自定义一个布局,在这个布局中会添加几个背景视图,也就是上述效果中的圆形视图,然后用户再指定一个自己的视图,如上如中的支付按钮。当用户点击支付按钮时,启动动画。此时,几个背景视图就会执行一个属性动画集,这些背景视图的x, y轴都会放大,同时视图的alpha属性会慢慢的变小。这样就产生了视图变大、颜色慢慢淡化的效果,如图2所示。

技术分享

图 2 


代码实现 : 

/*
 * The MIT License (MIT)
 *
 * Copyright (c) 2014-2015 bboyfeiyu@gmail.com
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package org.simple.ripple;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.widget.RelativeLayout;

import com.nineoldandroids.animation.Animator;
import com.nineoldandroids.animation.AnimatorSet;
import com.nineoldandroids.animation.ObjectAnimator;

import org.simple.ripplelayout.R;

import java.util.ArrayList;

/**
 * 这是一个类似支付宝声波支付的波纹效果布局,该布局中默认添加了不可见的圆形的视图,启动动画时会启动缩放、颜色渐变动画使得产生波纹效果.
 * 这些动画都是无限循环的,并且每个View的动画之间都有时间间隔,这些时间间隔就会导致视图有大有小,从而产生波纹的效果.
 * 
 * @author mrsimple
 */
public class RippleLayout extends RelativeLayout {

    /**
     * static final fields
     */
    private static final int DEFAULT_RIPPLE_COUNT = 6;
    private static final int DEFAULT_DURATION_TIME = 3000;
    private static final float DEFAULT_SCALE = 4.0f;
    private static final int DEFAULT_RIPPLE_COLOR = Color.rgb(0x33, 0x99, 0xcc);
    private static final int DEFAULT_STROKE_WIDTH = 0;
    private static final int DEFAULT_RADIUS = 60;

    /**
     *
     */
    private int mRippleColor = DEFAULT_RIPPLE_COLOR;
    private float mStrokeWidth = DEFAULT_STROKE_WIDTH;
    private float mRippleRadius = DEFAULT_RADIUS;
    private int mAnimDuration;
    private int mRippleViewNums;
    private int mAnimDelay;
    private float mRippleScale;
    private boolean animationRunning = false;
    /**
     *
     */
    private Paint mPaint = new Paint();

    /**
     * 动画集,执行缩放、alpha动画,使得背景色渐变
     */
    private AnimatorSet mAnimatorSet = new AnimatorSet();
    /**
     * 动画列表,保存几个动画
     */
    private ArrayList<Animator> mAnimatorList = new ArrayList<Animator>();
    /**
     * RippleView Params
     */
    private LayoutParams mRippleViewParams;

    /**
     * @param context
     */
    public RippleLayout(Context context) {
        super(context);
        init(context, null);
    }

    public RippleLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context, attrs);
    }

    public RippleLayout(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context, attrs);
    }

    private void init(final Context context, final AttributeSet attrs) {
        if (isInEditMode()) {
            return;
        }

        if (null != attrs) {
            initTypedArray(context, attrs);
        }

        initPaint();
        initRippleViewLayoutParams();
        generateRippleViews();

    }

    private void initTypedArray(Context context, AttributeSet attrs) {
        final TypedArray typedArray = context.obtainStyledAttributes(attrs,
                R.styleable.RippleLayout);
        //
        mRippleColor = typedArray.getColor(R.styleable.RippleLayout_color,
                DEFAULT_RIPPLE_COLOR);
        mStrokeWidth =
                typedArray.getDimension(R.styleable.RippleLayout_strokeWidth, DEFAULT_STROKE_WIDTH);
        mRippleRadius = typedArray.getDimension(R.styleable.RippleLayout_radius,
                DEFAULT_RADIUS);
        mAnimDuration = typedArray.getInt(R.styleable.RippleLayout_duration,
                DEFAULT_DURATION_TIME);
        mRippleViewNums = typedArray.getInt(R.styleable.RippleLayout_rippleNums,
                DEFAULT_RIPPLE_COUNT);
        mRippleScale = typedArray.getFloat(R.styleable.RippleLayout_scale,
                DEFAULT_SCALE);

        // oh, baby, don‘t forget recycle the typedArray !!
        typedArray.recycle();
    }

    private void initPaint() {
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mStrokeWidth = 0;
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(mRippleColor);
    }

    private void initRippleViewLayoutParams() {
        // ripple view的大小为 半径 + 笔宽的两倍
        int rippleSide = (int) (2 * (mRippleRadius + mStrokeWidth));
        mRippleViewParams = new LayoutParams(rippleSide, rippleSide);
        // 居中显示
        mRippleViewParams.addRule(CENTER_IN_PARENT, TRUE);
    }

    /**
     * 计算每个RippleView之间的动画时间间隔,从而产生波纹效果
     */
    private void calculateAnimDelay() {
        mAnimDelay = mAnimDuration / mRippleViewNums;
    }

    /**
     * 初始化RippleViews,并且将动画设置到RippleView上,使之在x, y不断扩大,并且背景色逐渐淡化
     */
    private void generateRippleViews() {

        calculateAnimDelay();
        initAnimSet();
        // 添加RippleView
        for (int i = 0; i < mRippleViewNums; i++) {
            RippleView rippleView = new RippleView(getContext());
            addView(rippleView, mRippleViewParams);
            // 添加动画
            addAnimToRippleView(rippleView, i);
        }

        // x, y, alpha动画一块执行
        mAnimatorSet.playTogether(mAnimatorList);
    }

    private void initAnimSet() {
        mAnimatorSet.setDuration(mAnimDuration);
        mAnimatorSet.setInterpolator(new AccelerateDecelerateInterpolator());
    }

    /**
     * 为每个RippleView添加动画效果,并且设置动画延时,每个视图启动动画的时间不同,就会产生波纹
     * 
     * @param rippleView
     * @param i 视图所在的索引
     */
    private void addAnimToRippleView(RippleView rippleView, int i) {

        // x轴的缩放动画
        final ObjectAnimator scaleXAnimator = ObjectAnimator.ofFloat(rippleView, "scaleX",
                1.0f, mRippleScale);
        scaleXAnimator.setRepeatCount(ObjectAnimator.INFINITE);
        scaleXAnimator.setRepeatMode(ObjectAnimator.RESTART);
        scaleXAnimator.setStartDelay(i * mAnimDelay);
        scaleXAnimator.setDuration(mAnimDuration);
        mAnimatorList.add(scaleXAnimator);

        // y轴的缩放动画
        final ObjectAnimator scaleYAnimator = ObjectAnimator.ofFloat(rippleView, "scaleY",
                1.0f, mRippleScale);
        scaleYAnimator.setRepeatMode(ObjectAnimator.RESTART);
        scaleYAnimator.setRepeatCount(ObjectAnimator.INFINITE);
        scaleYAnimator.setStartDelay(i * mAnimDelay);
        scaleYAnimator.setDuration(mAnimDuration);
        mAnimatorList.add(scaleYAnimator);

        // 颜色的alpha渐变动画
        final ObjectAnimator alphaAnimator = ObjectAnimator.ofFloat(rippleView, "alpha", 1.0f,
                0f);
        alphaAnimator.setRepeatMode(ObjectAnimator.RESTART);
        alphaAnimator.setRepeatCount(ObjectAnimator.INFINITE);
        alphaAnimator.setDuration(mAnimDuration);
        alphaAnimator.setStartDelay(i * mAnimDelay);
        mAnimatorList.add(alphaAnimator);
    }

    public void startRippleAnimation() {
        if (!isRippleAnimationRunning()) {
            makeRippleViewsVisible();
            mAnimatorSet.start();
            animationRunning = true;
        }
    }

    private void makeRippleViewsVisible() {
        int childCount = this.getChildCount();
        for (int i = 0; i < childCount; i++) {
            View childView = this.getChildAt(i);
            if (childView instanceof RippleView) {
                childView.setVisibility(VISIBLE);
            }
        }
    }

    public void stopRippleAnimation() {
        if (isRippleAnimationRunning()) {
            mAnimatorSet.end();
            animationRunning = false;
        }
    }

    public boolean isRippleAnimationRunning() {
        return animationRunning;
    }

    /**
     * RippleView产生波纹效果, 默认不可见,当启动动画时才设置为可见
     * 
     * @author mrsimple
     */
    private class RippleView extends View {

        public RippleView(Context context) {
            super(context);
            this.setVisibility(View.INVISIBLE);
        }

        @Override
        protected void onDraw(Canvas canvas) {
            int radius = (Math.min(getWidth(), getHeight())) / 2;
            canvas.drawCircle(radius, radius, radius - mStrokeWidth, mPaint);
        }
    }
}


自定义属性  attrs.xml: 

<?xml version="1.0" encoding="utf-8"?>
<resources>

    <declare-styleable name="RippleLayout">
        <attr name="color" format="color" />
        <attr name="strokeWidth" format="dimension" />
        <attr name="radius" format="dimension" />
        <attr name="duration" format="integer" />
        <attr name="rippleNums" format="integer" />
        <attr name="scale" format="float" />
    </declare-styleable>

</resources>


NineOldAnimations动画库

NineOldAnimations


使用示例

从github clone一份或者将上述代码和attrs.xml拷贝到你的工程中,在布局文件中添加如下:

   <org.simple.ripple.RippleLayout
        xmlns:ripple="http://schemas.android.com/apk/org.simple.ripplelayout"
        android:id="@+id/ripple_layout"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        ripple:duration="3000"
        ripple:radius="32dp"
        ripple:rippleNums="1"
        ripple:scale="4"
        ripple:color="#8899CC" >

        <ImageView
            android:id="@+id/centerImage"
            android:layout_width="64dp"
            android:layout_height="64dp"
            android:layout_centerInParent="true"
            android:contentDescription="@string/app_name"
            android:src="@drawable/phone2" />
    </org.simple.ripple.RippleLayout>

注意,这里引入了xmlns:ripple,也就是自定义RippleLayout属性生成的R的包路径,如果你是以拷贝代码的形式使用该视图,那么这里的org.simple.ripplelayout需要修改成你的工程的包路径。

代码中启动动画:

   ImageView imageview;
    RippleLayout layout;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        layout = (RippleLayout) findViewById(R.id.ripple_layout);
        imageview = (ImageView) findViewById(R.id.centerImage);
        imageview.setOnClickListener(new OnClickListener() {

            @Override
            public void onClick(View v) {
                if (layout.isRippleAnimationRunning()) {
                    layout.stopRippleAnimation();
                } else {
                    layout.startRippleAnimation();
                }
            }
        });
    }

效果图 

技术分享



github地址

猛击此进入


我正在参加博客之星,点击这里投我一票吧,谢谢~

实现Android支付宝声波支付时的波纹视图

标签:支付宝声波效果   android波纹视图   android水波   android   波纹view   

原文地址:http://blog.csdn.net/bboyfeiyu/article/details/42552249

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