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1. position是根据世界原点为中心
2. localPosition是根据父节点为中心,如果没有父节点,localpositon和position是没有区别的
3.选中一个物体左上角Global和Local切换看物体世界坐标轴和本地坐标轴
using UnityEngine; using System.Collections; public class TestPostiton : MonoBehaviour { void OnGUI() { if (GUI.Button(new Rect(0, 0, 200, 50), "世界坐标移动")) { this.gameObject.transform.position = new Vector3(gameObject.transform.position.x+1 ,gameObject.transform.position.y , gameObject.transform.position.z); } if (GUI.Button(new Rect(0, 50, 200, 50), "本地坐标移动")) { this.gameObject.transform.localPosition = new Vector3(gameObject.transform.localPosition.x+1 , gameObject.transform.localPosition.y , gameObject.transform.localPosition.z); } GUI.Label(new Rect(210, 0, 300, 50), "世界坐标:" + string.Format("({0},{1},{2})", gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z)); GUI.Label(new Rect(210, 50, 300, 50), "本地坐标:" + string.Format("({0},{1},{2})", gameObject.transform.localPosition.x, gameObject.transform.localPosition.y, gameObject.transform.localPosition.z)); } }
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原文地址:http://www.cnblogs.com/plateFace/p/4216407.html