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OSGMFC

时间:2015-01-29 14:19:34      阅读:357      评论:0      收藏:0      [点我收藏+]

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在OSG的Demo中找到MFC_OSG类文件。

技术分享
 1 #pragma once
 2 
 3 #include <osgViewer/Viewer>
 4 #include <osgViewer/ViewerEventHandlers>
 5 #include <osgViewer/api/win32/GraphicsWindowWin32>
 6 #include <osgGA/TrackballManipulator>
 7 #include <osgGA/KeySwitchMatrixManipulator>
 8 #include <osgDB/DatabasePager>
 9 #include <osgDB/Registry>
10 #include <osgDB/ReadFile>
11 #include <osgUtil/Optimizer>
12 #include <string>
13 
14 class cOSG
15 {
16 public:
17     cOSG(HWND hWnd);
18     ~cOSG();
19 
20     void InitOSG(std::string filename);
21     void InitManipulators(void);
22     void InitSceneGraph(void);
23     void InitCameraConfig(void);
24     void SetupWindow(void);
25     void SetupCamera(void);
26     void PreFrameUpdate(void);
27     void PostFrameUpdate(void);
28     void Done(bool value) { mDone = value; }
29     bool Done(void) { return mDone; }
30     static void Render(void* ptr);
31 
32     osgViewer::Viewer* getViewer() { return mViewer; }
33 
34 private:
35     bool mDone;
36     std::string m_ModelName;
37     HWND m_hWnd;
38     osgViewer::Viewer* mViewer;
39     osg::ref_ptr<osg::Group> mRoot;
40     osg::ref_ptr<osg::Node> mModel;
41     osg::ref_ptr<osgGA::TrackballManipulator> trackball;
42     osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator;
43 };
44 
45 class CRenderingThread : public OpenThreads::Thread
46 {
47 public:
48     CRenderingThread( cOSG* ptr );
49     virtual ~CRenderingThread();
50 
51     virtual void run();
52 
53 protected:
54     cOSG* _ptr;
55     bool _done;
56 };
MFC_OSG.h

 实现文件:

技术分享
  1 // MFC_OSG.cpp : implementation of the cOSG class
  2 //
  3 #include "stdafx.h"
  4 #include "MFC_OSG.h"
  5 
  6 
  7 cOSG::cOSG(HWND hWnd) :
  8    m_hWnd(hWnd) 
  9 {
 10 }
 11 
 12 cOSG::~cOSG()
 13 {
 14     mViewer->setDone(true);
 15     Sleep(1000);
 16     mViewer->stopThreading();
 17 
 18     delete mViewer;
 19 }
 20 
 21 void cOSG::InitOSG(std::string modelname)
 22 {
 23     // Store the name of the model to load
 24     m_ModelName = modelname;
 25 
 26     // Init different parts of OSG
 27     InitManipulators();
 28     InitSceneGraph();
 29     InitCameraConfig();
 30 }
 31 
 32 void cOSG::InitManipulators(void)
 33 {
 34     // Create a trackball manipulator
 35     trackball = new osgGA::TrackballManipulator();
 36 
 37     // Create a Manipulator Switcher
 38     keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
 39 
 40     // Add our trackball manipulator to the switcher
 41     keyswitchManipulator->addMatrixManipulator( 1, "Trackball", trackball.get());
 42 
 43     // Init the switcher to the first manipulator (in this case the only manipulator)
 44     keyswitchManipulator->selectMatrixManipulator(0);  // Zero based index Value
 45 }
 46 
 47 
 48 void cOSG::InitSceneGraph(void)
 49 {
 50     // Init the main Root Node/Group
 51     mRoot  = new osg::Group;
 52 
 53     // Load the Model from the model name
 54     mModel = osgDB::readNodeFile(m_ModelName);
 55     if (!mModel) return;
 56 
 57     // Optimize the model
 58     osgUtil::Optimizer optimizer;
 59     optimizer.optimize(mModel.get());
 60     optimizer.reset();
 61 
 62     // Add the model to the scene
 63     mRoot->addChild(mModel.get());
 64 }
 65 
 66 void cOSG::InitCameraConfig(void)
 67 {
 68     // Local Variable to hold window size data
 69     RECT rect;
 70 
 71     // Create the viewer for this window
 72     mViewer = new osgViewer::Viewer();
 73 
 74     // Add a Stats Handler to the viewer
 75     mViewer->addEventHandler(new osgViewer::StatsHandler);
 76     
 77     // Get the current window size
 78     ::GetWindowRect(m_hWnd, &rect);
 79 
 80     // Init the GraphicsContext Traits
 81     osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
 82 
 83     // Init the Windata Variable that holds the handle for the Window to display OSG in.
 84     osg::ref_ptr<osg::Referenced> windata = new osgViewer::GraphicsWindowWin32::WindowData(m_hWnd);
 85 
 86     // Setup the traits parameters
 87     traits->x = 0;
 88     traits->y = 0;
 89     traits->width = rect.right - rect.left;
 90     traits->height = rect.bottom - rect.top;
 91     traits->windowDecoration = false;
 92     traits->doubleBuffer = true;
 93     traits->sharedContext = 0;
 94     traits->setInheritedWindowPixelFormat = true;
 95     traits->inheritedWindowData = windata;
 96 
 97     // Create the Graphics Context
 98     osg::GraphicsContext* gc = osg::GraphicsContext::createGraphicsContext(traits.get());
 99 
100     // Init Master Camera for this View
101     osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
102 
103     // Assign Graphics Context to the Camera
104     camera->setGraphicsContext(gc);
105 
106     // Set the viewport for the Camera
107     camera->setViewport(new osg::Viewport(traits->x, traits->y, traits->width, traits->height));
108 
109     // Set projection matrix and camera attribtues
110     camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
111     camera->setClearColor(osg::Vec4f(0.2f, 0.2f, 0.4f, 1.0f));
112     camera->setProjectionMatrixAsPerspective(
113         30.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 1.0, 1000.0);
114 
115     // Add the Camera to the Viewer
116     //mViewer->addSlave(camera.get());
117     mViewer->setCamera(camera.get());
118 
119     // Add the Camera Manipulator to the Viewer
120     mViewer->setCameraManipulator(keyswitchManipulator.get());
121 
122     // Set the Scene Data
123     mViewer->setSceneData(mRoot.get());
124 
125     // Realize the Viewer
126     mViewer->realize();
127 
128     // Correct aspect ratio
129     /*double fovy,aspectRatio,z1,z2;
130     mViewer->getCamera()->getProjectionMatrixAsPerspective(fovy,aspectRatio,z1,z2);
131     aspectRatio=double(traits->width)/double(traits->height);
132     mViewer->getCamera()->setProjectionMatrixAsPerspective(fovy,aspectRatio,z1,z2);*/
133 }
134 
135 void cOSG::PreFrameUpdate()
136 {
137     // Due any preframe updates in this routine
138 }
139 
140 void cOSG::PostFrameUpdate()
141 {
142     // Due any postframe updates in this routine
143 }
144 
145 void cOSG::Render(void* ptr)
146 {
147     cOSG* osg = (cOSG*)ptr;
148 
149     osgViewer::Viewer* viewer = osg->getViewer();
150 
151     // You have two options for the main viewer loop
152     //      viewer->run()   or
153     //      while(!viewer->done()) { viewer->frame(); }
154 
155     //viewer->run();
156     while(!viewer->done())
157     {
158         osg->PreFrameUpdate();
159         viewer->frame();
160         osg->PostFrameUpdate();
161         //Sleep(10);         // Use this command if you need to allow other processes to have cpu time
162     }
163 
164     // For some reason this has to be here to avoid issue: 
165     // if you have multiple OSG windows up 
166     // and you exit one then all stop rendering
167     AfxMessageBox("Exit Rendering Thread");
168 
169     _endthread();
170 }
171 
172 CRenderingThread::CRenderingThread( cOSG* ptr )
173 :   OpenThreads::Thread(), _ptr(ptr), _done(false)
174 {
175 }
176 
177 CRenderingThread::~CRenderingThread()
178 {
179     _done = true;
180     while( isRunning() )
181         OpenThreads::Thread::YieldCurrentThread();
182 }
183 
184 void CRenderingThread::run()
185 {
186     if ( !_ptr )
187     {
188         _done = true;
189         return;
190     }
191 
192     osgViewer::Viewer* viewer = _ptr->getViewer();
193     do
194     {
195         _ptr->PreFrameUpdate();
196         viewer->frame();
197         _ptr->PostFrameUpdate();
198     } while ( !testCancel() && !viewer->done() && !_done );
199 }
MFC_OSG.cpp

新建MFC单文档程序,在视图头文件中添加:

1 public:
2     cOSG *m_OSG;
3     HANDLE m_ThreadHandle;
4     afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
5     virtual void OnInitialUpdate();

实现代码:

 1 int COSGMFCView::OnCreate(LPCREATESTRUCT lpCreateStruct)
 2 {
 3     if (CView::OnCreate(lpCreateStruct) == -1)
 4         return -1;
 5 
 6     // TODO:  在此添加您专用的创建代码
 7      m_OSG = new cOSG(m_hWnd);
 8 
 9     return 0;
10 }
11 
12 
13 void COSGMFCView::OnInitialUpdate()
14 {
15     CView::OnInitialUpdate();
16     m_OSG->InitOSG("cessna.osg");
17     m_ThreadHandle = (HANDLE)_beginthread(&cOSG::Render,0,m_OSG);
18 
19     // TODO: 在此添加专用代码和/或调用基类
20 }

 

OSGMFC

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原文地址:http://www.cnblogs.com/yhlx125/p/4259477.html

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