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在项目开发时,要调用C++封装的DLL,普通的类型C#上一般都对应,只要用DllImport传入从DLL中引入函数就可以了。但是当传递的是结构体、结构体数组或者结构体指针的时候,就会发现C#上没有类型可以对应。这时怎么办,第一反应是C#也定义结构体,然后当成参数传弟。然而,当我们定义完一个结构体后想传递参数进去时,会抛异常,或者是传入了结构体,但是返回值却不是我们想要的,经过调试跟踪后发现,那些值压根没有改变过,代码如下。
[DllImport("workStation.dll")] private static extern bool fetchInfos(Info[] infos); public struct Info { public int OrderNO; public byte[] UniqueCode; public float CpuPercent; }; private void buttonTest_Click(object sender, EventArgs e) { try { Info[] infos=new Info[128]; if (fetchInfos(infos)) { MessageBox.Show("Fail"); } else { string message = ""; foreach (Info info in infos) { message += string.Format("OrderNO={0}\r\nUniqueCode={1}\r\nCpu={2}", info.OrderNO, Encoding.UTF8.GetString(info.UniqueCode), info.CpuPercent ); } MessageBox.Show(message); } } catch (System.Exception ex) { MessageBox.Show(ex.Message); } }
[StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)] public struct Info { public int OrderNO; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] public byte[] UniqueCode; public float CpuPercent; };
[DllImport("workStation.dll")] private static extern bool fetchInfos(IntPtr infosIntPtr); [StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)] public struct Info { public int OrderNO; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] public byte[] UniqueCode; public float CpuPercent; }; private void buttonTest_Click(object sender, EventArgs e) { try { int workStationCount = 128; int size = Marshal.SizeOf(typeof(Info)); IntPtr infosIntptr = Marshal.AllocHGlobal(size * workStationCount); Info[] infos = new Info[workStationCount]; if (fetchInfos(infosIntptr)) { MessageBox.Show("Fail"); return; } for (int inkIndex = 0; inkIndex < workStationCount; inkIndex++) { IntPtr ptr = (IntPtr)((UInt32)infosIntptr + inkIndex * size); infos[inkIndex] = (Info)Marshal.PtrToStructure(ptr, typeof(Info)); } Marshal.FreeHGlobal(infosIntptr); string message = ""; foreach (Info info in infos) { message += string.Format("OrderNO={0}\r\nUniqueCode={1}\r\nCpu={2}", info.OrderNO, Encoding.UTF8.GetString(info.UniqueCode), info.CpuPercent ); } MessageBox.Show(message); } catch (System.Exception ex) { MessageBox.Show(ex.Message); } }要注意的是,这时接口已经改成IntPtr了。通过以上方式,终于把结构体数组给传进去了。不过,这里要注意一点,不同的编译器对结构体的大小会不一定,比如上面的结构体
在BCB中如果没有字节对齐的话,有时会比一般的结构体大小多出2两个字节。因为BCB默认的是2字节排序,而VC是默认1 个字节排序。要解决该问题,要么在BCB的结构体中增加字节对齐,要么在C#中多开两个字节(如果有多的话)。字节对齐代码如下。
#pragma pack(push,1) struct Info { int OrderNO; public char UniqueCode[32]; float CpuPercent; }; #pragma pack(pop)
用Marsh.AllocHGlobal为结构体指针开辟内存空间,目的就是转变化非托管内存,那么如果不用Marsh.AllocHGlobal,还有没有其他的方式呢?
其实,不论C++中的是指针还是数组,最终在内存中还是一个一个字节存储的,也就是说,最终是以一维的字节数组形式展现的,所以我们如果开一个等大小的一维数组,那是否就可以了呢?答案是可以的,下面给出了实现。
[DllImport("workStation.dll")] private static extern bool fetchInfos(IntPtr infosIntPtr); [DllImport("workStation.dll")] private static extern bool fetchInfos(byte[] infos); [StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)] public struct Info { public int OrderNO; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] public byte[] UniqueCode; public float CpuPercent; }; private void buttonTest_Click(object sender, EventArgs e) { try { int count = 128; int size = Marshal.SizeOf(typeof(Info)); byte[] inkInfosBytes = new byte[count * size]; if (fetchInfos(inkInfosBytes)) { MessageBox.Show("Fail"); return; } Info[] infos = new Info[count]; for (int inkIndex = 0; inkIndex < count; inkIndex++) { byte[] inkInfoBytes = new byte[size]; Array.Copy(inkInfosBytes, inkIndex * size, inkInfoBytes, 0, size); infos[inkIndex] = (Info)bytesToStruct(inkInfoBytes, typeof(Info)); } string message = ""; foreach (Info info in infos) { message += string.Format("OrderNO={0}\r\nUniqueCode={1}\r\nCpu={2}", info.OrderNO, Encoding.UTF8.GetString(info.UniqueCode), info.CpuPercent ); } MessageBox.Show(message); } catch (System.Exception ex) { MessageBox.Show(ex.Message); } } #region bytesToStruct /// <summary> /// Byte array to struct or classs. /// </summary> /// <param name=”bytes”>Byte array</param> /// <param name=”type”>Struct type or class type. /// Egg:class Human{...}; /// Human human=new Human(); /// Type type=human.GetType();</param> /// <returns>Destination struct or class.</returns> public static object bytesToStruct(byte[] bytes, Type type) { int size = Marshal.SizeOf(type);//Get size of the struct or class. if (bytes.Length < size) { return null; } IntPtr structPtr = Marshal.AllocHGlobal(size);//Allocate memory space of the struct or class. Marshal.Copy(bytes, 0, structPtr, size);//Copy byte array to the memory space. object obj = Marshal.PtrToStructure(structPtr, type);//Convert memory space to destination struct or class. Marshal.FreeHGlobal(structPtr);//Release memory space. return obj; } #endregion
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原文地址:http://www.cnblogs.com/JUSTSOSOBLOG/p/4264377.html