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场景:在做播放设备的时候需要控制音量的大小,下面几种方法将满足你的要求
方法一: 改变系统音量设置
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[DllImport( "user32.dll" )] static extern void keybd_event( byte bVk, byte bScan, UInt32 dwFlags, UInt32 dwExtraInfo); [DllImport( "user32.dll" )] static extern Byte MapVirtualKey(UInt32 uCode, UInt32 uMapType); private const byte VK_VOLUME_MUTE = 0xAD ; private const byte VK_VOLUME_DOWN = 0xAE ; private const byte VK_VOLUME_UP = 0xAF ; private const UInt32 KEYEVENTF_EXTENDEDKEY = 0x0001 ; private const UInt32 KEYEVENTF_KEYUP = 0x0002 ; /// <summary> /// 改变系统音量大小,增加 /// </summary> public void VolumeUp() { keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0 ), KEYEVENTF_EXTENDEDKEY, 0 ); keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0 ), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0 ); } /// <summary> /// 改变系统音量大小,减小 /// </summary> public void VolumeDown() { keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0 ), KEYEVENTF_EXTENDEDKEY, 0 ); keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0 ), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0 ); } /// <summary> /// 改变系统音量大小,静音 /// </summary> public void Mute() { keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0 ), KEYEVENTF_EXTENDEDKEY, 0 ); keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0 ), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0 ); } |
方法二: 改变程序音量,但不改变系统音量设置
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[DllImport( "Winmm.dll" )] private static extern int waveOutSetVolume( int hwo, System.UInt32 pdwVolume); [DllImport( "Winmm.dll" )] private static extern uint waveOutGetVolume( int hwo, out System.UInt32 pdwVolume); #region private int volumeMinScope = 0 ; private int volumeMaxScope = 100 ; private int volumeSize = 100 ; /// <summary> /// 音量控制,但不改变系统音量设置 /// </summary> public int VolumeSize { get { return volumeSize; } set { volumeSize = value; } } public void SetCurrentVolume() { if (volumeSize < 0 ) { volumeSize = 0 ; } if (volumeSize > 100 ) { volumeSize = 100 ; } System.UInt32 Value = (System.UInt32)(( double ) 0xffff * ( double )volumeSize / ( double )(volumeMaxScope - v olumeMinScope)); //先把trackbar的value值映射到0x0000~0xFFFF范围 //限制value的取值范围 if (Value < 0 ) { Value = 0 ; } if (Value > 0xffff ) { Value = 0xffff ; } System.UInt32 left = (System.UInt32)Value; //左声道音量 System.UInt32 right = (System.UInt32)Value; //右 waveOutSetVolume( 0 , left << 16 | right); //"<<"左移,“|”逻辑或运算 } |
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原文地址:http://www.cnblogs.com/gc2013/p/4259981.html