在编程中,我们往往使用已有的数据结构无法解决问题,这是不必要急着创建新的数据结构,而是在已有数据结构的基础上添加新的字段。本节在上一次笔记红黑树这一基础数据结构上进行扩展,得出两个重要的应用—动态顺序统计和区间树。
动态顺序统计
在算法系列笔记2中我们在线性时间内完成了静态表的顺序统计,而这里我们在红黑树上进行扩展,在O(lgn)时间内完成该操作,主要包括返回第i 排名的元素os_select(i)和给定一个元素x,返回其排名(os_rank(x)).
思想:添加新项:在红黑树的结点上记录下该结点的子树个数。size[x] = size[left[x]] + size[right[x]] +1。 若结点为空,则为0。
此外当你对该扩展的数据结构进行插入和删除操作时,需随时更新子树的大小,与插入和删除操作同步进行,但是需要重新使其回到平衡。主要在于case2和case3这两种情况的旋转。<可以与算法系列笔记4>红黑树的插入代码进行对比,看修改情况。
代码:
返回第i 排名的元素os_select(i)
BSTNode* OSRBTree::os_select(BSTNode *p, const int &ith){ if(p == NULL) return p; int k = 1; if(p->left != NULL){ k = p->left->size + 1; // 当前该结点所对应的rank } if(ith == k) return p; if(ith < k) return os_select(p->left, ith); else return os_select(p->right, ith - k); }
给定一个元素x,返回其排名(os_rank(x))
// return the rank of value int OSRBTree::os_rank(BSTNode *p, const int &value){ if(p == NULL) return 0; int k = 1; if(p->left != NULL) k = p->left->size + 1; if(p->val == value) return k; else if(p->val > value) return os_rank(p->left, value); else return os_rank(p->right, value)+k; }完整代码:
OSTree.h
#ifndef OSRBTREE #define OSRBTREE #include <iostream> #include <string> using namespace std; class BSTNode{ public: BSTNode *left, *right; BSTNode *parent; int val; string color; int size; }; class OSRBTree{ public: OSRBTree(const int &rootVal){ root = new BSTNode(); root->val = rootVal; root->left = NULL; root->right = NULL; root->color = "black"; root->size = 1; root->parent = NULL; } BSTNode* insertBST(BSTNode *p, const int &value); void insertOSRBTree(BSTNode *root1, const int &value); void inorderOSRBTree(BSTNode *p); BSTNode* os_select(BSTNode *p, const int &ith); int os_rank(BSTNode *p, const int &value); public: BSTNode *root; }; #endifOSTree.cpp
#include "OSRBTree.h" // 二叉查找树的插入 BSTNode* OSRBTree::insertBST(BSTNode *p, const int &value){ BSTNode *y = NULL; BSTNode *in = new BSTNode(); in->left = NULL; in->right = NULL; in->val = value; in->parent = NULL; in->size = 1; while(p != NULL){ y = p; p->size += 1; if(p->val > in->val) p = p->left; else p = p->right; } if(y == NULL) p = in; else{ in->parent = y; if(y->val > in->val) y->left = in; else y->right = in; } return in; } // 插入红黑树 void OSRBTree::insertOSRBTree(BSTNode *root1, const int &value){ BSTNode * in = insertBST(root1, value); in->color = "red"; while(in != root1 && in->color == "red"){ // 对红黑特性进行调整 if(in->parent->color == "black") return; // 也就保证了必须 if(in->parent == in->parent->parent->left){ BSTNode *y = in->parent->parent->right; if(y != NULL && y->color == "red"){ // case 1 y->color = "black"; y->parent->color = "red"; in->parent->color ="black"; in = in->parent->parent; } else{ if(in == in->parent->right){ // case 2 in->parent 左旋 BSTNode *pa = in->parent; in->size = pa->size; // 修改该结点所包含子树结点个数 in->parent = pa->parent; pa->parent->left = in; pa->parent = in; if(pa->left != NULL) pa->size = pa->left->size + 1; // 修改结点子树结点大小 else pa->size = 1; if(in->left != NULL){ in->left->parent = pa; pa->size += in->left->size; } pa->right = in->left; in->left = pa; in = pa; } // case 3 in->parent->parent 右旋 BSTNode *pa = in->parent; BSTNode *gpa = in->parent->parent; pa->size = gpa->size; if(gpa->parent != NULL){ if(gpa == gpa->parent->left){ gpa->parent->left = pa; }else gpa->parent->right = pa; } pa->parent = gpa->parent; if(gpa->right != NULL)gpa->size = gpa->right->size + 1; else gpa->size = 1; if(pa->right != NULL){ gpa->size += pa->right->size; pa->right->parent = gpa; } gpa->left = pa->right; pa->right = gpa; gpa->parent = pa; pa->color = "black"; gpa->color = "red"; } } else{ BSTNode *y = in->parent->parent->left; if(y != NULL && y->color == "red"){ // case 1 y->color = "black"; y->parent->color = "red"; in->parent->color ="black"; in = in->parent->parent; }else{ // do the same as A but left与right对换 if(in == in->parent->left){ // case 2 in->parent 右旋 BSTNode *pa = in->parent; in->size = pa->size; // 修改该结点所包含子树结点个数 in->parent = pa->parent; pa->parent->right = in; pa->parent = in; if(pa->right != NULL) pa->size = pa->right->size + 1; else pa->size = 1; if(in->right != NULL){ in->right->parent = pa; pa->size += in->right->size; } pa->left = in->right; in->right = pa; in = pa; } // case 3 in->parent->parent 左旋 BSTNode *pa = in->parent; BSTNode *gpa = in->parent->parent; pa->size = gpa->size; if(gpa->parent != NULL){ if(gpa == gpa->parent->left){ gpa->parent->left = pa; }else gpa->parent->right = pa; } pa->parent = gpa->parent; if(gpa->left != NULL)gpa->size = gpa->left->size+1; else gpa->size = 1; if(pa->left != NULL){ pa->left->parent = gpa; gpa->size += pa->left->size; } gpa->right = pa->left; pa->left = gpa; gpa->parent = pa; pa->color = "black"; gpa->color = "red"; } } } root1->color = "black"; } // 中序遍历输出 void OSRBTree::inorderOSRBTree(BSTNode *p){ if(p == NULL) return; if(p->left != NULL) inorderOSRBTree(p->left); cout << p->val << p->color << p->size << " "; if(p->right != NULL) inorderOSRBTree(p->right); } // give ith smallest value BSTNode* OSRBTree::os_select(BSTNode *p, const int &ith){ if(p == NULL) return p; int k = 1; if(p->left != NULL){ k = p->left->size + 1; // 当前该结点所对应的rank } if(ith == k) return p; if(ith < k) return os_select(p->left, ith); else return os_select(p->right, ith - k); } // return the rank of value int OSRBTree::os_rank(BSTNode *p, const int &value){ if(p == NULL) return 0; int k = 1; if(p->left != NULL) k = p->left->size + 1; if(p->val == value) return k; else if(p->val > value) return os_rank(p->left, value); else return os_rank(p->right, value)+k; }Main.cpp
int a[10] = {5,4,6, 7,2,4, 1, 8, 5, 10}; OSRBTree osbrt(a[0]); for(int i = 1; i < 10; i++) osbrt.insertOSRBTree(osbrt.root, a[i]); cout << "中序遍历的结果: " << endl; osbrt.inorderOSRBTree(osbrt.root); cout << endl; int ith = 6; BSTNode *rank = osbrt.os_select(osbrt.root, ith); if(rank == NULL) cout << "排名" << ith << "不存在!!" << endl; cout << "排名" << ith << ": " << rank->val << endl; int x = 6; cout << x << "排名为: "; cout << osbrt.os_rank(osbrt.root, x) << endl;
Result:
它们的时间复杂度都为O(lgn),因为红黑树的高度为O(lgn)。
问题:为什么不直接使用这些结点排名作为新添加的项呢?原因在于当你此时对树进行修改时,维护这个树就变得很费劲。
方法论:如<OSTree—顺序统计树>
1:选择一个基础的数据结构(red-black tree)
2:在数据统计中维护一些附加信息(子树大小)
3:验证这个数据结构上的信息不会受修改操作的影响(insert, delete---rotations)
4:建立新的运算。假设新的数据已经存好了,然后开始使用这些信息(os_select, os_rank).
区间树(Interval Tree)
问题:保存一系列的区间,比如说时间区间。需要查询集合中的所有区间,与给定区间发生重叠的有哪些?
我们按照上面提到的方法论来进行:
1:选择红黑树作为基本的数据结构,并将区间的较低值(low)作为键值
2:将结点子树的最大值作为新添加的项(m[x] = max{high[int[x]],m[left[x]], m[right[x]]}).
3:是否受插入删除等操作的影响?受,但是在O(1)时间内就能调整过来,见代码。
4:新的操作,查询集合中与给定区间重叠的一个区间。
代码:
IntervalTree.h
#ifndef INTERVALTREE #define INTERVALTREE #include <iostream> #include <string> using namespace std; struct dataNode{ int low; int high; }; class BSTNode{ public: BSTNode *left, *right; BSTNode *parent; int val; dataNode d; string color; int m; // 最大值 }; class IntervalTree{ public: IntervalTree(const dataNode &d) { root = new BSTNode(); root->d = d; root->color = "black"; root->left = NULL; root->right = NULL; root->m = d.high; root->parent = NULL; root->val = d.low; } BSTNode* insertBST(BSTNode *p, const dataNode &d); void insertIntervalTree(BSTNode *root1, const dataNode &d); void inorderOSRBTree(BSTNode *p); BSTNode* intervalSearch(BSTNode *p, const dataNode &d); public: BSTNode *root; void destroyBST(BSTNode *p); }; #endifIntervalTree.cpp
#include "IntervalTree.h" using namespace std; BSTNode* IntervalTree::insertBST(BSTNode *p, const dataNode &d){ BSTNode *y = NULL; BSTNode *in = new BSTNode(); in->left = NULL; in->right = NULL; in->val = d.low; in->parent = NULL; in->m = d.high; in->d = d; while(p != NULL){ y = p; if(p->m < in->m) p->m = in->m; // 为子树结点的最大值 if(p->val > in->val) p = p->left; else p = p->right; } if(y == NULL) p = in; else{ in->parent = y; if(y->val > in->val) y->left = in; else y->right = in; } return in; } void IntervalTree::insertIntervalTree(BSTNode *root1, const dataNode &d){ BSTNode * in = insertBST(root1, d); in->color = "red"; while(in != root1 && in->color == "red"){ // 对红黑特性进行调整 if(in->parent->color == "black") return; // 也就保证了必须 if(in->parent == in->parent->parent->left){ BSTNode *y = in->parent->parent->right; if(y != NULL && y->color == "red"){ // case 1 y->color = "black"; y->parent->color = "red"; in->parent->color ="black"; in = in->parent->parent; } else{ if(in == in->parent->right){ // case 2 in->parent 左旋 BSTNode *pa = in->parent; in->m = pa->m; // 修改该结点所包含子树结点个数 in->parent = pa->parent; pa->parent->left = in; pa->parent = in; if(pa->left != NULL) pa->m = pa->left->m > pa->m ? pa->left->m : pa->m; if(in->left != NULL){ in->left->parent = pa; pa->m = in->left->m > pa->m ? pa->left->m : pa->m; } pa->right = in->left; in->left = pa; in = pa; } // case 3 in->parent->parent 右旋 BSTNode *pa = in->parent; BSTNode *gpa = in->parent->parent; pa->m = gpa->m; if(gpa->parent != NULL){ if(gpa == gpa->parent->left){ gpa->parent->left = pa; }else gpa->parent->right = pa; } pa->parent = gpa->parent; if(gpa->right != NULL)gpa->m = gpa->right->m > gpa->m ? gpa->right->m : gpa->m; if(pa->right != NULL){ gpa->m = pa->right->m > gpa->m ? pa->right->m : gpa->m; pa->right->parent = gpa; } gpa->left = pa->right; pa->right = gpa; gpa->parent = pa; pa->color = "black"; gpa->color = "red"; } } else{ BSTNode *y = in->parent->parent->left; if(y != NULL && y->color == "red"){ // case 1 y->color = "black"; y->parent->color = "red"; in->parent->color ="black"; in = in->parent->parent; }else{ // do the same as A but left与right对换 if(in == in->parent->left){ // case 2 in->parent 右旋 BSTNode *pa = in->parent; in->m = pa->m; // 修改该结点所包含子树结点个数 in->parent = pa->parent; pa->parent->right = in; pa->parent = in; if(pa->right != NULL) pa->m = pa->right->m > pa->m ? pa->right->m : pa->m; if(in->right != NULL){ in->right->parent = pa; pa->m = in->right->m > pa->m ? in->right->m : pa->m; } pa->left = in->right; in->right = pa; in = pa; } // case 3 in->parent->parent 左旋 BSTNode *pa = in->parent; BSTNode *gpa = in->parent->parent; pa->m = gpa->m; if(gpa->parent != NULL){ if(gpa == gpa->parent->left){ gpa->parent->left = pa; }else gpa->parent->right = pa; } pa->parent = gpa->parent; if(gpa->left != NULL)gpa->m = gpa->left->m > gpa->m ? gpa->left->m : gpa->m; if(pa->left != NULL){ pa->left->parent = gpa; gpa->m = pa->left->m > gpa->m ? pa->left->m : gpa->m; } gpa->right = pa->left; pa->left = gpa; gpa->parent = pa; pa->color = "black"; gpa->color = "red"; } } } root1->color = "black"; } void IntervalTree::inorderOSRBTree(BSTNode *p){ if(p == NULL) return; if(p->left != NULL) inorderOSRBTree(p->left); cout << p->val << p->color << p->m << " "; //cout << p->d.low << p->color << p->d.high << " "; if(p->right != NULL) inorderOSRBTree(p->right); } BSTNode* IntervalTree::intervalSearch(BSTNode *p, const dataNode &d){ while(p != NULL && (d.low > p->d.high || d.high < p->d.low)){ if(p->left != NULL && d.low < p->m) p = p->left; else p = p->right; } return p; } void IntervalTree::destroyBST(BSTNode *p){ if(p == NULL) return; if(p->left != NULL){ destroyBST(p->left); } if(p->right != NULL){ destroyBST(p->right); } delete p; }Main.cpp
int a[6] = {17, 5, 21, 4, 15, 7}; int b[6] = {19, 11, 23, 8, 18, 10}; vector<dataNode> data; for(int i = 0; i < 6; i++) { dataNode d; d.low = a[i]; d.high = b[i]; data.push_back(d); } IntervalTree interval(data[0]); for(int i = 1; i < data.size(); i++){ interval.insertIntervalTree(interval.root, data[i]); } cout << "中序遍历的结果: " << endl; interval.inorderOSRBTree(interval.root); cout << endl; dataNode sd; sd.low = 18; sd.high = 25; BSTNode * bst = interval.intervalSearch(interval.root, sd); cout << "[" << bst->d.low << "," << bst->d.high << "]" << endl;
Result:
时间复杂度都为O(lgn),因为红黑树的高度为O(lgn)。
原文地址:http://blog.csdn.net/lu597203933/article/details/43459035