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Lesson_Swift_Class_Struct

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  1 // Playground - noun: a place where people can play
  2 
  3 import UIKit
  4 
  5 
  6 //使用关键字class和struct来分别表示类和结构体
  7 
  8 struct SomeStruct {
  9     
 10 }
 11 
 12 class SomeClass {
 13     
 14 }
 15 
 16 
 17 struct Length {
 18     //在swift中可以对变量初始化
 19     var start: Float = 0.0
 20     var end: Float = 0.0
 21     
 22     //在swift中可以定义方法
 23     func calLength () {
 24         println(end - start)
 25     }
 26 }
 27 
 28 
 29 //调用默认的构造器 init
 30 var length = Length()
 31 length.start = 10
 32 length.end = 20
 33 
 34 length.calLength()
 35 
 36 //逐一构造器,只有结构体才有,类是没有的
 37 var length2 = Length(start: 2, end: 15)
 38 length2.calLength()
 39 
 40 
 41 //定义类
 42 class Car {
 43     var name: String?
 44     
 45     func printName() -> String {
 46         return name!
 47     }
 48 }
 49 
 50 var car = Car()
 51 car.name = "法拉利??"
 52 car.printName()
 53 
 54 
 55 // 权限控制
 56 // public    公共的
 57 // private   私有的
 58 // internal  内部的
 59 
 60 
 61 //TODO
 62 class Permission {
 63     var guozhong: String?
 64     private var qiaodaye: String?
 65     internal var xiangwang: String?
 66 }
 67 
 68 var permission = Permission()
 69 permission.guozhong = "国中"
 70 permission.qiaodaye = "乔大爷"
 71 permission.xiangwang = "祥望"
 72 
 73 
 74 //构造器
 75 class ZS {
 76     var name: String?
 77     
 78     //默认构造器
 79     init() {
 80         name = "张帅"
 81     }
 82     
 83     //自定义构造器
 84     init(name: String) {
 85         self.name = name
 86     }
 87     
 88     //析构方法
 89     deinit {
 90         
 91     }
 92 }
 93 
 94 var zs = ZS()
 95 zs.name!
 96 
 97 var zs1 = ZS(name: "张帅2")
 98 zs1.name!
 99 
100 
101 //属性
102 //1.存储属性
103 struct Point {
104     var x = 0.0
105     var y = 0.0
106 }
107 
108 struct Size {
109     var width = 0.0
110     var height = 0.0
111 }
112 
113 //2.计算类型,不直接存值,提供了一个getter方法来获取值,提供了一个setter方法来设置新的值
114 struct Rect {
115     var origin = Point()
116     var size = Size()
117     var center: Point {
118         get {
119             let centerX = self.origin.x + self.size.width / 2
120             let centerY = self.origin.y + self.size.height / 2
121             return Point(x: centerX, y: centerY)
122         }
123         
124         set(newCenter) {
125             origin.x = newCenter.x - size.width / 2
126             origin.y = newCenter.y - size.height / 2
127         }
128     }
129     
130     //使用mutating关键字来修饰,可以修改属性的值
131     mutating func calCenter() {
132         self.center = Point(x: self.origin.x + self.size.width / 2, y:self.origin.y + self.size.height / 2)
133     }
134     
135     init(x: Double, y: Double, width: Double, height: Double) {
136         self.origin.x = x
137         self.origin.y = y
138         self.size.width = width
139         self.size.height = height
140     }
141 }
142 
143 var rect = Rect(x: 10, y: 20, width: 200, height: 150)
144 
145 var rect1 = Rect(x: 100, y: 100, width: 100, height: 100)
146 rect1.center
147 rect1.center = Point(x: 200, y: 200)
148 
149 
150 //类型属性
151 //在结构体中使用static来声明类方法和类属性
152 //在类中使用class来声明类方法
153 
154 struct Stu {
155     static var xiaoming = "小明"
156     
157     static func sayHi() {
158         println("Hi")
159     }
160 }
161 
162 Stu.xiaoming
163 var stu = Stu()
164 Stu.sayHi()
165 
166 class Stu1 {
167     var xiaoming = "小明"
168     class func sayHi() {
169         println("Hi")
170     }
171 }
172 
173 Stu1.sayHi()
174 
175 
176 //结构体是值类型
177 //值类型被赋予给一个变量,常量或者本身被传递给一个函数的时候,实际上操作的是其的拷贝
178 
179 length
180 let length1 = length
181 
182 length.start = 20
183 length.end = 30
184 
185 length1
186 
187 
188 //类是引用类型
189 //引用类型在被赋予到一个变量,常量或者被传递到一个函数时,操作的是已存在的实例本身而不是其拷贝
190 
191 
192 car
193 let car1 = car
194 car.name = "玛莎拉蒂??"
195 car1
196 
197 
198 //类跟结构体的选择
199 //按照通用的准则:当符合以下七种一条或者多条时,请考虑使用结构体
200 //1.结构体的使用目的:用来封装尽量少的简单数据
201 //2.结构体拷贝的时候,属于值拷贝
202 //3.任何在结构体中存储的值类型属性都会被拷贝而不是引用
203 //4.结构体无需去继承另一个已存在的类型的属性或者行为
204 
205 
206 //练习
207 struct Student {
208     var name: String
209     var age: Int
210     
211     init(name: String, age: Int) {
212         self.name = name
213         self.age = age
214     }
215     
216     func printStudentInfo() {
217         println("name:\(name), age:\(age)")
218     }
219     mutating func changeName (newName: String) {
220         self.name = newName
221     }
222     
223     static func printStudentSorry() {
224         println("I‘m sorry!")
225     }
226 }
227 
228 var stu3 = Student(name: "别人家的孩子", age: 18)
229 stu3.changeName("乔明")
230 
231 stu3.printStudentInfo()
232 
233 Student.printStudentSorry()
234 
235 
236 class Teacher {
237     var name: String
238     var age: Int
239     
240     init(name: String, age: Int) {
241         self.name = name
242         self.age = age
243     }
244     
245     func printTeachInfo() {
246         println("name:\(name), age:\(age)")
247     }
248     
249     class func printTeachSorry() {
250         println("I‘m sorry!")
251     }
252 }
253 
254 var teacher = Teacher(name: "你妹", age: 20)
255 teacher.printTeachInfo()
256 Teacher.printTeachSorry()
257 
258 
259 
260 //=======================================
261 class Person {
262     var identify = "Person"
263     var name: String?
264     var sex: String?
265     let age: Int?
266     //定义变量/长粮食,可以不对其初始化,但是一定要在构造方法中进行初始化
267     init(name: String, sex: String) {
268         self.name = name
269         self.sex = sex
270         self.age = 25
271     }
272     
273     deinit {
274 
275     }
276     
277     func personInfo() {
278         println("name=\(name!), sex=\(sex!), age=\(age!)")
279     }
280     
281     class func PersonInfo() -> String {
282         return "他是个人"
283     }
284     
285     class var xiang: String {
286         get {
287             return "飞翔??"
288         }
289         set(newXiang) {
290             self.xiang = newXiang
291         }
292     }
293     
294 }
295 
296 var person = Person(name: "乔明", sex: "")
297 person.personInfo()
298 
299 Person.xiang
300 
301 var personA = Person(name: "豆豆", sex: "")
302 var personB = Person(name: "快递妹", sex: "")
303 personA.personInfo()
304 personB.personInfo()
305 
306 
307 class Coder: Person {
308     override init(name: String, sex: String) {
309         super.init(name: name, sex: sex)
310         self.identify = "Coder"
311     }
312     
313     override func personInfo() {
314         println("我是一个悲伤地Coder" + "??")
315     }
316 }
317 
318 var coder: Person = Coder(name: "程序猿??", sex: "不明")
319 coder.personInfo()
320 
321 
322 if coder is Coder {
323     println("Coder")
324 } else {
325     println("Person")
326 }
327 
328 
329 //协议
330 protocol aProtocol {
331     func funcOne()
332 }
333 
334 //结构体遵守协议
335 struct aStudent: aProtocol {
336     func funcOne() {
337         println("结构体,协议")
338     }
339 }
340 
341 //类遵守协议
342 class aClass: aProtocol {
343     func funcOne() {
344         println("类,协议")
345     }
346 }
347 
348 //类既有父类又遵循某种协议
349 class bClass: Person, aProtocol {
350     func funcOne() {
351         println("类,协议")
352     }
353 }
354 
355 //声明一个协议,如果里面有optional,需要在protocol前面加@objc
356 @objc protocol bProtocol {
357     func funcA()
358     optional func funcB()
359 }
360 
361 class cClass: bProtocol {
362     func funcA() {
363         println("")
364     }
365 }

 

Lesson_Swift_Class_Struct

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原文地址:http://www.cnblogs.com/newBlash/p/4273616.html

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