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Unity之一天一个技术点(十一)---抛物线效果

时间:2015-02-09 11:05:18      阅读:244      评论:0      收藏:0      [点我收藏+]

标签:unity3d   抛物线   脚本   

把这个脚本挂在一个cube上,然后把另一个cube拖到target上,把这两个物体之间有一段距离,然后运行,就看到效果了~
using UnityEngine;
using System.Collections;

public class ProjectileTest : MonoBehaviour
{
    public GameObject target;
    public float speed = 10;
    private float distanceToTarget;
    private bool move = true;

    void Start ()
    {
        distanceToTarget = Vector3.Distance (this.transform.position, target.transform.position);
        StartCoroutine (Shoot ());
    }
    
    IEnumerator Shoot ()
    {
        
        while (move) {
            Vector3 targetPos = target.transform.position;
            this.transform.LookAt (targetPos);
            float angle = Mathf.Min (1, Vector3.Distance (this.transform.position, targetPos) / distanceToTarget) * 45;
            this.transform.rotation = this.transform.rotation * Quaternion.Euler (Mathf.Clamp (-angle, -42, 42), 0, 0);
            float currentDist = Vector3.Distance (this.transform.position, target.transform.position);
            print ("currentDist" + currentDist);
            if (currentDist < 0.5f)
                move = false;
            this.transform.Translate (Vector3.forward * Mathf.Min (speed * Time.deltaTime, currentDist));
            yield return null;
        }
    }
    

Unity之一天一个技术点(十一)---抛物线效果

标签:unity3d   抛物线   脚本   

原文地址:http://blog.csdn.net/myk7694503/article/details/43667419

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