using UnityEngine; using System.Collections; public class ProjectileTest : MonoBehaviour { public GameObject target; public float speed = 10; private float distanceToTarget; private bool move = true; void Start () { distanceToTarget = Vector3.Distance (this.transform.position, target.transform.position); StartCoroutine (Shoot ()); } IEnumerator Shoot () { while (move) { Vector3 targetPos = target.transform.position; this.transform.LookAt (targetPos); float angle = Mathf.Min (1, Vector3.Distance (this.transform.position, targetPos) / distanceToTarget) * 45; this.transform.rotation = this.transform.rotation * Quaternion.Euler (Mathf.Clamp (-angle, -42, 42), 0, 0); float currentDist = Vector3.Distance (this.transform.position, target.transform.position); print ("currentDist" + currentDist); if (currentDist < 0.5f) move = false; this.transform.Translate (Vector3.forward * Mathf.Min (speed * Time.deltaTime, currentDist)); yield return null; } }
原文地址:http://blog.csdn.net/myk7694503/article/details/43667419