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using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void LaunchProjectile() {
Rigidbody instance =
Instantiate(projectile);
instance.velocity = Random.insideUnitSphere
* 5;
}
public void Awake() {
Invoke("LaunchProjectile", 2);
}
}
在time秒调用methodName方法;简单说,根据时间调用指定方法名的方法
从第一次调用开始,每隔repeatRate时间调用一次.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void LaunchProjectile() {
Rigidbody instance =
Instantiate(projectile);
instance.velocity = Random.insideUnitSphere
* 5;
}
public void Awake() {
InvokeRepeating("LaunchProjectile", 2, 0.3F); //2秒后,每0.3f调用一次
}
}
from:http://blog.sina.com.cn/s/blog_682e58590102uyfk.html
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原文地址:http://www.cnblogs.com/Kprogram/p/4282573.html